Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • tbd Metascore
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    Little personal quibbles like this aside, though, I had a lot of fun with Lego Batman: Legacy of the Dark Knight, and am eager to get back into the seat of the Batmobile to cruise through the streets of Gotham once more, but with my children by my side as co-pilot. The game has a winning marriage of deep Batman lore for fans and Lego's iconic humour, so there really does seem to be something for everyone tucked within the folds of the Dark Knight's various capes and masks. [Hands-On Impressions]
    • tbd Metascore
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    Great emphasis and great care - in many ways to already great success - has been placed on understanding and recreating the ineffable Bond-ness of the licence. That goes from the casting decisions to the story to the way Bond moves and talks; the way the game's mechanics are constructed; the tiny, missable moments of craft across animation, sound, music, lighting. The options available at any time. Even the type of game 007: First Light actually is. [3-Hour Hands-On Impressions]
    • tbd Metascore
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    Peter Molyneux does his greatest hits, mixing god sim, business sim, and third-person adventure into a charming, appealingly tactile - if slightly awkward - whole.
    • tbd Metascore
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    Years of careful study underpin a deceptively familiar sequel. The new additions make a difference but it's the confidence in what this eccentric card game is that shines through. Cruelty has never been so enjoyable. [Early Access Review]
    • 86 Metascore
    • 40 Critic Score
    Rich PvE combat and an unusually friendly community make Arc Raiders a more approachable extraction shooter than most, but Embark Studios' continued use of AI voice generation is a black mark against its reputation.
    • 79 Metascore
    • Critic Score
    Oh, and here's a bonus: this is one of these games that runs well. I don't associate Warriors with that, even on higher-end consoles. But this is great. I don't know if it began life as a Switch 1 game and was then shifted to the successor machine or what, but whatever the reasoning I'm thrilled to note that this looks nice enough but also maintains a solid and high frame rate, even when hundreds of troops are bouncing around on screen. [Impressions]
    • 62 Metascore
    • 40 Critic Score
    The Chinese Room has managed to make something from a box of inherited parts, but this action RPG feels hollow and functional, and is only redeemed by some stellar performances from the characters and cast.
    • tbd Metascore
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    After an absolute age, EA's wheelie classic is back with great handling and a whole world of slightly jarring niceness. [Early Access Review]
    • tbd Metascore
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    The ant-sized thrills of Grounded return in a sequel which lays exciting foundations for the future. There's work to do but, already, an exciting adventure to have. [Early Access Review]
    • 58 Metascore
    • 40 Critic Score
    A great idea lost under the weight of tiresome game mechanics.
    • 39 Metascore
    • 20 Critic Score
    Although it shows some early promise, MindsEye is sunk by a ridiculous story, inconsistent writing, poorly designed mission scenarios, and utterly atrocious combat.
    • 92 Metascore
    • Critic Score
    Forza Horizon 5 is an excellent title that is still one of the best-looking racing games ever made. Nothing really comes close to the level of raw environmental fidelity that Forza Horizon 5 so effortlessly accomplishes across its vast open world. Plus, the car models look great, lighting quality is excellent, and performance is typically impeccable across its target platforms. Panic Button's porting effort certainly does the job too, though the base PS5 essentially comes in exactly as expected. Relative to Series X, it's a near-perfect match. That's not a bad thing at all, as the port is consistently high quality and arrives without significant issues.
    • tbd Metascore
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    InZoi, then, has been a bit of a disappointment so far. Its good bits – the slick presentation, the expansive customisation, and the simple pleasures of tootling around in such richly detailed worlds – are continually undermined by the void where a bit of virtual humanity should be. But even so, I can't deny there's something here; a solid systemic foundation that feels ready to be tuned and finessed into a far more interesting game – and that, of course, is precisely what early access is for. There are other questions still to be answered that could make the difference between a long-lasting legacy and a short shelf life – how Krafton plans to introduce monetisation after early access, for instance, or whether InZoi can generate enough enthusiasm to support the kind of dazzlingly rich modding scene that's helped sustain The Sims for so long. It's a start, though, and I'm curious to see where Krafton goes from here. [Early Access Impressions]
    • 79 Metascore
    • 40 Critic Score
    A competent entry with some poorly executed ideas and a striking lack of personality.
    • 74 Metascore
    • 40 Critic Score
    NetEase's spin on the hero battler is complex and moreish, but rarely much actual fun. Its biggest impact is a renewed appreciation for the rivals that do it better.
    • 63 Metascore
    • 40 Critic Score
    A gentle cadence and quirky characters can't counter Mythwrecked's repetitiveness, making this more Greek tragedy than odyssey.
    • tbd Metascore
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    Soulslike thrills combine with sky-high production values to make Path of Exile 2 a hugely impressive package, even in early access. [Early Access Review]
    • 56 Metascore
    • 40 Critic Score
    Fun and challenging swordplay can't make up for bland and repetitive action between behemoths, making this far from the epic adventure it wants to be.
    • 76 Metascore
    • 40 Critic Score
    Planet Coaster 2's flexible creation tools are as compulsive as ever, but the fun butts up against an exhausting UI, uninspired management gameplay, and conspicuous content gaps that feel like cynical spaces for DLC.
    • 70 Metascore
    • 40 Critic Score
    Too simple and childish for adults, and too one-note to convert the kids, Lego Horizon Adventures does little to recommend it to either existing Horizon fans or series newcomers.
    • tbd Metascore
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    I'm slightly baffled by the drubbing No More Room in Hell 2 has received on Steam. Sure, there are rough edges, from amusing bugs such as zombie hair disappearing when you smack them with a pipe, to more serious issues including the occasional crash. But in structure and tone, it's comfortably the most engaging zombie game I've played since the original Dying Light. It takes the concept seriously, patiently builds its tension, and weaves some interesting social dynamics into the mix. I can understand why some people might glance at Torn Banner's work and write it off as another zombie game. But if anything, No More Room in Hell 2 is a prime example of why you should never take the undead for granted. [Early Access Review]
    • 66 Metascore
    • 40 Critic Score
    A Quiet Place: The Road Ahead takes some very usable source material and fails to do much with it.
    • 82 Metascore
    • 40 Critic Score
    It's the biggest Mario Party game yet, but fails to find the fun at almost every step.
    • 57 Metascore
    • 40 Critic Score
    Despite its initially promising duality concept, tactical shooter Spectre Divide is held back by a hesitance to take further creative risks. The results are underwhelming.
    • 57 Metascore
    • 40 Critic Score
    Test Drive Unlimited Solar Crown's technical issues, both online and in performance terms, do a disservice to a novel, detailed game world.
    • 75 Metascore
    • 40 Critic Score
    Massive bravely peels away the many layers of Ubisoft open world-isms in Star Wars Outlaws. It's a fatal error.
    • tbd Metascore
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    After a brutal start, No Rest For the Wicked's early access build settles into a compelling gameplay loop, but a lack of standout moments tempers expectations. [Early Access Review]
    • tbd Metascore
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    There's a confidence to Manor Lords that belies its one-person development, and what's there can be spellbinding, but it's a pastoral idyll that still needs significant development. [Early Access Review]
    • 61 Metascore
    • 40 Critic Score
    Broken Roads neglects its best ideas, padding out its runtime with fetch quests that leave you asking "why am I here?" for all the wrong reasons.
    • 63 Metascore
    • 40 Critic Score
    Great ideas and a storied history are mired in mediocre combat and a disappointingly unpolished delivery.
    • 58 Metascore
    • 40 Critic Score
    Ubisoft's long-in-the-works pirate adventure boasts a beautiful world and bombastic ship-to-ship combat, but it sinks amid boring busywork and tedious traversal.
    • tbd Metascore
    • 20 Critic Score
    Lacking both depth and balance, Cursed Clash is ultimately a transparent attempt at trying to sell something solely based on its association with a popular IP.
    • tbd Metascore
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    In its current form, the lack of consequences means Enshrouded's gameplay doesn't feel particularly gripping. Which is a shame, as it has plenty to offer in its building systems, and in the potential silliness of its 16-person multiplayer mode. That said, Enshrouded is still in Early Access, and it's likely to undergo a fair number of changes as developer Keen Games tweaks things and responds to player feedback. I hope that during this process, Keen Games considers introducing a higher level of threat to Enshrouded (perhaps through difficulty modes), and finds a way to make the game's survival elements feel more significant. In the meantime, Enshrouded is still a decent way to while away the time with friends, particularly if you all just want to play fantasy Lego. And if you're after a chill survival game - well, you'd be hard pressed to find one that's more serene. [Early Access Impressions]
    • 56 Metascore
    • 40 Critic Score
    An exercise in extracting value from its players rather than providing it, the new Call of Duty: Modern Warfare 3 is what happens when this industry is at its worst.
    • 65 Metascore
    • 40 Critic Score
    A serviceable, sometimes-engaging official Star Trek version of Stellaris that makes sense for generic space war fans, but flounders when it comes to narrative logic and Trekkie authenticity.
    • 70 Metascore
    • 40 Critic Score
    Missing the elegance of FromSoftware, Lords of the Fallen is let down by Soulslike clichés and performance woes.
    • 85 Metascore
    • Critic Score
    In summary, I'd say there's good news and bad news with Starfield on PC. The quality of the game is clear and unlike, say, Star Wars Jedi: Survivor, we're not seeing disruptive problems that ruin the experience. However, there's clearly work to do. The options menu isn't descriptive enough or helps the user in any way in tailoring the game to their hardware. Basic features like field of view control, HDR, gamma and contrast controls need to be added, as well as official DLSS and XeSS support...Tackling the disproportionately poor Nvidia and Intel performance also needs to addressed, while there's the sense that the game isn't properly tuned for the major CPU architectures used in today's PCs. Optimised settings clearly yields large performance dividends though, suggesting some degree of scalability, while the DLSS mod is a must for RTX users and can help both performance and image quality for Nvidia owners - but let's hope to see some genuine improvements from Bethesda in Starfield's first major update. [Digital Foundry]
    • 56 Metascore
    • 40 Critic Score
    With a slow burn opening that lays the groundwork for a potentially brilliant sci-fi thriller, Fort Solis initially shows plenty of promise - but its story loses momentum in its later chapters, and fails to stick the landing.
    • 69 Metascore
    • 40 Critic Score
    Mixing repetitive, imprecise combat with annoying characters and a landslide of nonsensical, proper noun-stuffed lore, Immortals of Aveum is almost so bad it's good. If only.
    • 66 Metascore
    • 40 Critic Score
    Despite making an excellent first impression, Park Beyond ends in a downward spiral that's exciting in a coaster, but lethal in an economy.
    • 69 Metascore
    • 20 Critic Score
    A serviceable tactics game lumbered with an uninspiring setting and narrative, brought right down by bigoted stereotypes.
    • 64 Metascore
    • 40 Critic Score
    A brain teaser that borrows the aesthetics of PS1 horror, The Tartarus Key's repetition sadly dulls the impact of its spooks.
    • 38 Metascore
    • 20 Critic Score
    A strong sense of character is let down by poor controls, fiddly implementation, and bugs.
    • 81 Metascore
    • Critic Score
    A copious and often brilliant, if not quite unmissable reworking of a powerfully grim fantasy. [Eurogamer Recommended]
    • 68 Metascore
    • Critic Score
    A beautiful but rather hollow and one-note trip to a familiar world of wonder and misrule.
    • 75 Metascore
    • Critic Score
    The follow-up to Mothmen 1966 is another fascinating, spooky treat. [Eurogamer Recommended]
    • 56 Metascore
    • Critic Score
    Arkane's vampire thriller is muddled and deeply compromised, but has moments of real charm.
    • 83 Metascore
    • Critic Score
    Cassette Beasts is classic Pokémon expertly remixed for those who feel they have aged out of the series' target audience. [Eurogamer Recommended]
    • 83 Metascore
    • Critic Score
    Taking inspiration from RPGs breathes new life into Age of Wonders 4, which balances exciting breadth and surprising approachability. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    Some subtle improvements to the grind and flexible turn-based tactics mean Honkai: Star Rail's off to a fine start. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Star Wars: Jedi Survivor remains fundamentally really fun. Cal's platforming skills expand even more, and Jedi: Survivor's set pieces have become even more elaborate. There's a whiff of Force Unleashed at times, with the angsty but wonderfully over the top sense of action and melodrama. It is always enjoyable to ping yourself around runnable walls and ziplines and now grapple hooks (I know) like a human pinball. It is much more desirable that Star Wars games have a little goofiness, from genuinely funny companions like Greeze to the sheer amount of Jedi Suspension of Disbelief you have to harness throughout, than it is that they become too self-serious or stoic. UItimately this is the almost impossible tradeoff Respawn has with Star Wars: Jedi Survivor. Its lack of focus is what holds it back - and also what makes it such a blast.
    • 83 Metascore
    • Critic Score
    Maybe, of course, I'm not giving the game enough credit. Or, to put it another way, am I critiquing the game when I should be critiquing myself? This is a generous, elegant, efficient tactics game that I still take great pleasure from, that I can still lose hours and hours to, and it's also one which, if you step back, absolutely allows you to realise that you're frequently doing ugly things beneath a cheery facade. This might be another layer of its design. When are things ever simple? Maybe, this is a complex game that a person can meet on a number of levels, and the levels change as the person does. [Eurogamer Recommended]
    • 73 Metascore
    • Critic Score
    If you've somehow yet to play an undead-themed action-RPG or you have an appropriately on-brand mindless hunger for the subgenre, Dead Island 2 might be worth your while. It's certainly got the zombie disassembly part down pat. If you are neither of those things, all the sturdy design and flying organs in the world can't hide the shortage of lingering excitement here. Dead Island 2 isn't a bad game, but it does feel superfluous, which is a sad thing to conclude about a project that's been in development for almost a decade. Still, at least they spared us the zombie booby merchandise this time.
    • 65 Metascore
    • Critic Score
    Minecraft's blocky charm is present and correct, but the rest of Minecraft Legends is only as deep as the skins it wants to sell you.
    • 72 Metascore
    • Critic Score
    The thing is, weird as all this is, I suspect that nothing in Mile 0 is as weird as totalitarianism in the first place. I'm tempted to say that Mile 0 can get away with any flights of fancy in a world that has seen a president's attorney give a press conference at Four Seasons Total Landscaping, an establishment which is located, inevitably, next to a sex shop and a crematorium. Is Mile 0's stranger elements a reaction to that, and to the strange shapes that authoritarianism contorts people into? I don't know. But I will keep puzzling away at what I've experienced, I think, and trying to make sense of what I've witnessed here.
    • 85 Metascore
    • Critic Score
    What a game. A tangle of motives, rendered all the more thrilling by memorable characters, some of which slyly subvert stereotypes, by moments of whimsy, by static art that has a particular flair for eyes, and for the way that eyes can reveal the interior life of a person. And that setting! One night, and one grey, drained-away day in Tokyo, the buildings sheer walls of bleached concrete, the sky latticed by power lines, telephone lines, by the webs of all that information zinging about. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    The reverse city builder is trickier than it appears, but utterly committed to its environmental vision, taking the genre - and every level - to new places. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Blending fishing with Gothic horror and Lovecraft is a fine hook, but Dredge is too defined by simple loot-and-upgrade rhythms to reel you in.
    • 76 Metascore
    • Critic Score
    A glorious spell of island hopping, with some surprisingly nasty moments. [Eurogamer Recommended]
    • 93 Metascore
    • Critic Score
    Keeping what works while reimagining what doesn't, this is about as good as remakes get. [Eurogamer Recommended]
    • 80 Metascore
    • Critic Score
    A beautifully crafted exploration game brimming with combat and puzzles. [Eurogamer Recommended]
    • tbd Metascore
    • Critic Score
    A brilliant musical puzzler that sends you out into the world enriched and filled with curiosity. [Eurogamer Essential]
    • 80 Metascore
    • Critic Score
    A brilliant musical puzzler that sends you out into the world enriched and filled with curiosity. [Eurogamer Essential]
    • 81 Metascore
    • Critic Score
    Trails to Azure is an important second entry to the Crossbell saga, adding some neat touches and forming two parts of a whole with Trails From Zero. [Eurogamer Recommended]
    • 73 Metascore
    • Critic Score
    A half-interesting game is buried by a mess of its own making - and represents an industry conundrum that will only continue to grow.
    • 71 Metascore
    • Critic Score
    Mixing Into the Breach with Frozen Synapse makes for an inevitably strong core of mech combat, but the rest of Phantom Brigade is underwhelming.
    • 80 Metascore
    • Critic Score
    Team Ninja evolves Nioh's formula in a Three Kingdoms-era action RPG where allies, flags, and stealth make its brutal challenges more manageable than ever. [Eurogamer Recommended]
    • tbd Metascore
    • Critic Score
    Give yourself to this elegant and empathetic study of solitude. [Eurogamer Recommended]
    • 77 Metascore
    • Critic Score
    Chaos is actually choreography, as an unreleased Atari arcade game gets the full Minter treatment. [Eurogamer Essential]
    • 81 Metascore
    • Critic Score
    Navigating a tonal minefield with just enough confidence, Company of Heroes 3 is a big, refined, and beautifully textured addition to an already brilliant series. [Eurogamer Recommended]
    • 81 Metascore
    • Critic Score
    The long overdue samurai spin-off is classic Yakuza under its period dressing but also underwhelming as a current-gen remake.
    • 75 Metascore
    • Critic Score
    Far more than just a Monster Hunter clone, Wild Hearts exceeds expectations and then some, mixing streamlined action with inventive new toys. [Eurogamer Recommended]
    • 79 Metascore
    • Critic Score
    As a technical showcase for what's possible with PSVR2 Call of the Mountain excels, even if its world and mechanics sometimes fall short. [Recommended]
    • 57 Metascore
    • Critic Score
    All the confusing yet irresistible energy of early-noughties double-A gaming, marred by awful writing and a core gimmick that doesn't ignite.
    • 87 Metascore
    • Critic Score
    Hi-Fi Rush is unashamed to be loud and brash and playful, and it's confident in its execution. On the surface it might seem frivolous but there's a deep battle system here that rewards combo memory and, of course, rhythm. It's upbeat, wide-eyed and unpretentious, but that's all part of its inescapable charm, a game that appeased my inner teen and rewarded musicality in equal measure. I had a blast. [Eurogamer Recommended]
    • 85 Metascore
    • Critic Score
    Disparate parts pull together to form a beautiful game that's only more potent for its awkward adolescence. [Eurogamer Recommended]
    • 78 Metascore
    • Critic Score
    A rare balance of playfulness and genuine strategic depth, plucked from the margins of history. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    While a fine piece of craft and a sumptuous reworking of the setting, EA Motive's Dead Space remake sheds a little of the 2008 game's enchantment.
    • 76 Metascore
    • Critic Score
    An intimite, mindful story of journalling what matters hits a few small bumps in the road.
    • 64 Metascore
    • Critic Score
    Forspoken takes it time to get over a wobbly start, but there's something worthwhile here amongst the noise.
    • 80 Metascore
    • Critic Score
    Nintendo's long-running fantasy series looks to its rich history for this smart, satisfying turn-based strategy game. [Eurogamer Recommended]
    • 74 Metascore
    • Critic Score
    Much like its endless enemies, Darktide's many small issues add up to a real nuisance - but stupendous atmosphere and vicious action just about prevails.
    • 67 Metascore
    • Critic Score
    A miserable cocktail of ideas from other action-platformers and the worst parts of Rick and Morty. [Eurogamer AVOID]
    • 76 Metascore
    • Critic Score
    Criterion takes the reins once more for an arcade racer that’s capable of going toe-to-toe with the all-conquering Forza Horizon. [Eurogamer Recommended]
    • 78 Metascore
    • Critic Score
    Despite something of an overdeveloped plot, Crisis Core Reunion goes beyond just a quick upgrade, making some fundamental improvements to visuals, sound and controls, and implements them with care. There are flaws, but it remains a joy to spend time with favourites Cloud, Aerith, and Sephiroth once more. [Eurogamer Recommended]
    • 77 Metascore
    • Critic Score
    Brisk, stylish and compulsive, this is everything an arcade game should be. [Eurogamer Essential]
    • 69 Metascore
    • Critic Score
    Dead Space comparisons are impossible to avoid - but while The Callisto Protocol's missing some of the depth and tension, it makes up for it with production value and bloody-minded fun. [Eurogamer Recommended]
    • tbd Metascore
    • Critic Score
    A bullet hell barrage that wants you to be a better player, Gunvein brings a confident blend of thoughtful elegance and unyielding intensity. [Eurogamer Recommended]
    • 83 Metascore
    • Critic Score
    Great tactical fun nestled in a sweet-natured superhero dollhouse.
    • 69 Metascore
    • Critic Score
    Sluggish pacing and stripped-back character interactions dull the charm, but there are still scares to be found.
    • 73 Metascore
    • Critic Score
    It is, in other words, a really beautifully made video game. It knows what it is - the kind of game with launchers, the kind of game where the protagonist has lines like, "Never thought I'd be blowing up my own house!" And it delivers on its simple pleasures with beauty and variety. There's online co-op for two players, which I haven't been able to test, and I gather the consoles may stutter a bit, although I've had no problems on PC. But otherwise Evil West is wonderfully brutal and charming and luminously old fashioned. It's Bulletstorm. It's Painkiller. It's werewolves up the wazoo. And I had a brilliant time. [Eurogamer Recommended]
    • 71 Metascore
    • Critic Score
    An interesting reworking of the traditional Pokémon gameplay for an open-world setting brought low by its lifeless environments and graphics
    • 72 Metascore
    • Critic Score
    An interesting reworking of the traditional Pokémon gameplay for an open-world setting brought low by its lifeless environments and graphics.
    • 67 Metascore
    • Critic Score
    An escape from alien invasion, with beautiful art direction.
    • 75 Metascore
    • Critic Score
    Slick puzzle design finds itself at odds with the creativity of organising that A Little to the Left wants to evoke.
    • 86 Metascore
    • Critic Score
    A brilliant narrative adventure that is filled with intelligence and heart. [Eurogamer Recommended]
    • 84 Metascore
    • Critic Score
    An exhaustive reworking of a foundational dark fantasy epic, with some quietly radical new ideas. [Eurogamer Recommended]
    • 70 Metascore
    • Critic Score
    Despite the joys offered, Sonic Frontiers is a hot mess of a reinvention that can't commit to its new direction.
    • 80 Metascore
    • Critic Score
    Football Manager is still the best sim of its kind, but FM23's serious lack of major improvements shows an annual release schedule taking its toll.
    • 94 Metascore
    • Critic Score
    Much like its heroes, God of War: Ragnarök learns to love itself for what it truly is: gargantuan, excessive, and wonderfully absurd. [Eurogamer Recommended]

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