Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 46 Metascore
    • 58 Critic Score
    A cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it. [May 2005, p.138]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 58 Critic Score
    Fight the war with friends instead: Co-op mode minimizes casualties and lets the otherwise captivating "oh sh***!" moments shine. [Dec 2004, p.156]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 58 Critic Score
    The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 58 Critic Score
    I recommend Bug Mutha Truckers for the occasinal distraction or one-nighter, but don't expect it to keep you entertained for the long haul. [Aug 2003, p.111]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 58 Critic Score
    I just wish the camera weren't so horrid (especially during the boss fights) and that the leveling and backtracking weren't so tedious. It's solid enough, but it could have been so much more. [Apr 2005, p.125]
    • 66 Metascore
    • 58 Critic Score
    The fighters here look great in a shiny Ken doll sort of way, but the gameplay and general presentation are merely passable. [May 2003, p.134]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 58 Critic Score
    Battling enemies is both frustrating and boring thanks to touchy hit detection and extremely repetitive fights. [June 2002, p.122]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 58 Critic Score
    Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 58 Critic Score
    The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 58 Critic Score
    So it's too bad that the missions themselves suffer major malfunctions. Despite their frantic firefights, they're completely canned, with enemies--and even your allies--going through the same motions every time.
    • 66 Metascore
    • 58 Critic Score
    The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]
    • Electronic Gaming Monthly
    • 52 Metascore
    • 58 Critic Score
    Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 58 Critic Score
    Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 58 Critic Score
    Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 58 Critic Score
    Problem is the game is about as friendly as a Cylon; there's no tutorial to ease you into all those moves or the different mission types, and the difficulty spikes at odd moments, making some levels painfully tedious.
    • 58 Metascore
    • 58 Critic Score
    Fight the war with friends instead: Co-op mode minimizes casualties and lets the otherwise captivating "oh sh***!" moments shine. [Dec 2004, p.156]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 58 Critic Score
    Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 58 Critic Score
    No way would I recommend this game to legal eagles with the superior "Phoenix Wright" titles already out there. [Feb 2008, p.78]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 58 Critic Score
    It's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 58 Critic Score
    Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 58 Critic Score
    Too much of the good stuff (unlocking new areas, upgrading equipment, and raising livestock) happens either by accidental discovery or hours into the game--after most people will have lost interest. [July 2007, p.97]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 58 Critic Score
    The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. [June 2003, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 57 Critic Score
    It's just a shame the wonky battle system forces this game to fold. [Nov. 2006, p.132]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 57 Critic Score
    Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 57 Critic Score
    If I only owned this game, I'd watch more television. [Mar 2006, p.102]
    • 69 Metascore
    • 57 Critic Score
    The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
    • Electronic Gaming Monthly
    • 44 Metascore
    • 57 Critic Score
    Emergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 57 Critic Score
    Stiff, robotic controls present the game's biggest hurdle. Most action sequences are a joke, as gun battles consist of standing while firing at a bad guy who is five feet away. [March 2004, p.119]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 57 Critic Score
    As with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]
    • Electronic Gaming Monthly

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