Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
A cute and fun little racing game that has a great multiplayer component, but there's simply not enough to it. [May 2005, p.138]- Electronic Gaming Monthly
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- Critic Score
Fight the war with friends instead: Co-op mode minimizes casualties and lets the otherwise captivating "oh sh***!" moments shine. [Dec 2004, p.156]- Electronic Gaming Monthly
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Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]- Electronic Gaming Monthly
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I recommend Bug Mutha Truckers for the occasinal distraction or one-nighter, but don't expect it to keep you entertained for the long haul. [Aug 2003, p.111]- Electronic Gaming Monthly
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- Critic Score
I just wish the camera weren't so horrid (especially during the boss fights) and that the leveling and backtracking weren't so tedious. It's solid enough, but it could have been so much more. [Apr 2005, p.125]- Electronic Gaming Monthly
- Read full review
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- Critic Score
The fighters here look great in a shiny Ken doll sort of way, but the gameplay and general presentation are merely passable. [May 2003, p.134]- Electronic Gaming Monthly
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- Critic Score
Battling enemies is both frustrating and boring thanks to touchy hit detection and extremely repetitive fights. [June 2002, p.122]- Electronic Gaming Monthly
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- Critic Score
Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]- Electronic Gaming Monthly
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- Critic Score
The premise intrigues, but Assassin's Creed is an incomplete template based on multiple other games. [Jan 2008, p.88]- Electronic Gaming Monthly
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- Critic Score
So it's too bad that the missions themselves suffer major malfunctions. Despite their frantic firefights, they're completely canned, with enemies--and even your allies--going through the same motions every time.- Electronic Gaming Monthly
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- Critic Score
The worst problem is that certain jumps are damn nigh impossible - it's not even a question of skill. [Nov 2003, p.176]- Electronic Gaming Monthly
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- Critic Score
Controls aside, almost every aspect of Legends feels dated. [Jan 2008, p.82]- Electronic Gaming Monthly
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- Critic Score
Though it's a solid entry to the staid genre, World Rally is a bit too kid friendly to recommend to anyone who reads past a fifth grade level. [Sept. 2006, p.99]- Electronic Gaming Monthly
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- Critic Score
Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]- Electronic Gaming Monthly
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- Critic Score
Problem is the game is about as friendly as a Cylon; there's no tutorial to ease you into all those moves or the different mission types, and the difficulty spikes at odd moments, making some levels painfully tedious.- Electronic Gaming Monthly
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- Critic Score
Fight the war with friends instead: Co-op mode minimizes casualties and lets the otherwise captivating "oh sh***!" moments shine. [Dec 2004, p.156]- Electronic Gaming Monthly
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- Critic Score
Entertaining enough at first, but lacking any staying power. [Apr 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
No way would I recommend this game to legal eagles with the superior "Phoenix Wright" titles already out there. [Feb 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
It's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]- Electronic Gaming Monthly
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Is it a game or is it a simulation? Yet again, it's neither, and Tiburon has failed for the second year running to strike the gllorious balance it achieved with NASCAR 05. [Oct. 2006, p.110]- Electronic Gaming Monthly
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Too much of the good stuff (unlocking new areas, upgrading equipment, and raising livestock) happens either by accidental discovery or hours into the game--after most people will have lost interest. [July 2007, p.97]- Electronic Gaming Monthly
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The U.S. Delta Force puts up such a piss-poor fight in this game, playing through it might actually boost the Republican Guard's morale. [June 2003, p.130]- Electronic Gaming Monthly
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It's just a shame the wonky battle system forces this game to fold. [Nov. 2006, p.132]- Electronic Gaming Monthly
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Well, for what it's worth, Dynasty Warriors: Gundam wins the distinction of being the first game that made me fall asleep while playing it. [Sept 2007, p.92]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
- Read full review
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- Critic Score
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]- Electronic Gaming Monthly
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Emergency 2's narcoleptic gameplay serves as the ultimate pacifier. [Apr 2006, p.101]- Electronic Gaming Monthly
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Stiff, robotic controls present the game's biggest hurdle. Most action sequences are a joke, as gun battles consist of standing while firing at a bad guy who is five feet away. [March 2004, p.119]- Electronic Gaming Monthly
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- Critic Score
As with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]- Electronic Gaming Monthly