Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]- Electronic Gaming Monthly
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- Critic Score
The meltdown that results when too many characters join the fray and the camera freaks out often renders the game unplayable. [Nov 2005, p.150]- Electronic Gaming Monthly
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- Critic Score
While xXx does nothing to expand on the old genre of big-guy-with-big-guns action games, it does provide a solid five or six hours of decent platforming action. [Oct 2002, p.204]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]- Electronic Gaming Monthly
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- Critic Score
Opoona's flaws are hard to ignore, but I at least had a decent time with it. [may 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]- Electronic Gaming Monthly
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- Critic Score
Yeah, the game's pretty--consider that half the battle. Now, we just need the basketball-fundamentals part. [Jan. 2007, p.80]- Electronic Gaming Monthly
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- Critic Score
The best has to be Ash's undead sidekick Sam (never mind Crispin and Jon D.), since he serves to break up the monotony of the combat (you use him to solve puzzles) and gives Bruce Campbell someone to play off of for one-liners.- Electronic Gaming Monthly
- Read full review
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- Critic Score
I love DDR, and this one’s OK, but it’s the most forgettable game of Konami’s dance-game catalog. [Oct 2001, p.154]- Electronic Gaming Monthly
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- Critic Score
Beyond isn't survival-horror, exactly...more like annoyance-horror. The creepy moonbase is spectacularly atmospheric, yes, but many of the puzzles are extremely difficult (I doubt anyone will finish this without some Internet assistance), and important items have a habit of hiding from you in dark, missed areas. [Sept 2004, p.104]- Electronic Gaming Monthly
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- Critic Score
What ruined it is that the pitching and fielding are so much slower than real life. [Oct 2001, p.152]- Electronic Gaming Monthly
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- Critic Score
Even if you play through both titles multiple times to see all of the branching missions, you can still blow through it in a day or two. [Dec 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
What a dreadfully bland disappointment this turned out to be. [Apr 2006, p.107]- Electronic Gaming Monthly
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- Critic Score
An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]- Electronic Gaming Monthly
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- Critic Score
Put simply, the story's not very good, it's short, and it just has too many small flaws to match Sony's game. [Dec 2007, p.104]- Electronic Gaming Monthly
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- Critic Score
It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]- Electronic Gaming Monthly
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- Critic Score
And why must I hit <I>left</I> on the right analog stick when my intention is to look <I>right</I>? Talk about counterintuitive. [Nov 2004, p.140]- Electronic Gaming Monthly
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- Critic Score
Despite its adventure game pretentions, Dino still suffers from annoying time limits and short overall length. [Oct 2002, p.179]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
And why must I hit <I>left</I> on the right analog stick when my intention is to look <I>right</I>? Talk about counterintuitive. [Nov 2004, p.140]- Electronic Gaming Monthly
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- Critic Score
RE3's high price and disappointing lack of extras mean I can't recommend it as anything more than a rental for those new to the series. [Mar 2003, p.128]- Electronic Gaming Monthly
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- Critic Score
It's too bad World Cup's gameplay is so slow an ddeliberate, because I like other parts of it. [July 2002, p.115]- Electronic Gaming Monthly
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- Critic Score
You can drop a few quarters at the local arcade or half a Benjamin for the home version and still beat the game in one sitting. [June 2002, p.120]- Electronic Gaming Monthly
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- Critic Score
If Dr. Frankenstein made a game, he'd probably patch together something like this self-proclaimed puzzle/platform/driving/actioner. [Oct 2005, p.122]- Electronic Gaming Monthly
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- Critic Score
A little more fantasy throughout the game might have given ADS the personality it desperately needs. [Jan 2002, p.231]- Electronic Gaming Monthly
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- Critic Score
Do yourself a favor and head down to your local arcade if you want to play some 18 Wheeler. [May 2002, p.112]- Electronic Gaming Monthly
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- Critic Score
The character is bland, the environments are stale and the fetch missions are tedious. [Dec 2002, p.236]- Electronic Gaming Monthly
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- Critic Score
It's too simplified and repetitive for even the most desperate of action-starved gamers. [Oct 2002, p.194]- Electronic Gaming Monthly
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- Critic Score
The overarching plot is fittingly epic and the graphics are fine, but plebian puzzles and problem-fraught combat guarantee frustration in this humdrum quest. [July 2003, p.123]- Electronic Gaming Monthly