Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 56 Metascore
    • 55 Critic Score
    I give a bloodthirsty thumbs-down to Colosseum's frustratingly clumsy combat - and blame the slow-to-respond controls that make both dodging and striking needlessly difficult. [Aug 2005, p.113]
    • 63 Metascore
    • 55 Critic Score
    Proves that battling blazes is not only a hazardous profession, but it's also tedious, frustrating, and a real head trip (wait till you face fire-possessed flying laundry and fireman-hating robots.) [Apr 2004, p.120]
    • 63 Metascore
    • 55 Critic Score
    An unforgiving difficulty level and harsh time limits <I>severely</I> undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 55 Critic Score
    The best has to be Ash's undead sidekick Sam (never mind Crispin and Jon D.), since he serves to break up the monotony of the combat (you use him to solve puzzles) and gives Bruce Campbell someone to play off of for one-liners.
    • 73 Metascore
    • 55 Critic Score
    But where DTR falls flat is in the execution. Why learn the subtleties of the fighting controls when the most effective attack is "punch, punch, punch"? [Sept 2002, p.156]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 55 Critic Score
    This franchise desperately needs to spice up - and after this year, clean up - the gameplay. [Apr 2006, p.100]
    • Electronic Gaming Monthly
    • 36 Metascore
    • 55 Critic Score
    It feels like you're not fully in control. [Dec 2002, p.236]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 55 Critic Score
    If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
    • 74 Metascore
    • 55 Critic Score
    As a "My First SSX," Blur is passable. But for longtime SSX fans, this installment's much too limited coursewise, the track design is as poor as "SSX on Tour's", and instead of innovating, the unreliable motion controls get in the way. [Apr 2007, p.80]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 55 Critic Score
    If Dark Alliance II were a creature in the "D&D Monster Manual," it'd be called the Yawnisian Mind Borer, and it would lure victims into repetitive dungeons, make them wander until they fell asleep, then swipe 50 gold from their wallets. [Feb 2004, p.111]
    • 63 Metascore
    • 55 Critic Score
    The most frustrating thing about Bruised is that, to be successful, you've either got to memorize a lot of combos or just mash and hope for the best. [Apr 2003, p.111]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 55 Critic Score
    With a slightly bigger budget, a lot less slowdown, and better dialogue, Report wold be a great game. As it is, it's just a good survival-horror game without the horror. [Mar 2003, p.116]
    • 59 Metascore
    • 55 Critic Score
    The awful camera throws a bucket of painfully cold water on an otherwise good time. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 55 Critic Score
    SoF is best played as a guilty pleasure&#8230;Hankerin&#8217; for some good ol&#8217;-fashioned shootin&#8217;? [Sept 2001, p.147]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 55 Critic Score
    Instant deaths, abetted by a bad camera, put the brakes on the best bits of an otherwise ugly and repetitious game. [Apr 2004, p.121]
    • 70 Metascore
    • 55 Critic Score
    It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
    • 59 Metascore
    • 55 Critic Score
    While the different endings are the most interesting aspect of Samurai, they also introduce a whole pile of tedium, as you're forced to sit through the same lengthy cut-scenes over and over. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 55 Critic Score
    This game isn&#146;t anything more than a drab "Destruction Derby" with added sirens and donuts. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 55 Critic Score
    Combat ranges from dull...to freakishly unbalalnced.., and it all gets old very quickly. [March 2004, p.130]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 55 Critic Score
    File this under "Why Bother?" [Mar 2007, p.93]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 55 Critic Score
    Brawlers offers incredible customization, but the front end looks like, well, an NES game. [June 2008, p.87]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 55 Critic Score
    These games just haven't aged as well as the Final Fantasy or Lunar series. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 55 Critic Score
    It's just too bad the menus and team customization options require more intensity and concentration than the actual game. [July 2002, p.122]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 55 Critic Score
    It&#146;s not that it&#146;s ugly, but compared to most Xbox games, it looks ugly, but compared to most Xbox games it looks like the boring girl next door and makes the GameCube&#146;s Rogue Leader seem like Pamela Anderson. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 55 Critic Score
    It's a direct port of a 3-year-old Japanese Sega Dreamcast game, and, well...it shows. Try it if you're brave; you just might like it. [Aug 2003, p.118]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 53 Critic Score
    The gripping story line is the only reason to struggle with a frustrating and monotonous combat system, to wander in repetitive environments, and to suffer through predictable gameplay. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 53 Critic Score
    Too many levels center on mindless droid hacking. [Aug 2005, p.110]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 53 Critic Score
    As for enemy behavior, it's so embarrassingly bad at times, it's hard not to laugh. [Jan 2004, p.122]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 53 Critic Score
    The series' much ballyhooed new FielderCam is underwhelming - this behind-the-fielder view controls well enough, but it's virtually impossible to know the tragectory and speed of the ball, leaving you to rely on onscreen indicators. [May 2004, p.90]
    • 71 Metascore
    • 53 Critic Score
    A perfectly average beat-em-up that will likely keep fans of the cartoon enthralled. [Nov 2003, p.202]

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