Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 75 Metascore
    • 52 Critic Score
    Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 52 Critic Score
    Flatout 2 is pretty much like the first "Flatout", which was pretty much like a poor man's "Burnout". [Sept. 2006, p.98]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 52 Critic Score
    This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
    • 69 Metascore
    • 52 Critic Score
    Gamers prone to motion sickness might upchuck from the choppy visuals and squirrely camera, which flits around with a mind of its own. [May 2002, p.107]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 52 Critic Score
    Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 52 Critic Score
    It simply can't compete. First of all, the batting is physically painful. [May 2003, p.132]
    • 66 Metascore
    • 52 Critic Score
    Reducing the story to talking heads turns the once-engaging plot into a drab, formulaic mess. [Jan 2004, p.138]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 52 Critic Score
    You'll find a decent tennis game in here somewhere (albeit with a much steeper learning curve than you'd expect) and plenty to do, but it's not really worth digging for under such an obnoxious exterior. [Aug 2007, p.86]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 52 Critic Score
    Much of the disorder is unintentional. Like some half-assed high-school theater production, nothing works as it should and no one seems to be doing the right thing. [Dec 2003, p.202]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 52 Critic Score
    Once you strip away the nifty new controls, you're left with a flawed shooter that does nothing I haven't seen a million times. [Jan. 2007, p.62]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 52 Critic Score
    This premise would still be stupid even if Shadow didn't suffer from slowdown issues, a nonexistent lock-on system, a horrible camera, and bottomless pits in which to fall. But it does, and it is stupid--just like this is a stupid way to spend 50 bucks.
    • 55 Metascore
    • 52 Critic Score
    Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 52 Critic Score
    It's tough to overlook its frequent pauses for loading, brain-dead enemies, unrealistic animations, and repetitive graphics. [Aug 2003, p.122]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 52 Critic Score
    Sure, you've got to pull off a few tricks here and there to keep up your momentum, but "SSX" it ain't. [Apr 2006, p.96]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 52 Critic Score
    To learn how to perform each event, you need to check the directions from the pause menu; what happened to just explaining the mechanics onscreen? [Sept 2004, p.102]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 52 Critic Score
    The developers got so many of the visual details dead-on...didn't they think that maybe the gameplay should be at least marginally decent too. [July 2007, p.86]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 50 Critic Score
    But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 50 Critic Score
    KFC's humor is about as subtle as a punch to the groin, and not nearly as smart. [Apr 2003, p.128]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 50 Critic Score
    Sega should have included all of the originals. They might not have aged well, but you can't even feel nostalgic about these pointless remakes. [March 2005, p.120]
    • 62 Metascore
    • 50 Critic Score
    Like being the hot-dog vendor at the Olympic park. You get to watch all the events, but don’t really have all that much fun being there. [Mar 2002, p.139]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 50 Critic Score
    Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 50 Critic Score
    OK for kids, but more sophisticated players will get bored quickly. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 50 Critic Score
    Online multiplayer matches fare a little better, as the thrill of assaulting your friends with monster rushes and souped-up spells momentarily overshadows the lingering control and A.I. issues. [Jun 2006, p.121]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 50 Critic Score
    I just couldn't help but get bored as I raced through the "Looniverse" - the game's simple straightforward tracks get tedious after the first couple of races. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 50 Critic Score
    After three games, the developers should be full-fledged M.D.s...so why do they keep making the same med-school mishaps? [Jan 2008, p.87]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 50 Critic Score
    It's all here in one craptastic package that's destined for the bargain bins. [July 2002, p.128]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 50 Critic Score
    Sure, you can play as either the boy or the girl now, but either way you're saddled with a worthless A.I. companion who has the audacity to get annoyed when you ask him or her to pitch in to survive. [May 2007, p.88]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    It has some decent ideas(faceoffs are more interesting this year, and the simulation setting option is way better than the arcadey default), but 2K8's fundamentals are flawed. [Nov 2007, p.105]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 50 Critic Score
    Shawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    Another age is for Core heads only, and even some of them will be disappointed with more of the same. [Oct 2001, p.145]
    • Electronic Gaming Monthly

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