Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 58 Metascore
    • 47 Critic Score
    Every good idea here is brought down by bad basic design, including a shoddy third-person camera, a too-slow first-person mode, and bizarre forced switching between the two. [Sept 2008, p.82]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 47 Critic Score
    Why would you bother with its blundering ways with "Madden" and "ESPN" around? [Nov 2003, p.184]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    If Superman spent more time flying around the city and zero time fighting repetitive enemies, his game would be way better. [Jan. 2007, p.102]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 47 Critic Score
    My biggest problems, though, are with the unevenness of the penalties called and shots that go in.
    • 70 Metascore
    • 47 Critic Score
    When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 47 Critic Score
    The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 47 Critic Score
    The manual flight controls are overly sensitive and take serious getting used to, forcing you to rely on autopilot. [Aug 2006, p.92]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 47 Critic Score
    Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 47 Critic Score
    Remind me - what exactly is it about frantic, feverish, and somewhat random button-pressing that's...fun? 'Cause these minigames just aren't. [Oct 2004, p.114]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 47 Critic Score
    The gameplay is the equivalent of chewing a piece of gum all afternoon - inoffensive, but you just want to spit it out after a while. [Sept 2004, p.99]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 47 Critic Score
    If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    The new "Incredibles"-esque visuals and accessible dribbling mechanics are welcome, but this arcadey pitch still needs grooming. [Mar 2008, p.75]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    If you've already hacked through any of the "Champions of Norrath" or "Baldur's Gate" PS2 games, then you'll find little here to hold your interest. [Jan. 2007, p.80]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 47 Critic Score
    Suffers from a steep difficulty curve. Blame it on the excessive enemy quotient, the steep cost of healing, and the unwieldy inventory control. [Feb 2002, p.148]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 47 Critic Score
    It's a decent enough action-platforming romp, sure, but it's clearly not the product of the real Wario crew. [May 2007, p.87]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 47 Critic Score
    This game can't even show a bunt without a glitchy flaw or two. [May 2002, p.114]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Even crash-test dummies would yawn at this wreckage. [June 2004, p.96]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Ultimately, the game simply isn't that engaging: The unique FFVII setting feels totally wasted here, as you're often running through boring corridors looking for keycards. [Sept. 2006, p.103]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 47 Critic Score
    Screw fighting, I surrender--anything to keep me from wading through this awkward war game. [May 2007, p.81]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 47 Critic Score
    With all these hiccups, I'm shocked this war lasted one year, let alone 100. [Dec 2007, p.109]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 47 Critic Score
    The killer visuals just can't disguise the repetitive levels and frustrating trial-and-error missions. [May 2004, p.108]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 47 Critic Score
    Gameplaywise, this is a disaster. [Jan 2004, p.154]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 47 Critic Score
    Unfathomably derivative. [Aug 2006, p.90]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 47 Critic Score
    Shooting centerfolds and putting together a magazine is halfway interesting, but the gameplay is nothing more than a third-rate "Sims" clone. [April 2005, p.114]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 47 Critic Score
    Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 47 Critic Score
    When a racing game's gimmick relies on un-seat-belted drivers forcibly ejected through windshields during crashes, you know you're in trouble. [Aug 2005, p.110]
    • 57 Metascore
    • 47 Critic Score
    With its bleak environments, surreal plot and button mashin' gameplay, Eve of Extinction is one big mess. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 47 Critic Score
    The boring, repetitive, annoying missions will only frustrate you. If you must drive a Mini, buy the much better (and much cheaper) Italian Job on PS1. [Sept 2003, p.121]
    • Electronic Gaming Monthly

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