Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
You'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). [Mar 2002, p.141]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.- Electronic Gaming Monthly
- Read full review
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- Critic Score
It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]- Electronic Gaming Monthly
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- Critic Score
Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]- Electronic Gaming Monthly
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I felt like I was on my way to pick up the kids from school rather than racing. [Nov 2002, p.306]- Electronic Gaming Monthly
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The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]- Electronic Gaming Monthly
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In the end, Live 07 reminds me of Shaq at the charity stripe: It throws up way too many bricks. [Dec. 2006, p.126]- Electronic Gaming Monthly
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If anyone ever caught you playing this game and heard its so-bad-it's-not-even-good music, it would replace that time you got the porno tape stuck in your parents' VCR as the most embarrassing moment of your life. [Sept 2003, p.112]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]- Electronic Gaming Monthly
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All quirky style with little substance, Overdose has you blasting through endless hordes of goons - although the real enemy is the camera and clunky controls. [Dec 2004, p.170]- Electronic Gaming Monthly
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The game's strange mix of sim and arcade gameplay will please no one, and will leave serious Lotus fans in support groups, talking about what could have been. [June 2003, p.124]- Electronic Gaming Monthly
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The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]- Electronic Gaming Monthly
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Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]- Electronic Gaming Monthly
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Only a hollow shell of the landmark 1979 series that started it all. [Oct 2001, p.148]- Electronic Gaming Monthly
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Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]- Electronic Gaming Monthly
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Amazingly, for a game that costs 10 bucks, HRT is not the horrific tragedy it could have been. [May 2002, p.115]- Electronic Gaming Monthly
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Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]- Electronic Gaming Monthly
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Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]- Electronic Gaming Monthly
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Expect a stale, low-tech dungeon crawl that feels like it fell out of 1999. [Feb 2003, p.144]- Electronic Gaming Monthly
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It's painfully obvious that Astonishia does nothing to ebb the flow of downright disappointing roleplayers on the portable Playstation. [Aug 2006, p.92]- Electronic Gaming Monthly
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Combat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178]- Electronic Gaming Monthly
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Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]- Electronic Gaming Monthly
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That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]- Electronic Gaming Monthly
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That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]- Electronic Gaming Monthly
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- Critic Score
Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]- Electronic Gaming Monthly