Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 67 Metascore
    • 40 Critic Score
    You'll still have to deal with irritating load times and janky collision detection problems (it's easy to get your car stuck on objects and buildings). [Mar 2002, p.141]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 40 Critic Score
    Never thought Vikings could be so boring. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    The fakeout mechanic that allows you to maximize your gambling dollar is pretty cool, and the over-the-shoulder camera gives a neat Punch-Out!! vibe...but that's about it for the highlights. The rest of the game, from the shallow fight mechanics to the load times to the bland backgrounds, is very mediocre.
    • 64 Metascore
    • 40 Critic Score
    It's like an old-school Sonic game minus anything that made those games good. [Jan. 2007, p.106]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    Fun dance patterns, not great music, make dance games worth playing. It's an interesting idea that doesn't quite work. [Sept. 2006, p.106]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    I felt like I was on my way to pick up the kids from school rather than racing. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    The clunky control doesn't help; I never got the hang of aiming my rockets, no matter how much I practiced on the herds of sheep. [August 2002, p.124]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 40 Critic Score
    In the end, Live 07 reminds me of Shaq at the charity stripe: It throws up way too many bricks. [Dec. 2006, p.126]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 40 Critic Score
    If anyone ever caught you playing this game and heard its so-bad-it's-not-even-good music, it would replace that time you got the porno tape stuck in your parents' VCR as the most embarrassing moment of your life. [Sept 2003, p.112]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 40 Critic Score
    Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 40 Critic Score
    It's dog slow, with shallow gameplay and a whole three varieties of power-ups. [July 2003, p.110]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 40 Critic Score
    All quirky style with little substance, Overdose has you blasting through endless hordes of goons - although the real enemy is the camera and clunky controls. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 40 Critic Score
    The game's strange mix of sim and arcade gameplay will please no one, and will leave serious Lotus fans in support groups, talking about what could have been. [June 2003, p.124]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 40 Critic Score
    The movie might be OK. But the game? It's a lifeless, mediocre beat-em-up.[Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 40 Critic Score
    Unlocking new tracks is a tedious chore - and even then, the tracks all look too similar. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 40 Critic Score
    Only a hollow shell of the landmark 1979 series that started it all. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
    • Electronic Gaming Monthly
    • 30 Metascore
    • 40 Critic Score
    Amazingly, for a game that costs 10 bucks, HRT is not the horrific tragedy it could have been. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 54 Metascore
    • 40 Critic Score
    Playing DHV makes me feel like Hans Gruber at the end of the first "Die Hard" film: falling backward toward the pavement, flailing and screaming. [Dec 2002, p.228]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]
    • Electronic Gaming Monthly
    • 46 Metascore
    • 40 Critic Score
    I could've dealt with the much-lauded adventure elements, subpar graphics--even that clown Shadow--but the bottom line is that this feels more like some hack job created by a bunch of Sega interns as opposed to a game from a competent developement studio. [Jan. 2007, p.95]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 40 Critic Score
    Jericho is a mess of a shooter with nonexistant A.I., frustrating timed events, vague puzzles, and PS1-style load times. [Dec 2007, p.107]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 40 Critic Score
    Expect a stale, low-tech dungeon crawl that feels like it fell out of 1999. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 40 Critic Score
    It's painfully obvious that Astonishia does nothing to ebb the flow of downright disappointing roleplayers on the portable Playstation. [Aug 2006, p.92]
    • Electronic Gaming Monthly
    • 48 Metascore
    • 40 Critic Score
    Combat feels stiff, rote, and only semi-interactive: dodge an enemy's flurry, then press the correct sequence of buttons (ad nauseam) to counterattack. [Nov 2003, p.178]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 39 Critic Score
    Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 39 Critic Score
    That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 39 Critic Score
    This game's simply schizophrenic; it attempts to be all these things to all people, so in the end result is in dire need of polish and focus. [Oct 2008, p.88]
    • Electronic Gaming Monthly
    • 44 Metascore
    • 39 Critic Score
    That its online component is limited to a linear and moderately laggy co-op mode - and therefore feels even more ponderous than the single-player game - does little to spirit this comic book tie-in from gaming purgatory. [July 2008, p.80]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 39 Critic Score
    Too bad it handles like a remote-control car, bolting from a stand-still to top speed in an instant. I'll pass. [Apr 2008, p.73]
    • Electronic Gaming Monthly

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