Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The game where yelling at the television is actually productive. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
If you need a simple gunplay fix this could maybe see you through a weekend... [July 2006, p.92]- Electronic Gaming Monthly
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Without the strategy element to back it up, combat (by which I mean tapping the same button over and over) gets repetitive quickly. [August 2002, p.124]- Electronic Gaming Monthly
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When its fundamentals are botched this badly, not even Dragon Song's semidecent story can save it. [Nov 2005, p.162]- Electronic Gaming Monthly
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After Burner sports merely decent graphics while managing to suck all the fun out of a once-great franchise. [Apr 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
The moronic A.I. and repetitive missions will bore you, and the irritatingly humongous levels just prolong the torture. [Aug 2003, p.123]- Electronic Gaming Monthly
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A tough but unrewarding arcade-action game that's fun to look at and worth checking out..for about 10 minutes. [Nov 2004, p.144]- Electronic Gaming Monthly
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- Critic Score
My Street challenges me to think of a single type of gamer who would actually enjoy playing it. [Apr 2003, p.116]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]- Electronic Gaming Monthly
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- Critic Score
Any aspect of the game that apires to distinction is negated by mediocrity. [May 2003, p.126]- Electronic Gaming Monthly
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- Critic Score
Crown is entertaining only if your other option is taking an algebra test... You know, maybe I'll grab some pals and play "Risk" instead. [Nov 2003, p.175]- Electronic Gaming Monthly
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A bland dish indeed, whipped up by chefs who were asleep, or perhaps dead, when lessons on taste and flavor were being taught. [Feb 2003, p.154]- Electronic Gaming Monthly
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- Critic Score
What they've done is mash together a platform/coin-collecting game with a plodding kart-combat racer, then grafted on some escaped-from-a-cell-phone minigames. It's a Frankensteinian mess.- Electronic Gaming Monthly
- Read full review
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- Critic Score
An overhead shooter mash-up of "Dead to Rights" and High Voltage's own "Hunter: The Reckoning", Fiddy's PSP game fails in the same way his songs succeed: by taking one element and repeating it over and over. [Oct. 2006, p.116]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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The game deteriorates into a sloppy mess of nonsensical objectives, oh-so-awkward moments, and guards as brainy as microbes. [Oct 2004, p.110]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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"Need for Speed Underground 2" did two years ago everything this game does, but with much more style and variety. [Nov. 2006, p.124]- Electronic Gaming Monthly
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- Critic Score
This is a well-put-together mini-game masquerading as sports entertainment. [Dec 2002, p.250]- Electronic Gaming Monthly
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- Critic Score
Samurai Warriors 2 offers nothing new over any other single-button-mashing sequel. Pass. [Oct. 2006, p.110]- Electronic Gaming Monthly
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When it comes to graphics, it still almost looks like an N64 game…It’s worth renting QB Club 2002 just to play these mini-games. [Mar 2002, p.141]- Electronic Gaming Monthly
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The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]- Electronic Gaming Monthly
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When forced to blindly jump, die, then discover what you missed, where I come from, that’s just cheating. [Dec 2001, p.238]- Electronic Gaming Monthly
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Instead, you get a short, straightforward adventure game with predictable puzzles and tedious, sloppy combat. [Oct. 2006, p.113]- Electronic Gaming Monthly
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- Critic Score
A camera system that hates you dominates throughout. [Jan 2003, p.194]- Electronic Gaming Monthly
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The controls feel sluggish and unresponsive, the difficulty balance is ridiculous. [Jan 2002, p.222]- Electronic Gaming Monthly