Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]- Electronic Gaming Monthly
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- Critic Score
A number of flaws kill the game's flow, namely a particularly atrocious camera, a weak lock-on system, a frustrating lack of checkpoints, and poor enemy A.I. [March 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
Shawn's right about the wonky enemy A.I., and SWAT's crude, blocky graphics feel seriously dated. Some exciting teamwork potential exists (especially in co-op missions), but sloppy execution bogs it down. [Dec 2003, p.192]- Electronic Gaming Monthly
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- Critic Score
Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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- Critic Score
Later sorties throw so much annoying crap at you—too many enemies who pop out of nowhere, too many mission objectives. [Jan 2002, p.222]- Electronic Gaming Monthly
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- Critic Score
But EndWar's biggest flaw? Insane micromanagement. [Dec 2008, p.68]- Electronic Gaming Monthly
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- Critic Score
Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]- Electronic Gaming Monthly
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- Critic Score
Newcomers to the series will enjoy the mindless destruction and blowing up people indiscriminately - I'm just getting tired of retreading old ground. [Apr 2008, p.70]- Electronic Gaming Monthly
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- Critic Score
Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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- Critic Score
It's official. Splinter Cell is not meant to be a portable game. I think these other reviewers are too forgiving because Splinter Cell's so great to begin with. But I'm a fan of the series, and I think this one stinks.- Electronic Gaming Monthly
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- Critic Score
Problem is, getting to the good stuff requires battling through a blitzkrieg of banality. [May 2006, p.98]- Electronic Gaming Monthly
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- Critic Score
Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
Darkness' [control] scheme is more ponderous than ever and feels like it was designed by 10 people who didn't get along. [Sept 2003, p.128]- Electronic Gaming Monthly
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- Critic Score
Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
Fun for about an hour, and after that I doubt you'll ever pick it up again. [Apr 2002, p.146]- Electronic Gaming Monthly
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- Critic Score
Sure, there's a little car crushing, but not wanton crushing, and that's what I want in a monster truck game. [Feb 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
The overly sensitive dirt bikes simply don't have the physics for the rigors of competitive driving, leading to spill after spill. [Aug 2006, p.90]- Electronic Gaming Monthly
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- Critic Score
Combat is sloppy, with poor hit detection and enemies that score cheap shots; all of the fun special moves have to be unlocked, which requires meeting unreasonably difficult time and health goals; and most of the levels devolve into tiresome thug/robot hunts.- Electronic Gaming Monthly
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- Critic Score
Don’t get me wrong, I love weird games as much as the next guy, but SP never moves beyond what feels like an elastic 3D engine tech demo. [Sept 2001, p.144]- Electronic Gaming Monthly
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- Critic Score
Played it, beat it, forgot it... Oh, and it has the worst unlockable secret ever - an art gallery of the load screens...that's right, the ones burned into your memory during the long load times. Gee, thanks. [Oct 2003, p.139]- Electronic Gaming Monthly
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- Critic Score
Pretty levels and power chords can't hide Dawn of Fate's real weakness: crappy gameplay. [Nov 2002, p.304]- Electronic Gaming Monthly
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- Critic Score
Too bad the actual b-balling action has been done before and better. [July 2006, p.92]- Electronic Gaming Monthly
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- Critic Score
The repetitive challenges are uncreative, and the game's choppy graphics and collision-detection isues make the whole experience head-splitting. [Aug 2003, p.116]- Electronic Gaming Monthly
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- Critic Score
Something is wrong with a football title when you spend more time laughing at the instant replays than actually playing the game. [Oct 2001, p.154]- Electronic Gaming Monthly
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- Critic Score
Perhaps I wasn't clear enough the first time: THIS GAME NEEDS VOICE CHAT. [May 2005, p.135]- Electronic Gaming Monthly
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- Critic Score
This Frankenstein seems to have been assembled from the Pariah spare-parts bin. [May 2006, p.104]- Electronic Gaming Monthly
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- Critic Score
Control is stiff and floaty, while boss battles often require stubborn persistence instead of strategy. [July 2004, p.95]- Electronic Gaming Monthly
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- Critic Score
What we have here is a title that tries hard to impress with its flash, yet stumbles over fundamentally busted gameplay. [June 2005, p.99]- Electronic Gaming Monthly
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- Critic Score
Ostensibly a real-time strategy title, Future Tactics is really a glorified game of hide-and-seek: You either fall into your enemy's sights or manage to luck out for another turn. [July 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
The whole package amounts to a single "Vice City" car mission in which you tail jalopies along rigidly scripted trails, but without the room for improvisation you'd find in "GTA." [Nov 2003, p.173]- Electronic Gaming Monthly