Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 58 Metascore
    • 50 Critic Score
    It's unnaturally hard, with save points so few and far between, you'll definitely relate to Wolverine when he goes into a Berserker Rage. [July 2003, p.120]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 50 Critic Score
    All Wizardry really has to offer is a lengthy maze. You're going to be trudging through the labyrinth 'till your hair turns gray. [Feb 2002, p.158]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 50 Critic Score
    Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.
    • 70 Metascore
    • 50 Critic Score
    Save for a few additions to WOC, like some cool hamster-ball levels, it's almost identical to its predecessors. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 50 Critic Score
    Technological feats aside, N3 doesn't do much else....er, make that anything else that you haven't seen from this stuck-in-the-mud genre. [Sept. 2006, p.96]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 50 Critic Score
    It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 50 Critic Score
    Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]
    • 68 Metascore
    • 50 Critic Score
    It's a work in progress somehow on shelves, full of frustrating bugs; shooting for the stars, it lands well below its own lofty expectations. [Aug 2005, p.116]
    • 71 Metascore
    • 50 Critic Score
    A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 50 Critic Score
    Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 50 Critic Score
    The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]
    • Electronic Gaming Monthly
    • 53 Metascore
    • 50 Critic Score
    How could a game with so much potential end up such a mess? [Feb 2005, p.100]
    • 38 Metascore
    • 50 Critic Score
    Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 50 Critic Score
    A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 50 Critic Score
    But it's all a big cockpit tease, because online play is busted. [June 2004, p.106]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 50 Critic Score
    But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    Nanostray should come in a plain white box labeled VERTICAL SPACE SHOOTER--it's as generic as games come.
    • 55 Metascore
    • 50 Critic Score
    How could a game with so much potential end up such a mess? [Feb 2005, p.100]
    • 72 Metascore
    • 50 Critic Score
    The AI is so completely non-existent that the old "whack one button and win" strategy still works wonders. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 50 Critic Score
    It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 50 Critic Score
    Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    A surprisingly addictive experience. The problem is, it takes forever to learn how to play the damn thing. [Apr 2003, p.120]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 50 Critic Score
    Reminisce feels like a long-winded anime with mediocre RPG battle mechanics grafted on just so they could sell the thing for more money. [June 2007, p.92]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 50 Critic Score
    A laughable plot, poor level design, wimpy sound effects and fluctuating difficulty. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Framerate lag (stuttering graphics) cuts into some of the more action-packed bullet storms, potentially ruining key game moments. [Jan 2002, p.222]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 50 Critic Score
    Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 50 Critic Score
    Sadly, online play ranged from silky smooth to nearly unplayable. [Holiday 2004, p.126]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 50 Critic Score
    My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 50 Critic Score
    It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]
    • Electronic Gaming Monthly

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