Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's unnaturally hard, with save points so few and far between, you'll definitely relate to Wolverine when he goes into a Berserker Rage. [July 2003, p.120]- Electronic Gaming Monthly
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- Critic Score
All Wizardry really has to offer is a lengthy maze. You're going to be trudging through the labyrinth 'till your hair turns gray. [Feb 2002, p.158]- Electronic Gaming Monthly
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- Critic Score
Basically, it's a game with loads of potential, but awful physics and endless technical glitches are the real crime here.- Electronic Gaming Monthly
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- Critic Score
Save for a few additions to WOC, like some cool hamster-ball levels, it's almost identical to its predecessors. [May 2002, p.113]- Electronic Gaming Monthly
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- Critic Score
Technological feats aside, N3 doesn't do much else....er, make that anything else that you haven't seen from this stuck-in-the-mud genre. [Sept. 2006, p.96]- Electronic Gaming Monthly
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- Critic Score
It was the mission objectives that put fear in my heart. Many are downright illogical to the point where I could only figure out what to do by screwing up over and over. [Oct 2003, p.142]- Electronic Gaming Monthly
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- Critic Score
Without the ability to transform when you want, Spy Hunter 2's confining missions are just too monotonous. [Feb 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
It's a work in progress somehow on shelves, full of frustrating bugs; shooting for the stars, it lands well below its own lofty expectations. [Aug 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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- Critic Score
Missions degrade into mindless, clunky combat, in which imprecise fisticuffs and useless, fragile weapons abound. Don't bother. [June 2004, p.92]- Electronic Gaming Monthly
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- Critic Score
The missions themselves are similarly uninspired, like the dreaded escort mission we've seen done a hundred times before. [Oct 2002, p.204]- Electronic Gaming Monthly
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- Critic Score
How could a game with so much potential end up such a mess? [Feb 2005, p.100]- Electronic Gaming Monthly
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- Critic Score
Jumping has the buoyancy of Homer after a big box of glazed doughnuts. [Jan 2003, p.176]- Electronic Gaming Monthly
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- Critic Score
I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]- Electronic Gaming Monthly
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- Critic Score
A bargain-bin throwaway dressed up like a million bucks. [Apr 2006, p.93]- Electronic Gaming Monthly
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- Critic Score
But it's all a big cockpit tease, because online play is busted. [June 2004, p.106]- Electronic Gaming Monthly
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- Critic Score
But pick up the controller and this one hits the mat hard...and I mrean very hard. [June 2005, p.106]- Electronic Gaming Monthly
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- Critic Score
Nanostray should come in a plain white box labeled VERTICAL SPACE SHOOTER--it's as generic as games come.- Electronic Gaming Monthly
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- Critic Score
How could a game with so much potential end up such a mess? [Feb 2005, p.100]- Electronic Gaming Monthly
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- Critic Score
The AI is so completely non-existent that the old "whack one button and win" strategy still works wonders. [Nov 2001, p.220]- Electronic Gaming Monthly
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- Critic Score
It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]- Electronic Gaming Monthly
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- Critic Score
Makes a great first impression, but behind the flash, there's little to keep you truckin' for the long haul. [Dec 2002, p.212]- Electronic Gaming Monthly
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- Critic Score
A surprisingly addictive experience. The problem is, it takes forever to learn how to play the damn thing. [Apr 2003, p.120]- Electronic Gaming Monthly
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- Critic Score
Reminisce feels like a long-winded anime with mediocre RPG battle mechanics grafted on just so they could sell the thing for more money. [June 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
A laughable plot, poor level design, wimpy sound effects and fluctuating difficulty. [Nov 2002, p.306]- Electronic Gaming Monthly
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- Critic Score
Framerate lag (stuttering graphics) cuts into some of the more action-packed bullet storms, potentially ruining key game moments. [Jan 2002, p.222]- Electronic Gaming Monthly
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- Critic Score
Repeating the same mundane tasks every day so that I could do what I actually wanted to do--go exploring, which was great--really got to me. [May 2008, p.87]- Electronic Gaming Monthly
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- Critic Score
Sadly, online play ranged from silky smooth to nearly unplayable. [Holiday 2004, p.126]- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is that the special moves are ineffective to the point of being useless, and you can rack up over 20 blocked shots a game, which is absolutely ridiculous. [Dec 2002, p.212]- Electronic Gaming Monthly
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- Critic Score
It's spoiled by painfully awkward gameplay, lobotomized recruits (on both sides), and a million annoying ways to die. [Apr 2006, p.95]- Electronic Gaming Monthly