Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
As a fan of both shooters and fighters, I dig the shooter-fighter mashup concept--it's just a shame that it really doesn't work as well as you'd imagine. [July 2007, p.89]- Electronic Gaming Monthly
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- Critic Score
I usually have a hard time falling asleep on long flights. But I really did conk out during one of Delta Strike's many dull, virtual-lullaby cinema sequences. [March 2004, p.115]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Bland gameplay, however, stifles what inspiration there is. The fighting action is fundamentally underwhelming, and a poor camera and constant loading further handcuff things.- Electronic Gaming Monthly
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- Critic Score
It's a button masher, pure and simple, with very little skill necessary. Sure, the unlockable rewards are fairly cool, but only the most patient DBZ faithfuls will suffer through it for that long.- Electronic Gaming Monthly
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- Critic Score
If only the Eskimos had 144 words for "tasteless" in their language, I would totally learn Inuit just to describe 187. As a game, I give 187 a 40, but as a product, my score is a negative f*** you. [Oct 2005, p.115]- Electronic Gaming Monthly
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- Critic Score
In more than 20 years of playing games, I have never seen a console game as obviously unfinished and rushed to market as Enter the Matrix...This game is a complete mess, and that's the only complete thing about it. [Aug 2003, p.114]- Electronic Gaming Monthly
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- Critic Score
Problems from the first Raw carry over - matches plod on too long, and animations look unrealistic and robotic. Even diehard WWE fans should treat this as a rental. [Dec 2003, p.224]- Electronic Gaming Monthly
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- Critic Score
Laughable characters aside, this game just ain't fun. It's so simple that even experienced players fare better pounding one button than trying to executre combos or reversals. [July 2003, p.122]- Electronic Gaming Monthly
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- Critic Score
What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Instead of being boring, it's totally unbalanced and infuriating. [Jan 2004, p.142]- Electronic Gaming Monthly
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- Critic Score
If someone handed you a lightsaber, I bet you, like me, would want to rip a lot of things a new poopchute with it. Unfortunately, this isn’t the Ginsu simulator I was hoping for. [Feb 2002, p.168]- Electronic Gaming Monthly
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- Critic Score
If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
An epic game. But like other grand-scale projects, say the movie "Waterworld" for example, it ends up spreading itself too thin for its own good. [Apr 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
Trust me: The nostalgia is lost after you bash your hundredth battle droid or start getting creamed by the enemies' cheap gang-up-on-you tactics. [July 2005, p.116]- Electronic Gaming Monthly
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- Critic Score
It's the boring level designs that annoy me the most. [Nov 2002, p.296]- Electronic Gaming Monthly
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- Critic Score
This includes multiplayer, which is a joke: dull levels, instant respawns in capture the flag (try invading a base when downed enemies just reappear right away, with full health), and a horrible interface that leaves online soldiers more confused than eagerly anticipating the action. [Aug 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
If the nausea-inducing camera doesn't kill your patience, the wacky wall-running and platform-leaping sections will. [May 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
What a thermonuclear disappointment. To someone like me, who loved all three Fallout role-playing games on PC, this is a power fist to the face - an insult. [March 2004, p.114]- Electronic Gaming Monthly
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- Critic Score
Offers some decent (yet uninspired) missions to fly, but...true thrills are in short supply. [Nov 2003, p.184]- Electronic Gaming Monthly
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- Critic Score
Monster Madness is a train wreck if you happen to be an only child or lack nearby friends. [June 2007, p.89]- Electronic Gaming Monthly
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It should be illegal for you to own money if you even considered buying this crap. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Inexplicably horrible graphics completely ruin an otherwise splendid title. [Feb 2002, p.156]- Electronic Gaming Monthly
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- Critic Score
Besides the horrendous camera and controls, what irked me the most was how nonsensical it was. Its relentless linearity leads to jumping puzzles that make absolutely no sense. [Oct 2004, p.101]- Electronic Gaming Monthly
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- Critic Score
Airblade sabotages everything it gets right with gameplay problems. [Mar 2002, p.135]- Electronic Gaming Monthly
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- Critic Score
NC is too shallow to be an RPG and too complicated to be a quick-fix good time...highly repetitive. [Mar 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
It almost seems like a kid's game - until you encounter bosses and trick shots that push your temper to full tilt. And speaking of tilt...where is it? [Nov 2004, p.152]- Electronic Gaming Monthly
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- Critic Score
If Sapphire put as much emphasis on the combat as they did on conjuring gritty stories to back each fighter, Barbarian could have been a lot better. [July 2002, p.115]- Electronic Gaming Monthly