Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
TimeShift definitely looks a lot prettier than it did the first go-round, but once again it finds itself behind the times. [Holiday 2007, p.80]- Electronic Gaming Monthly
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- Critic Score
Electro-plankton might have been more engaging if it gave you goals, such as coming up with a certain number of notes in a given amount of time or having to replicate songs and riff on them. It should, at the very least, have allowed you to save your work; instead, your musical creations are fleeting and forgettable.- Electronic Gaming Monthly
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- Critic Score
Illogical puzzles, vague directions and objects almost impossible to spot against the backgrounds cause you to waste too much time wandering the same rooms again and again. [Sept 2001, p.147]- Electronic Gaming Monthly
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- Critic Score
Slowdown, crappy animation, dumb A.I., and a laggy control scheme are bad enough, but it's the stupendously awful level design - with impassible areas that might as well be invisible walls - that really takes the cake. [Nov 2004, p.130]- Electronic Gaming Monthly
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- Critic Score
The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
This game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]- Electronic Gaming Monthly
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- Critic Score
Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]- Electronic Gaming Monthly
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- Critic Score
Once you learn enough to outfit your mech to personal preferences (which quietly becomes addictive) and begin to effectively execute missions, Nexus can suck you in. Not great, but worth it for more patient mech-heads. [Oct 2004, p.102]- Electronic Gaming Monthly
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I felt the magic before, but Rabbits! left me feeling a little heartbroken. [Apr 2006, p.105]- Electronic Gaming Monthly
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- Critic Score
While the graphics may show a hoops or pigskin player, you’re actually just playing a dressed-up Pong or a simple button smasher. [Aug 2001, p.111]- Electronic Gaming Monthly
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- Critic Score
This game actually slows down time. Its characters move at the speed of Elmer's glue. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
EXA sports the same exact engine, combat system, enemies, environments, and amateur-hour voice acting as 2005's "Shining Force Neo." It's probably more appropriate to think of it as an "expansion pack" than anything else. [Apr 2007, p.89]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Warhammer is so crammed with cliches -- color-coded door keys, exploding barrels, and grimy environments I swear I've already prowled through in "Quake" -- that it feels like it's just going through the first-person-shooter motions. [Dec 2003, p.210]- Electronic Gaming Monthly
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- Critic Score
Unfortunately, the actual battles aren't that great; they're a tedious exercise in repeatedly pressing the A button to advance dialog boxes. [March 2004, p.130]- Electronic Gaming Monthly
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Three times superior to its predecessor. Though still well shy of very good. [Feb 2005, p.100]- Electronic Gaming Monthly
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At best, BlackSite is a poor man's "Resistance"; at worst, it's half of an unfinished game with a few cool set pieces. [Holiday 2007, p.74]- Electronic Gaming Monthly
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- Critic Score
The action on the track is mediocre, especially once you realize you'll have to wrestle with the touchy control on the same tracks in the same cars over and over. [Jan 2004, p.124]- Electronic Gaming Monthly
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- Critic Score
Gone is the great adventure, lost to the simple need to collect stuff, and in its place is the carrot and the stick - which even the most dedicated mule will only chase so far. [May 2004, p.88]- Electronic Gaming Monthly
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While the game won’t win any awards for originality, it is well-paced and does a good job of keeping the player glued to the tube. [Oct 2001, p.145]- Electronic Gaming Monthly
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- Critic Score
It's too poky and awkward to work as a new-age light-gun shooter, too shallow to work as an RPG, and too mediocre to merit attention.[Mar 2008, p.74]- Electronic Gaming Monthly
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- Critic Score
All the alternate routes in SD make the game highly replayable, [but] there are still only a handful of tracks that add up to a total estimated playing time of oh, let’s say…15 minutes before you’ve seen just about everything. [Mar 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
Don't count on using this stuff the way it was intended, though. Unlike the routines real wrestlers choreograph, these matches are absolute button-mashing chaos. [Dec 2003, p.194]- Electronic Gaming Monthly
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Poor Harry’s world slows to a coma-inducing craw whenever he’s running, flying or…well, moving. [Feb 2002, p.170]- Electronic Gaming Monthly
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It's the kind of game you'd make your mom play to show her that not all videogames involve stabbing hookers. [Jan 2005, p.135]- Electronic Gaming Monthly
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It may be stupid fun - and it certainly gets monotonous - but at least it is fun. Apologetic kids should be thrilled. [Aug 2006, p.89]- Electronic Gaming Monthly
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If you can get past how limited it all feels, you'll have a modicum of fun. [Nov 2007, p.123]- Electronic Gaming Monthly
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The only thing more frustrating than fighting the overpowered CPU is hoping a boneheaded A.I. tag partner won't blow a crucial match. [Nov 2004, p.151]- Electronic Gaming Monthly
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An ambitious--yet ultimately dissatisfying--effort. [Oct 2008, p.82]- Electronic Gaming Monthly