Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It takes true talent to consistently orchestrate the chaos (four times the falshy signature strikes amount to a psychedelic supernova). [Dec 2004, p.161]- Electronic Gaming Monthly
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- Critic Score
The minigames are simply too short - newbies might find a game ending just when they've gotten the hang of it. [Jan 2006, p.125]- Electronic Gaming Monthly
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- Critic Score
On a basic level, however, the game's still fun - simple, yes, but immediately engaging no matter what kind of gamer you are. [Feb 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
Running around thwacking enemies feels fun enough, but poor A.I. renders your other party member nearly useless - you'll often have to switch between them just to keep them from getting killed. [Feb 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
The game is practically a carbon copy of the current-gen edition. Seriously, now I know why the words "Xbox 360" are scribbled on the score overlay--it's almost the only way to tell that you're playing a supposedly enhanced version of NBA 2K6.- Electronic Gaming Monthly
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- Critic Score
The combat is so-so; it's tense and action-packed, but unforgiving summoning and attack systems drain most of the fun. [June 2003, p.113]- Electronic Gaming Monthly
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- Critic Score
It doesn't take an old-school purist to realize that this game just hasn't translated well to 3D. [Mar 2006, p.105]- Electronic Gaming Monthly
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- Critic Score
You haven’t experienced big air until you’ve tried this pup. No joke, on the vert ramps you literally float for 2-3 seconds a pop. [Sept 2001, p.141]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
"Motorstorm" does off-road racing better than this. So do "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]- Electronic Gaming Monthly
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- Critic Score
Like it or not, this is an OLD game, and the play mechanics are archaic by today's standards. [June 2002, p.124]- Electronic Gaming Monthly
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- Critic Score
Relocating Suidoden's established gameplay to the vast and choppy seas doesn't do it any favors - instead of exploring diverse geography on foot, you're steering a boat across a bleak, boring ocean. [Feb 2005, p.108]- Electronic Gaming Monthly
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- Critic Score
A no frills, no thrills watercraft racer, this game proves that even budget-ware can look sharp on Xbox... This game is fundamentally unremarkable. [Feb 2004, p.122]- Electronic Gaming Monthly
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All the pipe crawling and shadow sneaking give SC diversity other GBA adventures lack. [June 2003, p.127]- Electronic Gaming Monthly
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The game boasts some delightful hi-resolution 1080 Snowboarding on-crack graphics, and a fantastic create-a-player mode. [Mar 2002, p.139]- Electronic Gaming Monthly
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If, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]- Electronic Gaming Monthly
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- Critic Score
It'd be so much better as just a driving game. [Feb 2008, p.84]- Electronic Gaming Monthly
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Addictive and fun whether you're entertaining a group of friends or a party of one. [June 2002, p.110]- Electronic Gaming Monthly
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- Critic Score
The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]- Electronic Gaming Monthly
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Precise controls, a deep magic system, and massive levels make this a fully above-average slashathon. [July 2004, p.99]- Electronic Gaming Monthly
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Besides the graphics, which still look good, the game has not held up well. [July 2003, p.118]- Electronic Gaming Monthly
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As an aesthetic showcase, SR2 triumphs, but the mediocre gameplay will only appeal to fans of the first game. [Jan 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
Tight control and unlockable combos keep you from falling asleep, but the rote, dungeon-hacking gameplay wears think quickly...especially solo. [Sept 2004, p.100]- Electronic Gaming Monthly
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- Critic Score
It doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]- Electronic Gaming Monthly
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- Critic Score
A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
It almost seems the developers spent too much time crafting Enclave's wicked-looking environments, then skimped on the actual game, which needs better puzzles and more compelling character development. [Sept 2002, p.152]- Electronic Gaming Monthly
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- Critic Score
It needs some retooling – mainly better defensive A.I. [Jan 2002, p.229]- Electronic Gaming Monthly
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The robust gameplay will keep you coming back. All three level types are totally engaging, and a wealth of secrets (hidden stages, dragons, and weapons) means that a weekend rental won't be nearly long enough. [Apr 2004, p.120]- Electronic Gaming Monthly
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- Critic Score
While this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn't really offer anything we haven't seen before. [Dec 2003, p.191]- Electronic Gaming Monthly
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- Critic Score
ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]- Electronic Gaming Monthly