Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 73 Metascore
    • 60 Critic Score
    It takes true talent to consistently orchestrate the chaos (four times the falshy signature strikes amount to a psychedelic supernova). [Dec 2004, p.161]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    The minigames are simply too short - newbies might find a game ending just when they've gotten the hang of it. [Jan 2006, p.125]
    • 60 Metascore
    • 60 Critic Score
    On a basic level, however, the game's still fun - simple, yes, but immediately engaging no matter what kind of gamer you are. [Feb 2005, p.114]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 60 Critic Score
    Running around thwacking enemies feels fun enough, but poor A.I. renders your other party member nearly useless - you'll often have to switch between them just to keep them from getting killed. [Feb 2004, p.128]
    • 81 Metascore
    • 60 Critic Score
    The game is practically a carbon copy of the current-gen edition. Seriously, now I know why the words "Xbox 360" are scribbled on the score overlay--it's almost the only way to tell that you're playing a supposedly enhanced version of NBA 2K6.
    • 68 Metascore
    • 60 Critic Score
    The combat is so-so; it's tense and action-packed, but unforgiving summoning and attack systems drain most of the fun. [June 2003, p.113]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 60 Critic Score
    It doesn't take an old-school purist to realize that this game just hasn't translated well to 3D. [Mar 2006, p.105]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 60 Critic Score
    You haven’t experienced big air until you’ve tried this pup. No joke, on the vert ramps you literally float for 2-3 seconds a pop. [Sept 2001, p.141]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    The cruel difficulty hampers the enjoyment. [Apr 2003, p.116]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    "Motorstorm" does off-road racing better than this. So do "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    Like it or not, this is an OLD game, and the play mechanics are archaic by today's standards. [June 2002, p.124]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    Relocating Suidoden's established gameplay to the vast and choppy seas doesn't do it any favors - instead of exploring diverse geography on foot, you're steering a boat across a bleak, boring ocean. [Feb 2005, p.108]
    • 64 Metascore
    • 60 Critic Score
    A no frills, no thrills watercraft racer, this game proves that even budget-ware can look sharp on Xbox... This game is fundamentally unremarkable. [Feb 2004, p.122]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 60 Critic Score
    All the pipe crawling and shadow sneaking give SC diversity other GBA adventures lack. [June 2003, p.127]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    The game boasts some delightful hi-resolution 1080 Snowboarding on-crack graphics, and a fantastic create-a-player mode. [Mar 2002, p.139]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    If, like Milkman, you want the genuine Godzilla in a fighter, give DAMM a shot. If you'd rather have genuine fighting, stay far away. [May 2003, p.132]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 60 Critic Score
    It'd be so much better as just a driving game. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    Addictive and fun whether you're entertaining a group of friends or a party of one. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 60 Critic Score
    The fact that I greeted each completed level with relief rather than satisfaction ain't encouraging. [Sept. 2006, p.108]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 60 Critic Score
    Precise controls, a deep magic system, and massive levels make this a fully above-average slashathon. [July 2004, p.99]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 60 Critic Score
    Besides the graphics, which still look good, the game has not held up well. [July 2003, p.118]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 60 Critic Score
    As an aesthetic showcase, SR2 triumphs, but the mediocre gameplay will only appeal to fans of the first game. [Jan 2002, p.218]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 60 Critic Score
    Tight control and unlockable combos keep you from falling asleep, but the rote, dungeon-hacking gameplay wears think quickly...especially solo. [Sept 2004, p.100]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    It doesn't look any prettier on the more powerful Cube - the periodic slowdown is inexcuseable (especially in a Sonic game), and the camera is still awful. [June 2003, p.122]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    A horrible camera often shakes uncontrollably like a drunken Corellian, and sloppy controls tend to make you feel just as uncoordinated. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 60 Critic Score
    It almost seems the developers spent too much time crafting Enclave's wicked-looking environments, then skimped on the actual game, which needs better puzzles and more compelling character development. [Sept 2002, p.152]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It needs some retooling – mainly better defensive A.I. [Jan 2002, p.229]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 60 Critic Score
    The robust gameplay will keep you coming back. All three level types are totally engaging, and a wealth of secrets (hidden stages, dragons, and weapons) means that a weekend rental won't be nearly long enough. [Apr 2004, p.120]
    • 67 Metascore
    • 60 Critic Score
    While this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn't really offer anything we haven't seen before. [Dec 2003, p.191]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    ZOE does tend to lose momentum, though, due to repetitive visuals and a drawn-out story that gets in the way of all the action. [Apr 2002, p.146]
    • Electronic Gaming Monthly

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