Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 68 Metascore
    • 60 Critic Score
    While this latest version succeeds in providing a polished, fast-paced, fun game of over-the-top 3-on-3 hoops, it doesn't really offer anything we haven't seen before. [Dec 2003, p.191]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 60 Critic Score
    The presentation feels more like local-access television than Wrestlemania's glamorous theatrics. [Feb 2003, p.146]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 60 Critic Score
    Play solo, and you'll find scant motivation to hew through hundreds of drooling monsters. Forming a party, on the other hand, changes everything. [Nov 2003, p.189]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    There’s nothing I hate more than lukewarm games, except maybe lukewarm spin-offs of lukewarm games. [Aug 2001, p.111]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 60 Critic Score
    A bland-looking, simplistic fighting game. Inuyasha's button-mash gameplay feels stiff and dry, so even Versus matches aren't likely to hold your interest for long. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    The game initially strikes a good balance between challenging and rewarding but becomes extremely difficult in later stages (despite bike upgrades), ramping up the frustration factor considerably - and unnecessarily. [May 2004, p.88]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    Ravaged by age and running on obsolete technology, it's uglier than ever. Still, you can't call KOF incompetent - atrociously lazy and reluctant to change, but not incompetent. [Jan 2004, p.133]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 60 Critic Score
    You're stuck with a game of disparate modes - driving, shooting, sneaking, and cut-scene-watching - that never gels into the cohesive, cinematic product the developers were promising. [Feb 2005, p.104]
    • 75 Metascore
    • 60 Critic Score
    Feverishly pressing on a D-pad the size of a piece of Lucky Charms get tiring quickly. [Apr 2002, p.137]
    • Electronic Gaming Monthly
    • tbd Metascore
    • 60 Critic Score
    It's fairly mindless and all too easy. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    Mostly a scenic buzz through Africa and little else. [July 2002, p.120]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 60 Critic Score
    Straightforward run-and-gun action gets the blood pumping...Until you have to stop to check the map, which is all the time. That's a problem because looking at the map doesn't suspend the action. [June 2004, p.94]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 60 Critic Score
    Short-lived, but a decent portable Spidey game. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 60 Critic Score
    Kids weaned on "Final Fantasy VII" likely won't have the patience for it, but questers of the appropriate age(and/or nerdy enough to dig the Yuzo Koshiro soundtrack)should dive in. [June 2007, p.92]
    • Electronic Gaming Monthly
    • 50 Metascore
    • 60 Critic Score
    It doesn't take a mutant psychic with precognition to figure out this one's a renter. [Feb 2003, p.138]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    As much as I like the action-oriented battle system, random enemy encounters are far too frequent. [Feb 2002, p.172]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 60 Critic Score
    It certainly captures the show's appeal, and it's a solid buy for fans. But between the annoying one-liners and huge difficulty spike late in the game, it's just not for casual gamers. [Sept 2002, p.154]
    • Electronic Gaming Monthly
    • 49 Metascore
    • 60 Critic Score
    If "Driver" married its cousin, there's a good chance the spawn of said union would look a lot like The Dukes of Hazzard: Return of the General Lee. [Oct 2004, p.129]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 60 Critic Score
    The biggest problem, however, is the wonky stylus control. [Nov. 2006, p.140]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 60 Critic Score
    Cooler character and enemy designs alone would have helped immensely. [June 2002, p.114]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 60 Critic Score
    The actual battles are ridiculously simple when compared to the well-developed strategy phase. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    It's a simple concept that offers a fun twist on the falling-block model of a "Tetris" or "Doctor Mario." [Oct 2002, p.194]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 60 Critic Score
    The game looks so unspectacularly similar to an N64 game at times, you’ll wonder if the PS2’s graphics chip went on vacation. [Oct 2001, p.148]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 60 Critic Score
    Wrath on the GC is much more polished here than on the PS2. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 60 Critic Score
    The novelty of the battle system wears thin pretty quickly, and befroe you know it, you'll be wishing you could just skip fighting altogether. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 60 Critic Score
    The game initially strikes a good balance between challenging and rewarding but becomes extremely difficult in later stages (despite bike upgrades), ramping up the frustration factor considerably - and unnecessarily. [May 2004, p.88]
    • Electronic Gaming Monthly
    • 47 Metascore
    • 60 Critic Score
    Isn't a terrible game; just an unremarkable one, outside a few flashes of cool fighting - much like the show itself. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 60 Critic Score
    The twixt-battle strategy curves the game throws in - take on temporary status effects, recoup numbers lost in battle, form alliances with other clans - make it a notch more interesting than any other Dynasty title. [Oct 2004, p.102]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 60 Critic Score
    "Motorstorm" does off-road racing better than this. So does "Dirt" and "Sega Rally Revo". [Jan 2008, p.94]
    • Electronic Gaming Monthly

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