Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Pares down the survival-horror experience to its most basic, frightening form - running for your life. [June 2005, p.100]- Electronic Gaming Monthly
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- Critic Score
Seriously, this one might as well be called Mario Hoops 1-on-3, as your teammates don't know the first thing about moving without the ball or helping out on D. [Oct. 2006, p.116]- Electronic Gaming Monthly
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- Critic Score
In the end, K-1's pared-down approach is forgivable, but its bland execution is not. [Aug 2003, p.113]- Electronic Gaming Monthly
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- Critic Score
A certain niche of gamers will surely warm up to this unassuming quest, but anyone accustomed to the genre's finest offerings will balk at its wimpy difficulty and light-weight narrative. [Jun 2006, p.114]- Electronic Gaming Monthly
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- Critic Score
The "GO-GO-TURBO Japanese cheerleaders on speed" mood and shallow, stupid puzzles are the sort of thing shut-in "Naruto" fans thrive on, but I found them irritating. Thankfully, it was short. [Feb 2006, p.108]- Electronic Gaming Monthly
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- Critic Score
Scrapland's cool murder mystery is wasted on a series of lame fetch quests. It's got a lot of heart - just not a lot of brains. [Apr 2005, p.125]- Electronic Gaming Monthly
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- Critic Score
It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.- Electronic Gaming Monthly
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- Critic Score
What I like most, though, is the game's brisk pace. Even within the first five hours, I felt like I had lived a virtual lifetime. [Mar 2007, p.92]- Electronic Gaming Monthly
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- Critic Score
A Zelda: Wind Waker–esque cartoony graphics style would have been perfect for Jack, who, now that he's 3D, looks kind of like Jay Leno or John Kerry what with his freakishly long chin. And the cut-scenes—often the only good part of a licensed game like this—are embarrassing.- Electronic Gaming Monthly
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- Critic Score
Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
The mission progression helps things gel, but the leaden controls and graphical sterility weigh down an otherwise decent action game. [August 2002, p.123]- Electronic Gaming Monthly
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- Critic Score
Slow to start and quick to finish, Trace holds your attention by the thinnest of strings: a deire to fill the blank pages of the story. [Oct 2005, p.122]- Electronic Gaming Monthly
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- Critic Score
As much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]- Electronic Gaming Monthly
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- Critic Score
Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]- Electronic Gaming Monthly
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- Critic Score
A woefully uneven mix, but one that true Sonic fans will probably still want to own just for "Sonic CD," aka the best Sonic game ever. [Sept 2005, p.115]- Electronic Gaming Monthly
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- Critic Score
No amount of graphical frosting can save GV from its terrible, overly complex controls...GV will frustrate the hell out of you. [Apr 2002, p.143]- Electronic Gaming Monthly
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- Critic Score
Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.- Electronic Gaming Monthly
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- Critic Score
Isn't a terrible game, but its sketchy camera, imprecise controls, and lackluster combat relegate it to the realm of the terribly average to me. [Jan 2004, p.124]- Electronic Gaming Monthly
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- Critic Score
It's your standard third-person action-adventure game, sans cool gameplay hook, distinctive protagonist, or over-the-top concept. [Sept 2004, p.102]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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Yet, with the game rooted in arcade sensibilities, TMNT ends up a short and repetitive journey. Noninteractive environments and scant gameplay differences among the four turtles diminish my desire to replay.- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
But between the high frustration factor and the frequent need to crisscross the large city (some kind of warp option would be nice), I feel Rush tries a little too hard to turn me off.- Electronic Gaming Monthly
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- Critic Score
Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
It also looks great, the character classes are interesting, and I appreciate the puzzlelike missions with more ambitious objectives than "kill everyone". [May 2008, p.89]- Electronic Gaming Monthly
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- Critic Score
The story spews more cheese than blood, the wonky camera hides foes, and the duo of poorly placed save points and lack of health pick-ups can turn Nanobreaker into a controller-smashing affair. Proceed with caution. [March 2005, p.120]- Electronic Gaming Monthly
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- Critic Score
If you can look past the ugly visuals, grab a friend and tackle this in Cooperative mode (but skip the dull four-man face-off) [Feb 2003, p.158]- Electronic Gaming Monthly
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- Critic Score
The cast moves around as though they were at the bottom of a swimming pool on Jupiter...these slumberous high-gravity physics weigh down an otherwise fine (though light on modes) game. [Apr 2002, p.145]- Electronic Gaming Monthly