Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 67 Metascore
    • 62 Critic Score
    Pares down the survival-horror experience to its most basic, frightening form - running for your life. [June 2005, p.100]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 62 Critic Score
    Seriously, this one might as well be called Mario Hoops 1-on-3, as your teammates don't know the first thing about moving without the ball or helping out on D. [Oct. 2006, p.116]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 62 Critic Score
    In the end, K-1's pared-down approach is forgivable, but its bland execution is not. [Aug 2003, p.113]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 62 Critic Score
    A certain niche of gamers will surely warm up to this unassuming quest, but anyone accustomed to the genre's finest offerings will balk at its wimpy difficulty and light-weight narrative. [Jun 2006, p.114]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 62 Critic Score
    The "GO-GO-TURBO Japanese cheerleaders on speed" mood and shallow, stupid puzzles are the sort of thing shut-in "Naruto" fans thrive on, but I found them irritating. Thankfully, it was short. [Feb 2006, p.108]
    • 73 Metascore
    • 62 Critic Score
    Scrapland's cool murder mystery is wasted on a series of lame fetch quests. It's got a lot of heart - just not a lot of brains. [Apr 2005, p.125]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 62 Critic Score
    It all makes for an action game kinda like your typical Bond girl: fun to look at but shallow. With simple mission objectives, cinch puzzles, and autoaim (that you can tweak for more skillful shots if you like), this game practically plays itself.
    • 71 Metascore
    • 62 Critic Score
    What I like most, though, is the game's brisk pace. Even within the first five hours, I felt like I had lived a virtual lifetime. [Mar 2007, p.92]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 62 Critic Score
    A Zelda: Wind Waker–esque cartoony graphics style would have been perfect for Jack, who, now that he's 3D, looks kind of like Jay Leno or John Kerry what with his freakishly long chin. And the cut-scenes—often the only good part of a licensed game like this—are embarrassing.
    • 71 Metascore
    • 62 Critic Score
    Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 62 Critic Score
    The mission progression helps things gel, but the leaden controls and graphical sterility weigh down an otherwise decent action game. [August 2002, p.123]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 62 Critic Score
    Slow to start and quick to finish, Trace holds your attention by the thinnest of strings: a deire to fill the blank pages of the story. [Oct 2005, p.122]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 62 Critic Score
    As much as Demon Stone tried to suck me in with its impressive graphics and presentation, it pushed me away with rote gameplay and imbecilic A.I. [Dec 2004, p.148]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    Those who have long since retired their Shrek-themed bedsheets will find the game easy and repetitive [July 2004, p.94]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 62 Critic Score
    A woefully uneven mix, but one that true Sonic fans will probably still want to own just for "Sonic CD," aka the best Sonic game ever. [Sept 2005, p.115]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 62 Critic Score
    No amount of graphical frosting can save GV from its terrible, overly complex controls...GV will frustrate the hell out of you. [Apr 2002, p.143]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 62 Critic Score
    Tactically, it's pretty boring, but if you can get into the goblins' expendable-offense mindset, it's a smashing time.
    • 59 Metascore
    • 62 Critic Score
    Isn't a terrible game, but its sketchy camera, imprecise controls, and lackluster combat relegate it to the realm of the terribly average to me. [Jan 2004, p.124]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 62 Critic Score
    It's your standard third-person action-adventure game, sans cool gameplay hook, distinctive protagonist, or over-the-top concept. [Sept 2004, p.102]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 67 Metascore
    • 62 Critic Score
    Too bad the extra content isn't quite as fresh. [Aug 2007, p.85]
    • Electronic Gaming Monthly
    • 56 Metascore
    • 62 Critic Score
    Yet, with the game rooted in arcade sensibilities, TMNT ends up a short and repetitive journey. Noninteractive environments and scant gameplay differences among the four turtles diminish my desire to replay.
    • 75 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 68 Metascore
    • 62 Critic Score
    Second-string sturvival horror marked by puppetlike physics and way too many exploding barrels. [May 2005, p.124]
    • Electronic Gaming Monthly
    • 58 Metascore
    • 62 Critic Score
    But between the high frustration factor and the frequent need to crisscross the large city (some kind of warp option would be nice), I feel Rush tries a little too hard to turn me off.
    • 67 Metascore
    • 61 Critic Score
    Frustrating or not, Shikigami isn't a bad shooter. [June 2008, p.78]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 61 Critic Score
    It also looks great, the character classes are interesting, and I appreciate the puzzlelike missions with more ambitious objectives than "kill everyone". [May 2008, p.89]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 60 Critic Score
    The story spews more cheese than blood, the wonky camera hides foes, and the duo of poorly placed save points and lack of health pick-ups can turn Nanobreaker into a controller-smashing affair. Proceed with caution. [March 2005, p.120]
    • 63 Metascore
    • 60 Critic Score
    If you can look past the ugly visuals, grab a friend and tackle this in Cooperative mode (but skip the dull four-man face-off) [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 60 Critic Score
    The cast moves around as though they were at the bottom of a swimming pool on Jupiter...these slumberous high-gravity physics weigh down an otherwise fine (though light on modes) game. [Apr 2002, p.145]
    • Electronic Gaming Monthly

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