Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
If you luck into a smooth, bug-free game, it can be a blast. But right now, that just doesn't happen very often. [May 2008, p.86]- Electronic Gaming Monthly
-
- Critic Score
Webslingin' remains the selling point, but the combat--although built from the ground up for this game--still consists of random button mashing. [July 2007, p.88]- Electronic Gaming Monthly
-
- Critic Score
Unfortunately, it feels a bit dull after performing your 50th 200-hit combo. [Nov 2005, p.146]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
But here, the stop-and-go progression between books and battles presents an identity crisis: Is this an RPG or another DS "minigame"? Either way, it didn't keep my attention long. [May 2007, p.86]- Electronic Gaming Monthly
-
- Critic Score
Problems plague the player models, the camera is too high, the Dynasty mode is still shallow, and Fever's announcers make Madden's demented ramblings sound smart. [Sept 2003, p.125]- Electronic Gaming Monthly
-
- Critic Score
What this amounts to is a classic example of how a simple yet typically enjoyable experience can fall apart due to poor game design. [Nov. 2006, p.132]- Electronic Gaming Monthly
-
- Critic Score
Sex and violence are the stars, but clever, well-delivered dialogue carries an entertaining vampire apocalypse plot well above current game standards. [Holiday 2004, p.106]- Electronic Gaming Monthly
-
- Critic Score
Sure, it's not challenging in the least, but hey, killing Ewoks was never about the challenge. [Jan 2006, p.127]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Let me help clarify: The controls aren't complicated on their own; they're just complicated for this type of gaming experience. [Holiday 2007, p.66]- Electronic Gaming Monthly
-
- Critic Score
It's just such a waste to see "Mario Party" get a frsh start here, only to have us turn the Wii-mote on its side to use it like any other motion-control-free controller. [Aug 2007, p.72]- Electronic Gaming Monthly
-
- Critic Score
Hardcore quirky-game fans will want to slow down for a peek at this car wreck, while everyone else is better off speeding on by. [Nov. 2006, p.125]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
There's nothing in particular that demands to be played or can't be found elsewhere. [Jan 2005, p.136]- Electronic Gaming Monthly
-
- Critic Score
My idea of fun does not involve a tedious repetition of something that makes no sense. [Dec. 2006, p.156]- Electronic Gaming Monthly
-
- Critic Score
SRS just lacks the certain something that made "Need for Speed Underground" so exciting. It's disappointing, because SRS covers all the bases except for the two most important in this genre: There's no real sense of speed, and the handling lacks weight or feel. [Oct 2004, p.98]- Electronic Gaming Monthly
-
- Critic Score
It is fair to compare MVC2 to the less pixilated, more balanced, online-enabled, and just plain superior "Capcom vs. SNK2." Against that heavyweight, this codger has no chance. [June 2003, p.112]- Electronic Gaming Monthly
-
- Critic Score
And 2K7: time to innovate. More is not better at this point. [Oct. 2006, p.106]- Electronic Gaming Monthly
-
- Critic Score
The stiff difficulty, branching levels, and especially your severely limited inventory make cooperation among players essential, but the inexplicable lack of voice (or even keyboard) chat completely destroys all hope of real teamwork. [June 2004, p.100]- Electronic Gaming Monthly
-
- Critic Score
The Incredibles game had some great material to work with, but the energy and humor that really made the movie great just isn't there - out-of-context voice clips and poorly connected cut-scenes certainly don't add anything. [Jan 2005, p.132]- Electronic Gaming Monthly
-
- Critic Score
An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Sex and violence are the stars, but clever, well-delivered dialogue carries an entertaining vampire apocalypse plot well above current game standards. [Holiday 2004, p.106]- Electronic Gaming Monthly
-
- Critic Score
The story loses steam about two-thirds of the way through; solving puzzles, which are few and far between, requires little brainpower; and it's far to easy to survive your sentence with so much free ammo and health lying around. [May 2004, p.86]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
While the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]- Electronic Gaming Monthly
-
- Critic Score
Seven Sorrows baits you with a role-playing-game-style character development system, but the game's short length (easily clocking in under six hours) makes leveling up unrewarding.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
After the blood-soaked honeymoon is over, you'll see the game in the harsh morning light and wonder if it was worth it.- Electronic Gaming Monthly
-
- Critic Score
My thumb got so sore from the continuous U-turns that soon I was looking for relief in the form of the eject button on my PSP. [Dec. 2006, p.160]- Electronic Gaming Monthly
-
- Critic Score
The game does keep up the original's compelling pace, with enemies swarming you nearly every step of the way. I never got bored - I just never got all that excited, either. [Feb 2004, p.112]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
They've added no-frills co-op and a second character but stayed within the comfortable confines of mindless action. [Dec. 2006, p.160]- Electronic Gaming Monthly
-
- Critic Score
Spidey simultaneously fights crime and a bad camera, usually indoors in environments reminiscent of "Spider-Man 1's."[June 2005, p.109]- Electronic Gaming Monthly
-
- Critic Score
I like the concept behind this pack-in, but Wii Sports simply ends up being an overly publicized demo. [Jan. 2007, p.63]- Electronic Gaming Monthly