Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 72 Metascore
    • 65 Critic Score
    It's aimed at hardcore Dynasty afficionados... more of the same Dynasty brawling, but it's discount price makes it easy on the wallet. [Feb 2003, p.135]
    • 70 Metascore
    • 65 Critic Score
    Even within this genre, we should've gotten a bullet-packed, blow-everything-to-hell experience like teh arcade classic "Smash TV." Instead, we get Nick at Night reruns of the "Golden Girls." [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    The game's combat fails to impress. This button-mashing free-for-all brawling just isn't very engrossing. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
    • 77 Metascore
    • 65 Critic Score
    At its core, Kelly just feels like a bare-bones version of "THPS" in the ocean. [Oct 2002, p.179]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    On the whole, Command's an average shooter buoyed by some commendable bursts of innovation. [Oct. 2006, p.117]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 65 Critic Score
    I literally fell asleep 15 minutes into my first "exciting" mission of taking pictures of fish, so that should tell you something. But stick with it, and you may find yourself inexplicably drawn in. [Mar 2003, p.116]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 65 Critic Score
    Despite these gripes, the moody visuals and frantic gameplay prevail, so horror fans should still seek out The Thing. [Nov 2002, p.290]
    • Electronic Gaming Monthly
    • 55 Metascore
    • 65 Critic Score
    A frantic pace and wonderful sense of creeping doom keep players running and gunning smoothly - well, except for that flaky camera. [May 2003, p.136]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    But $40 is a lot to ask for yet another PSP port with tacked-on content--especially when you can find free versions of the game online. [July 2006, p.94]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    "GTA" cribbed from Scarface and Scarface returns the favor, except Scarface has better controls on-foot, in-car, and in-boat. [Nov. 2006, p.122]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    Ten minutes into the approximately hour-long tutorial and I thought this game probably should've stayed on PC. [Mar 2007, p.88]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 65 Critic Score
    I highly recommend a joystick, though - one thing that hasn't changed is that super moves are tough on a controller, especially the PS2's fragmented D-pad. [Dec 2004, p.160]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    Like any fighting game, though, it's only as good as its replay value, and GGX's is a little better than average. [August 2002, p.136]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 65 Critic Score
    Taps that bizarro vein and sucks it dry, with funny (intentionally and otherwise) voice acting and quirky characters. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 65 Critic Score
    This is the kind of game that you have to sink many, many hours into, so you might just want to wait for the vastly superior "Final Fantasy XI." [Feb 2004, p.120]
    • 73 Metascore
    • 65 Critic Score
    If only the developers had spend half as much time fine-tuning the enemy A.I. as they did finessing the graphics, XIII would be incredible. [Dec 2003, p.196]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    Still, the cool battle system and character customization options keep it from reeking of cattle crap. [Oct 2007, p.100]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 65 Critic Score
    It feels more like a Sunday drive down a busy city street... Go straight for the PS2 game. It's far and away the best of the three. [Nov 2002, p.306]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    Maybe In the Groove isn't a real dance revolution, but it takes some (gulp) steps in the right direction. [July 2005, p.112]
    • 60 Metascore
    • 65 Critic Score
    Facing friends is better, but even with the fancy animation and sound effects, why not just clear the kitchen table and play the original? [Nov 2003, p.178]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 65 Critic Score
    Van Helsing may be short and sometimes repetitive, but it's still a fun ride. [July 2004, p.92]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    Hunter would have benefitted from a ton more firepower - you know, the kind of bang-bang action where ammo is a foreign concept and you simply hold down the "kill" button to mow down everything in sight. [July 2002, p.122]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    The "hurt Vince to hurt meanies" premise really shines through in the boss battles, most of which are brilliantly hilarious - but they don't come often enough. [Dec 2003, p.226]
    • Electronic Gaming Monthly

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