Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 73 Metascore
    • 65 Critic Score
    FIFA looks incredible but follows EA Sport's 360 trend--the next-gen product possessing a fraction of what the current-gen version offers. [Dec. 2006, p.126]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    For a Japanese role-playing game on the decidely un-Japanese 360, this turned out to be surprisingly predictable experience. [Oct. 2006, p.109]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    Strip away the surprisingly excellent graphics and gimmicky bonus material and you've got a 3D fighter that's derivative at best. [Jan 2003, p.178]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    For an undead ruler, Kain sure has to flip a lot of switches and push around oodles of crates. [Feb 2003, p.144]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 65 Critic Score
    ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    It’s a good thing to see a change from the usual block-dropper, but this is tough stuff. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 65 Critic Score
    Just bring a magazine to read while the game loads. [Mar 2006, p.113]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 65 Critic Score
    The game’s biggest sin, however, is its overall lack of play modes. [Jan 2002, p.228]
    • Electronic Gaming Monthly
    • 63 Metascore
    • 65 Critic Score
    Short-lived but fun. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    Younger gamers won't be disappointed. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    Lamentably, this FFT doppelganger actually reminds me more of Tactics Ogre, and that’s a stop back for the genre. [Feb 2002, p.168]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    Frustratingly difficult. [Dec 2002, p.270]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 65 Critic Score
    The meat of this beast is decent - not great, but decent. [Oct 2002, p.184]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    "GTA" cribbed from Scarface and Scarface returns the favor, except Scarface has better controls on-foot, in-car, and in-boat. [Nov. 2006, p.122]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 65 Critic Score
    Some of the problems are rookie mistakes, like players not always going after stray balls, while others are more serious: Street has a tendency to slow down at the worst moments, like during a mad scramble at the goal mouth, and that just plain sucks.
    • 76 Metascore
    • 65 Critic Score
    The series needs a major shot in the arm, as it's starting to show its age more than ever. [May 2006, p.103]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While Secret Rings does a decent job at stopping the bleeding caused by the recent 360/PS3/PSP Sonics, it's not quite there yet. [Apr 2007, p.76]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    Even scalpers don't get full ticket price for the encore. [Sept 2007, p.96]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 65 Critic Score
    After a few levels I found that it's harder to stop dribbling at the urinal than it is to destroy the opposition. [May 2002, p.106]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 65 Critic Score
    This is basically the same game as the last two – this series just refuses to evolve. [Dec 2001, p.262]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 65 Critic Score
    Controlling three characters simultaneously is a breeze, and the complex combo system makes trouncing enemies fun. [Feb 2002, p.156]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    RR6 lazily limps into the 360 debut party wearing last year's fashions. Seriously, this doesn't look any better than "Forza" (Xbox) or "Gran Turismo 4" (PS2).
    • 70 Metascore
    • 65 Critic Score
    But the repetitive combat and insistence on finding random key cards will likely keep this sleeper from waking up. [Nov. 2006, p.138]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 65 Critic Score
    08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    The lure of later levels, and their larger waves, kept me shooting the pipes. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 65 Critic Score
    The perfect late-night rental. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 64 Critic Score
    The foundation of Pro Evo still supports enjoyable and technical soccer, but it badly needs something new for next season. [May 2008, p.78]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 64 Critic Score
    Kickoff does a great job of satiating my hunger for old-school videogame football--a yearning I didn't even know I had. [Dec 2008, p.84]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 64 Critic Score
    While Mario Kart Wii is predictably similar to its predecessors, something has changed with this installment. Something that makes it feel subtly unlike other Mario Karts--and not a change for the better. [June 2008, p.73]
    • Electronic Gaming Monthly

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