Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 65 Critic Score
    If only the developers had spend half as much time fine-tuning the enemy A.I. as they did finessing the graphics, XIII would be incredible. [Dec 2003, p.196]
    • 76 Metascore
    • 65 Critic Score
    It's real-time-strategy warfare made simple, complex, and messy, all at the same time. [Nov 2005, p.152]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    I found myself longing for more precise control over my players. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 65 Critic Score
    I found the combat lame, the camera annoying, and some levels frustrating. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    Rebirth is certainly more fun than its predecessors--whether that will last for the next two games remains to be seen. [Dec. 2006, p.142]
    • Electronic Gaming Monthly
    • 57 Metascore
    • 65 Critic Score
    08 gives good fan service, but the car nut in me is more satisfied with the recent releases of "Dirt" and "Forza 2". [Sept 2007, p.92]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    This may be blasphemy, but I have a feeling Me & My Katamari would have been a really excellent game...on the Nintendo DS.
    • 73 Metascore
    • 65 Critic Score
    A very solid racing title that, if anything, ,is just a tad too short. [July 2002, p.120]
    • Electronic Gaming Monthly
    • 51 Metascore
    • 65 Critic Score
    It ain't particularly exciting, but it ain't exactly bad, either. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 66 Metascore
    • 65 Critic Score
    Newbies will find themselves abandoned and bored on am ugly, lonely level treadmill that doesn't even introduce basic gameplay concepts. [July 2006, p.88]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 65 Critic Score
    Essentially, it has the appeal of publisher Capcom's previous superdeformed novelty, "Pocket Fighter" (PS1): It's an awesome showcase for series cameos and artwork, but it doesn't work as well as a fighting game as it does a museum.
    • 73 Metascore
    • 65 Critic Score
    The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    A simple, solid adventure with smart puzzles and high production values, but it leads its junior wizards through every baby step. [Aug 2004, p.101]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 65 Critic Score
    Anyone turned off by FIFA's deliberate pace and complex controls might find an approachable bopper here. [Mar 2003, p.126]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    While the moves dazzle (slick-looking weapon strips, lightning-fast kicks to the face, dodging--and even stopping--bullets), the game does a poor job of showing you how to link these superhuman abilities together.
    • 72 Metascore
    • 65 Critic Score
    Half of the events don't even bother with the touch screen or microphone, leaving us with too many uninspired, Nintendo 64-era minigames. [Jan 2008, p.95]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 65 Critic Score
    The streamlined motives are a tremendous improvement in alleviating tedium - so why the heck is the skill advancement so painful? [Holiday 2004, p.108]
    • Electronic Gaming Monthly
    • 59 Metascore
    • 65 Critic Score
    The main single-player mode is fairly short and repetitive as well, so with no online play, FIFA won't be in your rotation for long unless you've got some soccer-obsessed pals.
    • 73 Metascore
    • 65 Critic Score
    The nuts and bolts of Tony Hawk still provide some fun, but at this point it's just ancient left-overs of what used to be something special. [Holiday 2007, p.68]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 65 Critic Score
    It's a solid game with lots of good stuff...But its slow, repetitive pace keeps the thrills in check, and the bosses are either pitifully easy or painstakingly annoying. [Nov 2003, p.188]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 65 Critic Score
    Van Helsing may be short and sometimes repetitive, but it's still a fun ride. [July 2004, p.92]
    • 73 Metascore
    • 65 Critic Score
    Multiplayer matches blow it all to hell in the best way. [Dec 2004, p.162]
    • 73 Metascore
    • 65 Critic Score
    If only the developers had spend half as much time fine-tuning the enemy A.I. as they did finessing the graphics, XIII would be incredible. [Dec 2003, p.196]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 65 Critic Score
    PQ is meant to put your problem-solving skills to the test, and in that respect, it delivers. [Mar 2006, p.114]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 65 Critic Score
    There’s just not much here to keep me coming back. [Oct 2001, p.150]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 65 Critic Score
    I can’t get past the touchy, unforgiving control that plagues the game. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 65 Critic Score
    ToCA 3 is not unplayable, but it definitely needs some tweaking. [Mar 2006, p.102]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 65 Critic Score
    But as much as I enjoy building giant human mousetraps, the package here is light on content. And without any real guidance, you have to make your own fun. Imagination sold separately.
    • 73 Metascore
    • 65 Critic Score
    Intelligently blends the three gameplay styles together in a way that works. [Dec 2002, p.202]
    • Electronic Gaming Monthly

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