Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
This latest case of sequelitis attempts to keep things fresh by making a few minor changes to the familiar Mega Man formula. Notably, the nonlinear world gives some freedom to the series--but at a cost. [Oct. 2006, p.118]- Electronic Gaming Monthly
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- Critic Score
Blood sports deep characters, an awesome premise, and an engaging story line that kept me playing long after the novelty of having swords for arms wore off. [Dec 2004, p.160]- Electronic Gaming Monthly
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- Critic Score
Straight dumb, violent fun, regardless of how many times you've seen it before. [Jan 2002, p.233]- Electronic Gaming Monthly
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- Critic Score
So even though Live is lookin' better, it could still use more time in the gym. [Nov 2007, p.103]- Electronic Gaming Monthly
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- Critic Score
The new microphone-based minigames are more gimmicky than fun, and I hate passing the mic back and forth. It's still a fun party game. [Feb 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
The game sabotages things right from the start by sticking you with four of the most vapid, unlikable protagonists I've seen in my 20 years as an RPG fan. [Sept 2007, p.94]- Electronic Gaming Monthly
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- Critic Score
The game doesn't require you to spend too much time leveling up and upgrading weapons(though you can certainly take your time with that)--it cuts right to the action. [Nov. 2006, p.133]- Electronic Gaming Monthly
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- Critic Score
Get past all the computer jargon (your sniper rifle is amusingly called the "LOL" gun), and you have a pretty typical first-peson shooter. [Jan 2005, p.135]- Electronic Gaming Monthly
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- Critic Score
The level design is straightforward and challenging (especially later stages) but relatively low on surprises. [Apr 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
For a game so short on looks and character, Black Kat is surprisingly engaging. [May 2002, p.109]- Electronic Gaming Monthly
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A great combination of frantic, Japanese guitar rock and wacky anime-inspired action. [Feb 2002, p.148]- Electronic Gaming Monthly
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- Critic Score
XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]- Electronic Gaming Monthly
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- Critic Score
A worthwhile game, but only if you appreciate the quirky and bizarre. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
Though the fighting's great (even when it's on the slightly confusing four-player variety), I can't help but be disappointed by the rest. [June 2004, p.108]- Electronic Gaming Monthly
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- Critic Score
Nope, this 3D fighter forces you to wrap your head (and hands) around a shockingly deep control system utilizing nearly every button on the Wii-mote and Nunchuck. [Dec. 2006, p.118]- Electronic Gaming Monthly
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- Critic Score
It's all style and relentless action so over the top it makes "Doom" look like "Mary Kate and Ashley: Girls Night Out." [Oct 2002, p.179]- Electronic Gaming Monthly
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- Critic Score
While MLB has the basics down pat, it lacks "2K5's" sublime ESPN presentation and "MVP's" addictive minigames. [May 2005, p.132]- Electronic Gaming Monthly
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- Critic Score
I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]- Electronic Gaming Monthly
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- Critic Score
Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
The sense of speed – especially with a built-up racer – is amazing, but it comes at a price: boring, repetitive textures. [Apr 2002, p.139]- Electronic Gaming Monthly
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- Critic Score
It’s a refreshing change from the weirdness you’d find in a "PaRappa" or "Dance Dance Revolution." [Jan 2002, p.208]- Electronic Gaming Monthly
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- Critic Score
I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]- Electronic Gaming Monthly
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After playing Call of Duty 3, I wonder if maybe it isn't time for a break from WWII first-person shooters. [Jan. 2007, p.98]- Electronic Gaming Monthly
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A videogame can only live on "visceral" for so long before you're yawning, longing for better A.I., a more involved story, or...well, just about anything with more substance. [Apr 2006, p.94]- Electronic Gaming Monthly
- Read full review
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- Critic Score
XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]- Electronic Gaming Monthly
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- Critic Score
The core gameplay is essentially the same as last year's "Two Towers," though the graphics have been given a minor facelift and the stages are a bit more varied. [Dec 2003, p.236]- Electronic Gaming Monthly
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I'm stoked to continue to see improvement in this series, but it's a shame small problems (like lengthy load times) still pin SVR down. [Dec 2007, p.106]- Electronic Gaming Monthly
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Hysterical as Simpsons is, it's hard to appreciate the humor when you're busy fighting with an annoying camera and unreliable controls. [Dec 2007, p.108]- Electronic Gaming Monthly
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- Critic Score
The boss battles, too, seem to borrow a page from the messy showdowns that spoiled "X2: Wolverine's Revenge." They're so infuriatingly cheap, you'll want to Hulk-smash your controller. [Aug 2003, p.120]- Electronic Gaming Monthly
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- Critic Score
A solid, sometimes engaging action-platformer, but nothing more. [Apr 2003, p.116]- Electronic Gaming Monthly