Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's absolutely recommendable, but it ccould've been so much more. [Nov 2008, p.78]- Electronic Gaming Monthly
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- Critic Score
Acclaim's solid first-person shooter is heavy on the fog. It is atmospheric, though. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
This is one game that everyone should be playing long after it comes out, both online and off. [Dec 2008, p.83]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Derivative or not, Punisher suffers from the same crippling problem: The extreme gunplay gets old after you've capped your first 50 felons. [March 2005, p.118]- Electronic Gaming Monthly
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- Critic Score
I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]- Electronic Gaming Monthly
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- Critic Score
Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is with Apokolips' level design, which usually involves beating up the same enemies over and over again. [Dec 2002, p.218]- Electronic Gaming Monthly
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Linking one impossibly huge slide after another can be intense and fun, but the weird, floaty physics would probably make more sense in a game about racing ATVs on the moon. [Holiday 2004, p.134]- Electronic Gaming Monthly
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- Critic Score
A genuinely fun game that makes clever use of the DS's touch screen. [June 2005, p.107]- Electronic Gaming Monthly
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Sadly, the game still doesn't quite live up to its high-concept premise. Battles often degenerate to button-mashing, the difficulty is still wildly inconsistent, and the dungeons are woefully unimaginative. [June 2003, p.127]- Electronic Gaming Monthly
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- Critic Score
The levels are tight, fast, and fun - less about aimless exploration and more about reflex-testing action. But on the other hand, I'm a little disappointed that it's so short and simplistic, and that it doesn't take more advantage of the GC's hardware. [July 2003, p.114]- Electronic Gaming Monthly
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- Critic Score
Yes, you'll encounter a touch of the overly familiar sameness you get when you play any "Ridge Racer", but it's like slipping on a well-worn pair of jeans: It feels fine every time. [Jan. 2007, p.81]- Electronic Gaming Monthly
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- Critic Score
It's an adequate platformer, yes--with solid controls and great first-half pacing--but I'd never choose this over the sublime original. [Dec. 2006, p.150- Electronic Gaming Monthly
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All the constant hiding and tiptoeing and sneaking doesn't scream "action-packed!" after all. [Feb 2004, p.118]- Electronic Gaming Monthly
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- Critic Score
The shallow but fun Live games put this prettier version of CW a few parsecs beyond its PS2 and Cube cousins. [June 2003, p.114]- Electronic Gaming Monthly
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- Critic Score
Scores with the cause-and-effect physics of a PC game but seldom capitalizes on the unscripted chaos. [June 2005, p.101]- Electronic Gaming Monthly
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Tune and tweak all you want, Demian, and 2K6's goalies will still be absolute sieves. And for that reason - plus 06's faster play and flashier offense - I'm giving the nod to EA's game. [Oct 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
Like the previous Def jams, Icon can't decide what kind of game it wants to be. [Apr 2007, p.88]- Electronic Gaming Monthly
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- Critic Score
Finally, a game that embraces the inherent homoeroticism of pro wrestling. [Jan 2005, p.132]- Electronic Gaming Monthly
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Last year's realistic military-shooter SOCOM 3 was great, but I felt tricked after popping in the so-called sequel, Combined Assault. The game is a lot like the previous one, with a key difference: the "combined assault". [Jan. 2007, p.104]- Electronic Gaming Monthly
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- Critic Score
It's fast, and it's pretty fun. It's just not particularly special. [July 2005, p.110]- Electronic Gaming Monthly
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- Critic Score
I found myself playing the game simply because I had nothing better to do, not because I was particularly into it. [Sept 2005, p.119]- Electronic Gaming Monthly
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- Critic Score
Jak X delivers smooth, intense online action and a solid variety of game types, including a take-out-the-drones death race and an entertaining sport hunt in addition to typical races. Nothing spectacular, but satisfying nonetheless.- Electronic Gaming Monthly
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- Critic Score
Derivative or not, Punisher suffers from the same crippling problem: The extreme gunplay gets old after you've capped your first 50 felons. [March 2005, p.118]- Electronic Gaming Monthly
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- Critic Score
XGRA isn't as impressive as "Extreme G 3" was when it first hit PS2 and Cube. The graphics look roughly the same, it plays similarly, and it has the same main drawback: not enough tracks. [Nov 2003, p.174]- Electronic Gaming Monthly
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- Critic Score
So even though Live is lookin' better, it could still use more time in the gym. [Nov 2007, p.103]- Electronic Gaming Monthly
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- Critic Score
It's fast, and it's pretty fun. It's just not particularly special. [July 2005, p.110]- Electronic Gaming Monthly
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- Critic Score
The mediocre graphics, overly simplistic dungeons, and repetitive combat (in which you're alternately mashing buttons or baby-sitting you're A.I.-deprived party members) haven't changed one bit since the first volume. [Oct 2003, p.144]- Electronic Gaming Monthly