Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]- Electronic Gaming Monthly
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- Critic Score
Frame's spooky atmosphere and subtle use of ambient noise and music build a sense of mounting terror that makes the actual enemy and cutscene scares all the more pants-wetting.- Electronic Gaming Monthly
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- Critic Score
What took me by surprise was the rather deep, involving golf game that lies beneath the crass interior. [Sept 2002, p.152]- Electronic Gaming Monthly
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- Critic Score
Phantasia still has an awful lot of charm for such an old game, and fans of traditional RPGs will appreciate its long, varied dungeons and action-packed, real-time battles. [Apr 2006, p.108]- Electronic Gaming Monthly
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- Critic Score
Feels stale and rehashed. In a lot of ways, this is pretty much the same game we've been playing since 1997, but without the refinement of "Tekken 3" or the added team complexity of "Tekken Tag Tournament." [Oct 2002, p.190]- Electronic Gaming Monthly
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- Critic Score
This new installment will totally baffle fans of the series. With its gloomy postindustrial setting, moderately complex platforming bits, and surprisingly different battle system, WA4 bears little resemblance to its charming, Wild West-themed predecessors. Once you get beyond that initial shock, though, you'll actually have a decent time.- Electronic Gaming Monthly
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- Critic Score
Frequent fliers of the Ace Combat series will feel like they've been on this flight before. [Dec 2007, p.122]- Electronic Gaming Monthly
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- Critic Score
It's not terribly deep, but like tearing around on your uncle's ATV, it's fun while it lasts. [Jan. 2007, p.63]- Electronic Gaming Monthly
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- Critic Score
I swear, for every 10 minutes of dungeons and monster-grabbing, I had to sit through 20 minutes of characters yammering at each other. Sure, I like the dialogue, but it was still too long to sit through. [Mar 2007, p.94]- Electronic Gaming Monthly
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- Critic Score
It’s just one of those incredibly intuitive pick-up-and-start-powersliding types of racing games. [Jan 2002, p.202]- Electronic Gaming Monthly
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I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]- Electronic Gaming Monthly
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- Critic Score
Crisis Zone has the most unique plot to date. [Dec 2004, p.170]- Electronic Gaming Monthly
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- Critic Score
A great multiplayer romp that will keep you and your friends glued to the set for months to come. [Dec 2002, p.236]- Electronic Gaming Monthly
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- Critic Score
A very good-looking, fun boxing title loaded with satisfying arcade action... The champ's still got it. [Dec 2002, p.258]- Electronic Gaming Monthly
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- Critic Score
It's sometimes difficult to track down the Sim you need in order to advance a quest, and the dialogue is maddeningly repetitive, but otherwise, Bustin' Out is engaging, original, and just plain fun. [Jan 2004, p.164]- Electronic Gaming Monthly
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- Critic Score
I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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- Critic Score
The first Phoenix Wright game was a little bit better, a little more fulfilling, but DS owners looking to tackle another caseload will get a kick out of this. [Feb. 2007, p.96]- Electronic Gaming Monthly
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- Critic Score
I'm all for authenticity, but holy smokes, that ball's hard to hit. [June 2002, p.118]- Electronic Gaming Monthly
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- Critic Score
The game's family-friendly, white-washed Teen rating siphons out a lot of the potentially gritty realism. [Dec 2002, p.236]- Electronic Gaming Monthly
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- Critic Score
I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
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- Critic Score
Enemy A.I. here might as well stand for "Artificial Idiocy." [May 2002, p.109]- Electronic Gaming Monthly
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- Critic Score
Once you’ve mastered the somewhat quirky camera zooms and the rules of the sport, EA’s Rugby becomes an enjoyable experience. [Sept 2001, p.145]- Electronic Gaming Monthly
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- Critic Score
There's entertainment to be had with Extinction, but expect a lot of hair-pulling to go along with it. [Sept 2003, p.116]- Electronic Gaming Monthly
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- Critic Score
Instincts' A.I. won't revolutionize the first-person-shooter genre, but the rest of the game is still pretty damn cool. [Nov 2005, p.150]- Electronic Gaming Monthly
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- Critic Score
An excellent compromise between old-school SNK fighters and faster-paced, more fantastic Capcom titles on the DC today. [Oct 2001, p.148]- Electronic Gaming Monthly
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With plenty of duets and no more story mode, this is the most party-friendly version yet. [Apr 2006, p.103]- Electronic Gaming Monthly
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It won't blow you away, but RPG fans who can see beyond the drab look and slow intro will find a rewarding epic. [Dec 2002, p.218]- Electronic Gaming Monthly
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- Critic Score
Despite the game's pacing, the graphics, cut-scenes, and second half of the story end up making Episode II a solid RPG - just not the epic sequel that the previous game deserves. [March 2005, p.122]- Electronic Gaming Monthly
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- Critic Score
Sure, the graphics, control and physics here are super-duper. It's just that the actual gameplay can get as repetitive as scrawling "I'm a stuntman!" a thousand times on a chalkboard. [August 2002, p.128]- Electronic Gaming Monthly
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- Critic Score
A cool team-play aspect makes up for the lackluster fighting. [May 2003, p.132]- Electronic Gaming Monthly