Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Seems like the PS2 version’s forgotten kid brother. Its graphics, plagued with texture warping and pop-ups, are bad even by PS1 standards. [Dec 2001, p.264]- Electronic Gaming Monthly
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- Critic Score
I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]- Electronic Gaming Monthly
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- Critic Score
I'm not sure which is harder: keeping Robert Downy Jr. away from a crack pipe or establishing a consistent offense in All-Star Baseball. [June 2002, p.118]- Electronic Gaming Monthly
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- Critic Score
I swear, you could probably nail players in the groin nine times out of 10 with these controls if you practiced enough. [Feb 2002, p.164]- Electronic Gaming Monthly
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- Critic Score
It's definitely not one for the squeamish. [Jan. 2007, p.64]- Electronic Gaming Monthly
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- Critic Score
I give developer Treyarch credit for its ambitious GTA-style playground game design, but the errands Spider-Man sends you on are repetitive and dull. Combat is part of the problem; you can buy all sorts of fancy moves and combos, but why bother when button-mashing works just as well? [Sept 2004, p.98]- Electronic Gaming Monthly
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- Critic Score
Samurai's unique but ultimately clunky combat system avoids repititious button-mashing with parry-and-dodge techniques that keep you on your toes. [August 2002, p.130]- Electronic Gaming Monthly
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- Critic Score
The lack of a season mode or player development helps make this the perfect Friday night pick-up before (or after) hitting the town. [Oct 2005, p.118]- Electronic Gaming Monthly
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- Critic Score
Eminently playable, and more importantly, replayable. All the hacking and slashing should get old after a while, but the infamous "quest for stuff" kept me going for the long haul. [Oct 2003, p.168]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
This GameDay beater is so challenging and fun that you shouldn’t feel shame for sticking to PS1 Madden for another year. [Oct 2001, p.156]- Electronic Gaming Monthly
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- Critic Score
Yes, the storyline holds the power of cheese, but it did keep me wondering what would happen next. [Jan 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
It's not a mind-blowing epic, but Folklore's style alone is worth experiencing. [Dec 2007, p.110]- Electronic Gaming Monthly
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- Critic Score
Overlord has a neat idea, but it really needs more direction. Or should I say directions? [Aug 2007, p.77]- Electronic Gaming Monthly
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- Critic Score
You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]- Electronic Gaming Monthly
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- Critic Score
A pretty basic vehicular shooter...However, the sheer brilliance of the different multiplayer matches makes it worth the price of admission. [Dec 2002, p.242]- Electronic Gaming Monthly
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- Critic Score
Almost a tee-to-shining-tee rip-off of Sony's "Hot Shots Golf" series, complete with jabbering caddies and "wacky" unlockable golfers. [Feb 2003, p.144]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]- Electronic Gaming Monthly
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- Critic Score
A good game that would've been great if it ran as fast as the PS2 version. [Nov 2002, p.300]- Electronic Gaming Monthly
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- Critic Score
Once you catch on, using the stick feels fluid and natural – thus more immersive. [Apr 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
Clearing each squad of dim-witted goons is rarely an intellectual challenge but always entertaining as an ultraviolent display of beauty and precision -- it's like a John Woo movie without the doves and opera music. [Feb 2003, p.135]- Electronic Gaming Monthly
- Read full review
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- Critic Score
What saves CBJ from mediocrity is the fact that you can customize the bejeezus out of your vehicle, adding an extra layer of depth to an otherwise not-so-deep game. [Sept 2002, p.162]- Electronic Gaming Monthly
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- Critic Score
While I love Whiplash's over-the-top concept and humor, its gameplay and graphics languish in a sea of averageness. [Jan 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
Aside form a handy save-game feature, though, it doesn't feel like much has changed here from the last game - at least not in terms of gameplay. [July 2002, p.126]- Electronic Gaming Monthly
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- Critic Score
It remains worth it for all of the reasons that made the original Tactics so engrossing: Switching between different jobs, mastering new abilities from your gear, and recruiting and building your clan all remain as appealing as ever. [July 2008, p.82]- Electronic Gaming Monthly
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- Critic Score
This game simply represents the show faithfully, and it’s fun to play. [Jan 2002, p.232]- Electronic Gaming Monthly
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- Critic Score
The sheer length of the Career mode will draw you in, and you can use the cars and levels that you unlock there in the Arcade and Multiplayer modes. [August 2002, p.136]- Electronic Gaming Monthly
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Doesn't hold up in the areas that count the most: Its combat is mindlessly repetitive, its puzzles aren't very inventive, and there are often long, boring stretches between the action. [May 2003, p.126]- Electronic Gaming Monthly
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- Critic Score
As a gritty, militaristic first-person shooter, Delta Force features detailed environments (by PS1 standards) and plenty of cool effects to drive home the point that you're an elite shooter loaded with nifty gadgets. [Sept 2002, p.162]- Electronic Gaming Monthly