Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    I like how it's pretty easy to complete any of the levels, but achieving a gold star on each and collecting all the various coins and cards require strategy that's just challenging enough to stimulate the noggin here and there. [Nov. 2006, p.139]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Aesthetics aside, this is no ordinary marble game: it's deeper, tougher, and generally pretty great. [Nov 2007, p.102]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 72 Critic Score
    It's not perfect--the difficulty spikes randomly throughout and spamming units produces easy victories--but it's a step up from "Heroes of Mana". [Holiday 2007, p.87]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    It's a bizarre mishmash of clashing styles, concepts and gameplay that, despite being all over the map, is still a must-play title. [Nov 2002, p.72]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 80 Metascore
    • 72 Critic Score
    I've never seen a game with such intolerable loading times. [Oct 2003, p.142]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 72 Critic Score
    Tremendously deep warrior-customization options and rich strategy elements make Gladius absolutely worthwhile and fun, but prepare to invest serious time. [Dec 2003, p.185]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    Improvements over last year's (extremely late) version of Blitz are minimal. [Nov 2002, p.298]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 72 Critic Score
    It's hard to top pummeling an opponent with a building you just ripped from its foundation. [Dec 2002, p.234]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    It's compelling enough to keep you retrying the more frustrating match types, plus put up with the stealth missions. Sure beats watching the History Channel. [March 2005, p.119]
    • 79 Metascore
    • 72 Critic Score
    It's hard not to look at all those features on the current-gen version - monster playbooks, Campus Legend mode, trick plays, special-teams tweaks - and wonder why a football game coming one generation after "Madden" on 360 doesn't have what you'll find on the PS2 or Xbox. [Aug 2006, p.84]
    • Electronic Gaming Monthly
    • 62 Metascore
    • 72 Critic Score
    For one thing, storing and retrieving items is too much of a hassle. And second, whoever came up with the idea or permanently losing your valuables every time you die(which makes going back to finish the job much tougher)should have their head examined. [Nov. 2006, p.138]
    • 61 Metascore
    • 71 Critic Score
    By combining the original's gadgets and controls with "Mario Party"-esque minigames, Escape fails to be more than the sum of its parts. [Holiday 2004, p.108]
    • 73 Metascore
    • 71 Critic Score
    Quotation forthcoming. [July 2005]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    It's old-fashioned, unpretentious fun, but fun that might be better suited to something that wasn't full price. [Dec 2002, p.218]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 70 Critic Score
    I’m happy to say that Namco’s fixed a lot of what made Tales 1 annoying while preserving its cooler aspects for their three-disc sequel. [Oct 2001, p.154]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Yeah, it controls fine and looks <i>fantastic</i>, but it suffers the same "been there, done that" feeling as other PS2-to-PSP ports, in this case with the added handicap of no online play. [Jun 2006, p.118]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 70 Critic Score
    This game is so supremely easy for anyone to pick up and play that what initially seems one-dimensional and lame ends up leading to awesome multiplayer. [Nov 2003, p.196]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 70 Critic Score
    Still, like the original, it's highly enjoyable to exercise your noggin in quick spurts. [Sept 2007, p.98]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.
    • 68 Metascore
    • 70 Critic Score
    [Its] controls slightly edge out those of "Tricky," with easier-to-pull-off stunts and a useful grind button. [May 2002, p.112]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 70 Critic Score
    A competitive and addicting game that&#146;s full of variety, pep, and personality. [Oct 2001, p.150]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 70 Critic Score
    Long-term fun is doomed to extinction. Sure, you get a lot to do, but not many ways to do it. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 70 Critic Score
    Not essential, but worthwhile for anyone who hasn't played the original Evil in ages. [Apr 2006, p.104]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 70 Critic Score
    While "Live" is completely redesigned and "NBA 2K3" pushes the online envelope for the Xbox, Inside Drive has, uh..... downloadable shoes. [Jan 2003, p.210]
    • Electronic Gaming Monthly

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