Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
Changes to the in-ring gameplay itself are barely noticeable. It's good, but if you're not a hardcore fan, you'll tire of it quickly. [Jan 2003, p.182]- Electronic Gaming Monthly
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- Critic Score
Dual screens don't do much for the original game, but Pressure mode makes you constantly switch focus between screens, ratcheting up the intensity and confusion. [Jan 2005, p.141]- Electronic Gaming Monthly
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- Critic Score
Obviously Potter-ignorant muggles need not apply, but would-be wizards (or witches) looking for a lil' magic this year should give Secrets a try. [Dec 2002, p.228]- Electronic Gaming Monthly
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- Critic Score
If the game weren’t such a sadist – you’re gonna have to be tough and persistent to make it through this one – and if it weren’t so short (about half the length of an average RE), I’d say it’s a must-buy for any gamer. [Mar 2002, p.141]- Electronic Gaming Monthly
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- Critic Score
While the fantastic Worms formula stays intact here, it becomes infinitely more difficult to gauge distances, wind, and all that in 3D. For that reason alone, I can't recommend this one over its 2D predecessors. [Apr 2004, p.116]- Electronic Gaming Monthly
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- Critic Score
The backdrops are more diverse, the "God of War"-like quick-time events add some much-needed flavor to boss encounters, and item maintenance is now kept to a minimum. [Jan. 2007, p.102]- Electronic Gaming Monthly
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- Critic Score
Online is almost dauntingly packed with options, and the roll move is still kind of broken, but it's hard to argue with the price. [Holiday 2007, p.88]- Electronic Gaming Monthly
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- Critic Score
I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
While the game remains highly conventional, the developers clearly understand what makes games like this interesting and have executed on that knowledge surprisingly well.- Electronic Gaming Monthly
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- Critic Score
Although MMZ2 fails to deliver anything substantially new (sorry, Phil, powering up a blaster isn't exactly innovation), at least it serves up a solid action romp. [Nov 2003, p.201]- Electronic Gaming Monthly
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- Critic Score
No slowdown, now flicker, no nothing. Most importantly, it's still among the best 2D action games ever created. [July 2004, p.102]- Electronic Gaming Monthly
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- Critic Score
Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]- Electronic Gaming Monthly
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- Critic Score
Command and Conquer 3: Tiberium Wars does all that rather well, and even streamlines the fine BFME2 controls, letting you construct units and buildings without having to scroll back to click on the proper source structure. [June 2007, p.86]- Electronic Gaming Monthly
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- Critic Score
Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]- Electronic Gaming Monthly
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- Critic Score
It has a truly epic feel, buoyed by fantastic graphics and a rousing, orchestral soundtrack. Star Fox Assault succeeds where most games fail: It's simply exhilarating to play, despite its flaws. [March 2005, p.132]- Electronic Gaming Monthly
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- Critic Score
I liked it. In fact, after the rather bland first level, I couldn't put it down. There's just so much to do. [Dec 2002, p.202]- Electronic Gaming Monthly
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- Critic Score
You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
A no-holds-barred shoot-a-thon that'll give its audience exactly what it wants - even more punishing robot chaos. [Dec 2004, p.164]- Electronic Gaming Monthly
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- Critic Score
Getting the Mummy burnt, shocked, and sliced makes for both fun and funny gameplay. Watching Sphinx do double-jumps and sword strokes, on the other hand, fills me with "eh." [Dec 2003, p.204]- Electronic Gaming Monthly
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- Critic Score
I find the core game to be a lot of thumb-flattening fun--it's just no "Top Spin 2." [Apr 2007, p.84]- Electronic Gaming Monthly
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- Critic Score
Hot Shots may be outlandish by design, but the golf proves true. Off the tee, out of the sand, the chipping, the putting...it's all pretty realistic, and ultimately that's what will keep you playing. [Oct 2004, p.108]- Electronic Gaming Monthly
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- Critic Score
"Final Fantasy" is an impenetrable mess with a bare-bones bore of a battle system that's all about mindless levelling-up. But "Final Fantasy II" is a real treat: The story, system, and pacing all hold up marvelously. [Apr 2003, p.134]- Electronic Gaming Monthly
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- Critic Score
When the most exciting thing you can buy (aside from slicker clubs) is a new pair of slacks, you know you're playing no-frills golf. [Mar 2006, p.112]- Electronic Gaming Monthly
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- Critic Score
Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
Ys noticeably lacks ambition, but it totally nails the classic feel it's going for. [March 2005, p.126]- Electronic Gaming Monthly
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- Critic Score
While the fantastic Worms formula stays intact here, it becomes infinitely more difficult to gauge distances, wind, and all that in 3D. For that reason alone, I can't recommend this one over its 2D predecessors. [Apr 2004, p.116]- Electronic Gaming Monthly
- Read full review
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- Critic Score
It satisfies your need to do stuff - fun tasks like picking up passengers, tailing mob bosses, and running jalopies off the road - as well as your need for speed. [Aug 2003, p.119]- Electronic Gaming Monthly