Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 75 Critic Score
    A better-playing, all-around more realistic game than 2002 with a level of control that puts all past EA NHL games to shame. [Dec 2002, p.212]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    For what it is, it's an enjoyable game. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    I wish I had room to mention all of the game's cool nuances; suffice it to say, compared to last year's edition, Superfly is a more well-rounded title. [August 2002, p.126]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Still, the core single-player experience is as addictive and elegant as ever. [Dec. 2006, p.158]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    Despite the hour-long cinemas, it has more gameplay than most RPGs thanks to its deep battle system, tons of customizable stats, detailed minigames, and absorbing side quests. [Mar 2003, p.128]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    Unfortunately, the game takes way too long to come together. The result is slightly reminiscent of "Fable" and "Suikoden"--and too disjointed.
    • 74 Metascore
    • 75 Critic Score
    Fans of the series won't be disappointed, unless they're expecting online play - it isn't in it. [Oct 2002, p.179]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]
    • 78 Metascore
    • 75 Critic Score
    If you’ve never played a Tony Hawk game, 2X is a tremendous value. [Dec 2001, p.252]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 75 Critic Score
    Sure, the game isn't a masterpiece, but until the PS3 raises its role-playing anchor, it'll at least help keep the PS2 afloat. [Feb. 2007, p.94]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    Like a Gran Turismo for horse-racing games…Only the dedicated need apply. [Sept 2001, p.145]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 75 Critic Score
    Once you get the hang of getting your troops in position to pull off huge combos, the game becomes surprisingly fun and addictive. [Nov 2003, p.176]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 75 Critic Score
    Xenosaga's long, strange trip comes to an early yet oddly satisfying end with this climactic finale. [Oct. 2006, p.112]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    Still, despite the tedious travel periods, Far Cry 2 features some truly gorgeous environments, (mostly) satisfying combat, and a lengthy, entertaining campaign. [Dec 2008, p.66]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 75 Critic Score
    If you can get past the deja vu, you'll most likely have a great time with BN3. Let's just hope the next one offers something new. [June 2003, p.133]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 75 Critic Score
    Despite recycled levels, repetitive enemies, chaotic combat, and unbalanced characters, just controlling four X-Men and using their powers is usually enough to make up for Legends' flaws. [Holiday 2004, p.100]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 75 Critic Score
    The puzzles could be more elaborate to match up with the solid combat, sure, but compared to the handheld competition, Size Matters measures up quite nicely. [Apr 2007, p.92]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 75 Critic Score
    It's incredible how accurately this game captures the look of the movies and the spirit of the books. [Dec 2002, p.204]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 75 Critic Score
    But, for as fresh as it seems, it also feels horrendously outdated in terms of story and characters. [Dec. 2006, p.128]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 75 Critic Score
    It also introduces a cerebral angle to a genre that's left little to the imagination and makes it all the more unnerving as the hell on the other side of the hole in your wall closes in. [Oct 2004, p.96]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 73 Critic Score
    I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 73 Critic Score
    Aside from the high-shine gloss, though, a few extra pursuers in the cop chases are about all that differentiates this version from the current-gen game. My main beefs--the repetitive race events and not-very-challenging cop chases (especially earlier in the game)--are still here.
    • 70 Metascore
    • 73 Critic Score
    If you've played one sci-fi shooter, you've played 'em all. Nothing echoes this sentiment quite like Pariah, a story-driven shooter that never really comes together as a satisfying package. [June 2005, p.104]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 73 Critic Score
    I find the core game to be a lot of thumb-flattening fun--it's just no "Top Spin 2." [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 73 Critic Score
    What's great about Wright is that, unlike most other games, it really gets you thinking critically, and not just within the rules of the game. [Nov 2005, p.160]
    • 83 Metascore
    • 73 Critic Score
    3D fighters didn't feature amputations before this inspired samu-riot. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 73 Critic Score
    This game is hellaciously hard. So much so that I can't even think of the words to describe how difficult Shinobi becomes halfway through. [Dec 2002, p.220]
    • 85 Metascore
    • 73 Critic Score
    Daxter isn't the best platformer you'll ever play, but on a system where the genre is so often done poorly, it manages to stand out. Definitely worth a play, whether you're a fan of the series or not.
    • 69 Metascore
    • 73 Critic Score
    Marble mania ought to be the final test for any aspiring surgeon due to its requirement for a steady hand and a high level of patience. [Apr 2007, p.79]
    • Electronic Gaming Monthly

Top Trailers