Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Admittedly, I would rather go through a season of the deep-pitching "MVP Baseball" or option-heavy "ESPN" over this, but if you don't ahve someone to play alongside you, SlugFest ain't a bad consolation. [Aug 2004, p.100]- Electronic Gaming Monthly
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- Critic Score
As you'd expect, another year of learning the ins and outs of the 360 has translated into the developers producing a more polished brand of football. [Oct. 2006, p.107]- Electronic Gaming Monthly
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- Critic Score
Give this one a try to experience something truly different, though be warned, it's a seriously hardcore game. [May 2005, p.90]- Electronic Gaming Monthly
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- Critic Score
When it comes to creating an accurate table tennis simulation, Rockstar aced it. [July 2006, p.89]- Electronic Gaming Monthly
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No other game so seamlessly melds punch-n-munch gameplay with the stat management and grand scale of real-time strategy. [May 2003, p.116]- Electronic Gaming Monthly
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Newcomers should stay away ("I can't duck? or shoot up?!"), but for those of us who grew up with Capcom's blue bomber, 30 bucks for this high-quality collection of old-school favorties is a steal. [Aug 2004, p.101]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Yakuza delivers a superbly paced, mature, and well-acted narrative in the spirit of classic Japanese gangster flicks. [Oct. 2006, p.112]- Electronic Gaming Monthly
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- Critic Score
An addictive and charming game. It could have used a lot more modes and maps, but I enjoyed its simplicity, fast-paced action and great controls. [Dec 2001, p.250]- Electronic Gaming Monthly
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- Critic Score
Thankfully, the control works well and makes for adequately thrilling online multiplayer...well, as thrilling as a four-player king of the hill match can be. [May 2006, p.109]- Electronic Gaming Monthly
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- Critic Score
I almost died laughing during a round of battle sync mode, in which two people dance simultaneously doing coordinated moves. [May 2004, p.90]- Electronic Gaming Monthly
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- Critic Score
Even with these ill-advised changes, it's still one helluva game: Creative, unpredictable levels keep you on your toes, killer bosses pepper the levels, and impossibly good graphics erupt from your aging GBA.- Electronic Gaming Monthly
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- Critic Score
Two-player is so much fun it makes MAX2 a worthwhile investment for anyone looking for a shallow but thrilling party diversion. And Workout mode is a blast if you're at all concerned with weight loss. [Nov 2003, p.185]- Electronic Gaming Monthly
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- Critic Score
It all feels so, well, irrelevant--pushing around a bunch of tiny characters and dealing with their assorted toys provides loads of intellectual satisfaction, but I found it hard to make a real connection.- Electronic Gaming Monthly
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- Critic Score
While the story line has fewer twists than a breadstick, the game is addictive because the balanced fighting engine keeps every battle interesting. [Apr 2003, p.114]- Electronic Gaming Monthly
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Do you have the patience to work through the frequent shot frustration? If so, you'll enjoy the almost ridiculous amount of content shoehorned in here. [Oct 2007, p.91]- Electronic Gaming Monthly
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For wannabe thugs in upper-middle-class houses countrywide, Saints Row will seem like a sleek glock from the gods. [Oct. 2006, p.104]- Electronic Gaming Monthly
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Kinda like last year's "Metal Arms," this over-the-shoulder robo-shooter totally ambushed me with how unexpectedly awesome it is. [June 2004, p.103]- Electronic Gaming Monthly
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I won't be playing this one for hours on end, but it's easily the best classics compilation ever put together. [Oct 2005, p.121]- Electronic Gaming Monthly
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Honestly, I don't think I've ever had as much fun with RPG battles before. [Apr 2003, p.112]- Electronic Gaming Monthly
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It’s the best action-oriented war game on the planet, flaws and all. [Jan 2002, p.208]- Electronic Gaming Monthly
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Were it not for the sometimes-unclear objectives (coupled with a tough-to-follow map); puzzles that almost always involve throwing an enemy into a wall, spikes, and the like; and some minor annoyances, this one would be award worthy.- Electronic Gaming Monthly
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- Critic Score
Do you have the patience to work through the frequent shot frustration? If so, you'll enjoy the almost ridiculous amount of content shoehorned in here. [Oct 2007, p.91]- Electronic Gaming Monthly
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If you can stay on your bike long enough to appreciate it, MGP2’s excellent weather effects and pervasive sense of speed will immerse you in its cutthroat reality. [Mar 2002, p.138]- Electronic Gaming Monthly
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But it can't match San Andreas' scope, and as good as the game is, I found myself treading between boredom and frustration more than I'd like.- Electronic Gaming Monthly
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- Critic Score
It's fast, fun, and most importantly, free. [Oct 2002, p.192]- Electronic Gaming Monthly
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While tolerable at the time, should've been titled "Metal Gear Weak." Try again, sorry. [Jan 2004, p.189]- Electronic Gaming Monthly
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It's just an overall final layer of polish that keeps March Madness from the National Championship. [Jan 2003, p.176]- Electronic Gaming Monthly
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Despite the addition of execution moves and a recharging life guage, the series' renowned(and reviled) difficulty is left mostly unchanged. [Aug 2008, p.80]- Electronic Gaming Monthly
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Does a pretty good job of walking the line between reheated leftovers and fresh meat. [Dec 2005, p.178]- Electronic Gaming Monthly