Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 79 Metascore
    • 80 Critic Score
    The game's approach to controlling a giant, transforming robot is probably the freshest ever conceived. [Dec 2002, p.80]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    This year's MX is certainly the most professional motocross game I've played - the physics are flawless and every race has nail-biter potential, even if you're dead last heading into the final lap. [Apr 2004, p.118]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 80 Critic Score
    With gorgeous visuals, a lush and sometimes haunting soundtrack, and the ability to download new powers, Dust is a brilliant counterpoint to the shooter-heavy Xbox Live lineup. [March 2005, p.129]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    This year's MX is certainly the most professional motocross game I've played - the physics are flawless and every race has nail-biter potential, even if you're dead last heading into the final lap. [Apr 2004, p.118]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 80 Critic Score
    Cool characters and inventive locales also make a difference. [Nov 2002, p.283]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 80 Critic Score
    It does an incredible job of re-creating the show's fast-paced mech combat by combining slick animation and spot-on controls. [Nov 2002, p.302]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    The revamped control is an interesting step forward; now all that's missing is a thick layer of polish. [Oct. 2006, p.106]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Almost all the games here are interesting, challenging, and enjoyable. [Sept 2005, p.110]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Look past the low-brow trappings, and you'll find a kick-ass competition that's easy playing for parties yet complex enough to warrant practice. [Sept 2003, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    Thanks to the awesomely balanced difficulty curve, I haven't had this much fun dungeon-crawling since "Diablo II." [Apr 2008, p.82]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 78 Critic Score
    It's a fun, beautiful, and intense alien-zombie game wrapped around a mediocre sci-fi horror center. [Dec 2008, p.70]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 78 Critic Score
    What an awesome surprise - DD wasn't even on my radar, but it deftly mixes "Road Rash's" two-wheeled combat with "SSX's" long and crazy downhill drops to create one hell of a rush. [Aug 2003, p.121]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    Developer WayForward has delivered what Konami of Japan was largely too afraid to give us: a straight-up, balls-to-the-wall, classic-feeling Contra. [Holiday 2007, p.86]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 78 Critic Score
    Many a "Sonic" fan will get a lot out of this. I just wanna see Sonic Team break some ground. Maybe next time. [Oct 2003, p.160]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 78 Critic Score
    Sonic and pals have never looked better in 2D. Still, I could've done without Knuckles and Amy. [Mar 2002, p.146]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    You'll find way more pimp than punk here. [Apr 2008, p.72]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    The mesmerizing visual details--grass stains on uniforms, a mega variety of tackle animations, awesome stadium re-creations--more than live up to the hype, but the actual gameplay is why I'm planning to upgrade my hardware.
    • 89 Metascore
    • 78 Critic Score
    If you're not a hardcore fan of the genre, GX will fast make you furious. The game's punishing difficulty will push many gamers past single-digit exclamations and into an extended rant of DEFCON 1-level profanity... But a lot of you are looking for an ultradifficult racing challenge. Here it is. [Oct 2003, p.158]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 78 Critic Score
    With the fog finally pushed back to a manageable horizon and smooth gameplay, this is the version to get. [May 2005, p.134]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 78 Critic Score
    The remake sports improved visuals, some new battles, and a top-notch updated localization, but sadly, the battle animations are terrible. Otherwise, though, my complaints are few. [July 2004, p.107]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 78 Critic Score
    The difficulty will undoubtedly polarize, but as something unique, Skate is more than welcome. [Nov 2007, p.108]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 78 Critic Score
    Almost a wrestling fan's dream come true. But there's one thing that's keeping it from achieving greatness: the incredibly dull Create-A-Superstar mode. [August 2002, p.137]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 78 Critic Score
    Great bosses, plenty of maneuvers, maybe a little short, but packed with quality fun. [Holiday 2004, p.100]
    • 71 Metascore
    • 78 Critic Score
    The package feels a bit light (only six levels and two very similar modes)—a bit more like an arcade game than a console game. Still, it's an authentically new experience in a sea of holiday sequels.
    • 84 Metascore
    • 78 Critic Score
    Dicing up the undead with your oversized Ginsu knife is a helluva lot of fun (if you can live with the occasionally annoying camera angles). [Oct 2002, p.188]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 78 Critic Score
    Nowadays, the game’s blocky, out-of-proportion players are showing their age. [Dec 2001, p.260]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 78 Critic Score
    You really have to concentrate on becoming a multitasking fiend - it may look simple, but there's a lot of strategy. [Apr 2005, p.135]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 78 Critic Score
    While the A.I. could use some improvement (one guard spots you, and they all suddenly know where you are), it's the save system that totally knocks a point off for me. [June 2006, p.112]
    • Electronic Gaming Monthly

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