Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
Atlus separates the men from the quivering, weeping boys with one of the funniest, deepest, and downright dastardly RPG's you'll ever play. [Oct 2003, p.150]- Electronic Gaming Monthly
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- Critic Score
Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]- Electronic Gaming Monthly
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- Critic Score
The game is a whole lotta fun. The pacing's a bit off--the story missions seem to take forever on the first few mountains, then you scream through the last three.- Electronic Gaming Monthly
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- Critic Score
Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]- Electronic Gaming Monthly
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- Critic Score
Daunting as the setup might be, give Chronicles a chance and you'll likely get hooked. It's a simple, beautiful, and rewarding experience. [Mar 2004, p.124]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
If you're able to accept the unorthodox control scheme, the mediocre single-player game (at least it has one), a troublesome camera, and the lack of an effective lock-on mechanism, then you're tough enough to reap Monster Hunter's unique benefits. [Dec 2004, p.162]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
WSB2K3's lifelike player models, fluid animations, and countless customization options help it stand out among this year's crop of baseball games. [Apr 2003, p.132]- Electronic Gaming Monthly
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- Critic Score
It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]- Electronic Gaming Monthly
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- Critic Score
I love good golf games, and this is one of the better ones I've seen of late. [Oct 2001, p.158]- Electronic Gaming Monthly
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- Critic Score
Midway did an excellent job of retaining the old Blitz flair and trademark never-say-die-gameplay while introducing more players, tons of killer animation, and funnier commentary. [May 2002, p.108]- Electronic Gaming Monthly
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One of the prettiest, most involving RPGs to hit the GBA. [Dec 2002, p.272]- Electronic Gaming Monthly
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- Critic Score
Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]- Electronic Gaming Monthly
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Nearly every aspect of the game impresses, except for the airborne Quidditch matches. [Dec 2002, p.272]- Electronic Gaming Monthly
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Easy to get into, intensely fun, and horribly addictive - the best racer on the Cube by a long shot. [June 2003, p.80]- Electronic Gaming Monthly
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Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]- Electronic Gaming Monthly
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Mystical Ninja had a nation of young adults spiking and dying their hair. Or not. [Jan 2004, p.189]- Electronic Gaming Monthly
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- Critic Score
Combined with razor-sharp controls, this is one of the fastest, most responsive fighting games I’ve ever played. [Jan 2002, p.232]- Electronic Gaming Monthly
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Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]- Electronic Gaming Monthly
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- Critic Score
Make weird customizable beasts, then let them kill each other. [Jan 2004, p.188]- Electronic Gaming Monthly
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You know a soccer title is doing it right when a match can end in a scoreless tie and you've had as much fun as when you've lit up the scoreboard. And this is in large part due to WE9's A.I., which plays such a smart brand of footy that it continually keeps you on your toes.- Electronic Gaming Monthly
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- Critic Score
Rocket Slime is that rarest of breeds: a kid's game that completely rocks. [Oct. 2006, p.118]- Electronic Gaming Monthly
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- Critic Score
2K5's fielding - which was well balanced last year - has become too slick. It still feels great and moves fast, but unless you adjust some of the gameplay sliders, expect plenty of web gems - to many to be realistic. [April 2005, p.113]- Electronic Gaming Monthly
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Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]- Electronic Gaming Monthly
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Like many, I was pretty bitter at the loss of the originally planned single-player mode, but what Warhawk ultimately evolved into is a fantastic, accessible take on "Battlefield". [Oct 2007, p.94]- Electronic Gaming Monthly
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Might not be the deepest racing experience you'll ever have, but it's very satisfying. [August 2002, p.130]- Electronic Gaming Monthly
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EOJ's longevity will depend largely on the planned release of new cards (building your own deck is crucial to the fun), but this is a solid start to a potential phenomenon. [Dec 2007, p.110]- Electronic Gaming Monthly
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The game’s graphics seem tighter and less warpy than before, all making this a superior game to its predecessor. [Aug 2001, p.112]- Electronic Gaming Monthly
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An attractive, engrossing, complex adventure that easily ranks alongside heavyweights like "Golden Sun" and "Lunar Legend." [Mar 2003, p.134]- Electronic Gaming Monthly