Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 84 Metascore
    • 80 Critic Score
    Atlus separates the men from the quivering, weeping boys with one of the funniest, deepest, and downright dastardly RPG's you'll ever play. [Oct 2003, p.150]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Even though it's easier than before to bail yourself out with Plan B and a submachine gun if you do get caught, the subtler assassinations are usually worth the trying and dying. [June 2004, p.90]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 80 Critic Score
    The game is a whole lotta fun. The pacing's a bit off--the story missions seem to take forever on the first few mountains, then you scream through the last three.
    • 80 Metascore
    • 80 Critic Score
    Keeping the "set" locations small allows for some impressive and immersive detail--throw in quality script and voice acting, and the whole experience is compelling enough (and very well paced) to transcend its brief playtime. [Aug 2007, p.74]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 80 Critic Score
    Daunting as the setup might be, give Chronicles a chance and you'll likely get hooked. It's a simple, beautiful, and rewarding experience. [Mar 2004, p.124]
    • 72 Metascore
    • 80 Critic Score
    A nifty, if linear, action-RPG. [August 2002, p.136]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 80 Critic Score
    If you're able to accept the unorthodox control scheme, the mediocre single-player game (at least it has one), a troublesome camera, and the lack of an effective lock-on mechanism, then you're tough enough to reap Monster Hunter's unique benefits. [Dec 2004, p.162]
    • 74 Metascore
    • 80 Critic Score
    Fast, pretty, and controls almost perfectly. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 80 Critic Score
    WSB2K3's lifelike player models, fluid animations, and countless customization options help it stand out among this year's crop of baseball games. [Apr 2003, p.132]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 80 Critic Score
    It's still quite a good game--I just wonder why it feels like a step back from the previous trology. [Jan 2009, p.69]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 80 Critic Score
    I love good golf games, and this is one of the better ones I've seen of late. [Oct 2001, p.158]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Midway did an excellent job of retaining the old Blitz flair and trademark never-say-die-gameplay while introducing more players, tons of killer animation, and funnier commentary. [May 2002, p.108]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 80 Critic Score
    One of the prettiest, most involving RPGs to hit the GBA. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Even though gameplay is pretty much the opposite of innovation (with the exception of the multiple characters, and more chances to drive a tank compared to the PC version), the presentation is second to none. [Jan 2005, p.124]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Nearly every aspect of the game impresses, except for the airborne Quidditch matches. [Dec 2002, p.272]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 80 Critic Score
    Easy to get into, intensely fun, and horribly addictive - the best racer on the Cube by a long shot. [June 2003, p.80]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 80 Critic Score
    Eliminating enemy forces and hoisting our country's colors high above Manhattan rooftops never feels repetitive... Sadly, Freedom Fighters is over too quickly, it's easily completed during a weekend sitting. [Oct 2003, p.131]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 80 Critic Score
    Mystical Ninja had a nation of young adults spiking and dying their hair. Or not. [Jan 2004, p.189]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 80 Critic Score
    Combined with razor-sharp controls, this is one of the fastest, most responsive fighting games I’ve ever played. [Jan 2002, p.232]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 80 Critic Score
    Make weird customizable beasts, then let them kill each other. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 80 Critic Score
    You know a soccer title is doing it right when a match can end in a scoreless tie and you've had as much fun as when you've lit up the scoreboard. And this is in large part due to WE9's A.I., which plays such a smart brand of footy that it continually keeps you on your toes.
    • 83 Metascore
    • 80 Critic Score
    Rocket Slime is that rarest of breeds: a kid's game that completely rocks. [Oct. 2006, p.118]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    2K5's fielding - which was well balanced last year - has become too slick. It still feels great and moves fast, but unless you adjust some of the gameplay sliders, expect plenty of web gems - to many to be realistic. [April 2005, p.113]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 80 Critic Score
    Pulse's career mode is perhaps its biggest achievement, with a progression system set up in grids that unlock as you go. [Mar 2008, p.84]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 80 Critic Score
    Like many, I was pretty bitter at the loss of the originally planned single-player mode, but what Warhawk ultimately evolved into is a fantastic, accessible take on "Battlefield". [Oct 2007, p.94]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 80 Critic Score
    Might not be the deepest racing experience you'll ever have, but it's very satisfying. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    EOJ's longevity will depend largely on the planned release of new cards (building your own deck is crucial to the fun), but this is a solid start to a potential phenomenon. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 80 Critic Score
    The game’s graphics seem tighter and less warpy than before, all making this a superior game to its predecessor. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    An attractive, engrossing, complex adventure that easily ranks alongside heavyweights like "Golden Sun" and "Lunar Legend." [Mar 2003, p.134]
    • Electronic Gaming Monthly

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