Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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- Critic Score
Playing solo does grow old, and a few of the minigames are more tedious than fun, but the solid gameplay will have you and some buds up till all hours of the morning to get in more more round. Good times. [Holiday 2004, p.140]- Electronic Gaming Monthly
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- Critic Score
For me, this is what I had hoped "MotorStorm" would have delivered. With the exception of online racing, Dirt delivers on much of what that game so sorely lacked. [Aug 2007, p.78- Electronic Gaming Monthly
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- Critic Score
For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.- Electronic Gaming Monthly
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- Critic Score
For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.- Electronic Gaming Monthly
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- Critic Score
A chaotic, testosterone-filled mess of car wrecks and bulet holes. I love it. [Mar 2006, p.96]- Electronic Gaming Monthly
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- Critic Score
This game gets no points for creativity whatsoever... That said, Murray is loads of fun and provides that twitchy instant gratification every well-implemented action-sports title should. [July 2003, p.108]- Electronic Gaming Monthly
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- Critic Score
It's the innovative use of the right analog stick that seals the deal. [Dec 2002, p.212]- Electronic Gaming Monthly
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- Critic Score
There hasn't been a more thrilling motocross game since Nintendo's "Excitebike 64." [August 2002, p.124]- Electronic Gaming Monthly
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- Critic Score
If you find "Halo 2's" multiplayer a little slow, try Unreal... A return to the whiplash speed of "Quake," UC2 is deathmatch at its most claustrophobic and relentless. [May 2005, p.137]- Electronic Gaming Monthly
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- Critic Score
With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]- Electronic Gaming Monthly
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- Critic Score
The game's gorgeous graphics will work your eyes just as hard as the battles work your thumb, too. [Aug 2004, p.110]- Electronic Gaming Monthly
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- Critic Score
The thrill of the chase rarely gets more intense than when you're yelling Pac-Man's whereabouts to your two ghostly partners.- Electronic Gaming Monthly
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- Critic Score
Pick up Resurrection and you'll discover how robust a PSP game can be--the great fighting just sweetens the package. [Sept. 2006, p.109]- Electronic Gaming Monthly
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- Critic Score
These new free-roaming, carjacking Haven City segments are both Jak II's triumph and biggest failing. They're a triumph because they add variety and give you some control over what you tackle next, yet they fail because they're punch-you-in-the-gut difficult. [Nov 2003, p.182]- Electronic Gaming Monthly
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- Critic Score
Xboxers luck out with the most polished Burnout yet, and a handful of thoughtful tweaks will inspire envy in PS2 and GC vets. [July 2003, p.121]- Electronic Gaming Monthly
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- Critic Score
This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]- Electronic Gaming Monthly
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- Critic Score
Outside of the somewhat annoying need to replay missions over and over in order to move on in the game, Spy Hunter is totally solid. [Nov 2001, p.210]- Electronic Gaming Monthly
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While the crème de la crème of RPGs (like "KOTOR1") deliver a gripping tale that sucks you in to its world even further, this narrative is a horribly slow burn, and worse, predictable. [Feb 2005, p.112]- Electronic Gaming Monthly
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- Critic Score
Grandia's semi-real-time battles are superb, offering just the right balance of strategy and visual flair, and the new aerial combos are a blast. The plot starts to suffer a bit on disc 2, and the quest is fairly linear, but the fun battles and quick pacing will keep you hooked.- Electronic Gaming Monthly
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- Critic Score
My biggest gripe is stil the size of the game - it's not tiny, but it's also not big enough to match the otherwise epic feel of Fable. The world might be as deep as an ocean, but it doesn't matter so much when it's only the size of a swimming pool. [Nov 2004, p.146]- Electronic Gaming Monthly
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- Critic Score
It's the great gameplay and intense, "Harlem Globetrotter" action that really keep NBA Street trucking. [May 2002, p.112]- Electronic Gaming Monthly
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FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]- Electronic Gaming Monthly
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- Critic Score
Simplicity is bliss, and these puzzles are satisfying, but Picross requires patience of both the mental and physical variety. [Sept 2007, p.98]- Electronic Gaming Monthly
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- Critic Score
It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]- Electronic Gaming Monthly
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- Critic Score
Handily bests the Crash games in every way. [Jan 2002, p.210]- Electronic Gaming Monthly
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What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
For years I've been saying that the only significant problem with the Tiger games is the putting interface. So what did they do this year? They made putting harder by removing caddy tips and employing the same analog swing interface as tee shots.- Electronic Gaming Monthly
- Read full review
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- Critic Score
The sequel packs the same simple visuals and strategy system, but I think the rewarding gameplay's even better this time around. [July 2003, p.122]- Electronic Gaming Monthly