Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The new modes help to streamline group play, and the radically diverse song selection rules. [Aug 2004, p.103]- Electronic Gaming Monthly
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- Critic Score
Even with wussy characters and settings all over the place, the story and gameplay in Kingdom Hearts rivals the "Final Fantasy" series. [Oct 2002, p.182]- Electronic Gaming Monthly
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Beauty abounds in this game; the bright visuals and hypnotic driving beats complement the gameplay perfectly. An awesome on-the-go treat for your eyes, ears, and mind. [May 2005, p.91]- Electronic Gaming Monthly
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- Critic Score
Offers the kind of over-the-top, seesaw multiplayer experience that keeps you reminiscing long after the game concludes, but also has a deep, fun single-player experience, thanks in part to the new minigames. [Feb 2005, p.98]- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Electronic Gaming Monthly
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- Critic Score
Essentially, if you like the way strategy games engage your faculty of forethought and resource management, then MGA2 will be (at least) a 30-hour trip into grid-based nirvana. [Apr 2006, p.106]- Electronic Gaming Monthly
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- Critic Score
Taking the checkered flag involves strategy, which the Grudge/Alliance feature exemplifies perfectly. Still, the controls are a bit too unforgiving for the casual racing fan. [Oct 2003, p.132]- Electronic Gaming Monthly
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- Critic Score
Devil May Cry 4 is easily the best DMC since the original--and it's loaded with massive replay value--but some puzzling design choices ensure that Capcom still has plenty of work to do. [Mar 2008, p.77]- Electronic Gaming Monthly
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- Critic Score
Thanks to some intelligent tweaks, you'll now find a much better balance between offense and defense. It's not as easy to blow by a defender on the perimeter, but when you do, the adjusted A.I. compensates and another defender picks you up.- Electronic Gaming Monthly
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You can call an RPG a lot of things - compelling, cinematic, thought-provoking - but rarely addictive. Dark Cloud 2 is completely, utterly addictive. [Mar 2003, p.111]- Electronic Gaming Monthly
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Even though Tricky isn’t completely fresh, it’s substantial enough to squash any challengers out there. [Jan 2002, p.222]- Electronic Gaming Monthly
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The “ain’t broke, don’t fix” approach is evident: The fundamental rhythms and patterns of the game haven’t changed, the structure of the career mode remains intact, and the set list is stocked with hits (as well as a few stinkers). [Dec 2007, p.102]- Electronic Gaming Monthly
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Take a self-guided tour of Little America - it's not every day you get to fly an autogyro. [Jan 2004, p.189]- Electronic Gaming Monthly
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The spirit of skateboarding in game form. Truly amazing. [Jan 2004, p.189]- Electronic Gaming Monthly
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Finally, a Japanese role-playing game for everyone who hates how talky and slow-moving the genre has become--Silmeria thrusts you into an action-packed quest laden with complex dungeons, tricky puzzles, and plenty of intense, strategic combat. [Sept. 2006, p.104]- Electronic Gaming Monthly
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For me, the big thing is feeling like I'm actually on the ice. ESPN's physics and skating put me there. "NHL 2005" is too stiff compared with the flow in 2K5. [Oct 2004, p.99]- Electronic Gaming Monthly
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For whatever reason, shooting down scores of TIEs never, ever gets old. [Jan 2004, p.189]- Electronic Gaming Monthly
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Gameplay is instinctive, chaotic, and breathtaking. Unfortunately, the entire thing is still very linear, a bit too segmented, and repetitive. [May 2003, p.124]- Electronic Gaming Monthly
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Otogi has incredible art direction, virtually flawless controls, and one of the most addictive (and rewarding) combat systems out there. Hack-n-slash in 3D has never been this good on Xbox. [Oct 2003, p.154]- Electronic Gaming Monthly
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I can't remember the last time I had this much fun with a racing game. [Dec 2002, p.202]- Electronic Gaming Monthly
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Immediately approachable by anyone, and no boxing sim has ever made the sport more accessible in all its bloody glory than this year's Fight Night.- Electronic Gaming Monthly
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The ability to steer every object, projectile, and hurled corpse with motion control adds an unprecedented layer of complexity and fun to an otherwise familiar fare. [Oct 2007, p.92]- Electronic Gaming Monthly
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One of the best licensed games of this generation and one of the best brawlers since the days of Billy and Jimmy Lee.- Electronic Gaming Monthly
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- Critic Score
ESPN's franchise mode is much improved, but I'm not entirely sold in its biggest addition, Weekly Prep, either. [Sept 2004, p.94]- Electronic Gaming Monthly
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Round 3 addresses the imbalances of the previous games for a more realistic but still gripping experience. [Apr 2006, p.88]- Electronic Gaming Monthly
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This game hangs with the best of them, and in a few areas, outskates even "Tony 3." [August 2002, p.123]- Electronic Gaming Monthly
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BO is literally one big blast after the other. Keep in mind, though, that the “Online” in BO is really what you make of it. [Dec 2001, p.260]- Electronic Gaming Monthly
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This Namco fighter lets you use weapons to kick your opponent's ass. [Jan 2004, p.189]- Electronic Gaming Monthly
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The game rewards players that communicate and work together, but even if you go lone wolf and cause trouble with land mines, you're going to have a good time. Just don't be surprised when you dishonorably discharge all those old offline war games in your library.- Electronic Gaming Monthly
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