Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
None of the different control options on the DS come close to providing the effortless precision the analog stick delivers. Also, outside of the occasionally entertaining Wario Ware—style micro minigames, Mario DS doesn't make good use of the hardware's unique features.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The difficulty won't have you curling up into the fetal position, rocking yourself to sleep, however -the game is engaging with all that strategy and, thankfully, plenty of save points.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]- Electronic Gaming Monthly
-
- Critic Score
A short but sweet platformer that, unlike Kirby, definitely does not suck. [Jan 2004, p.189]- Electronic Gaming Monthly
-
- Critic Score
What really launches Monkey Ball into the stratosphere is the multiplayer. [Oct 2002, p.194]- Electronic Gaming Monthly
-
- Critic Score
It’s hard not to love CT2, but it’s harder to like it as much as the original. [Aug 2001, p.111]- Electronic Gaming Monthly
-
- Critic Score
It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]- Electronic Gaming Monthly
-
- Critic Score
With rock-solid gameplay and plenty of creeps, Bloodshot finds its soul by making your heart race. [Apr 2008, p.74]- Electronic Gaming Monthly
-
- Critic Score
Aside from offering a deeper, feature-heavy dynasty mode (now complete with minor league squads), 2004 revolutionizes the art of videogame batting muich like 2003 did with pitching. [Apr 2004, p.117]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The game's overall length and number of hidden surprises is downright daunting, yet the story is so paper-thin, the series still lacks the impetus necessary to motivate casual racers through nearly 50 hours of gameplay. [Holiday 2004, p.96]- Electronic Gaming Monthly
-
- Critic Score
"Quite challenging" is quite right. Casual freeriders should stay off these slopes: If you're not serious about nailing those sick-scoring combos, you won't get very far in this game. [Dec 2003, p.222]- Electronic Gaming Monthly
-
- Critic Score
The gaping chasm between FIFA and "Winning Eleven" may now be a photo finish. [Dec 2004, p.156]- Electronic Gaming Monthly
-
- Critic Score
DM2 has got to be the fastest-moving sports game on the planet. [Nov 2001, p.206]- Electronic Gaming Monthly
-
- Critic Score
The gaping chasm between FIFA and "Winning Eleven" may now be a photo finish. [Dec 2004, p.156]- Electronic Gaming Monthly
-
- Critic Score
Champions reminds me of the classic action of "Gauntlet," only with infinitely more depth. Fantastic visuals, fun combat, complex and superbly designed dungeons, and even an engaging story line combine to keep players enraptured. [March 2004, p.116]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]- Electronic Gaming Monthly
-
- Critic Score
Still, even with the new levels, simpler event progression, and slightly upgraded graphics, this feels too much like my last SSX winter getaway. Next season, I want to go somewhere new and exciting.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
SH2’s unnerving mood is so immersive, almost deafening, that it overshadows some of the technical faults…This game will scare you. [Nov 2001, p.212]- Electronic Gaming Monthly
-
- Critic Score
Aside from offering a deeper, feature-heavy dynasty mode (now complete with minor league squads), 2004 revolutionizes the art of videogame batting muich like 2003 did with pitching. [Apr 2004, p.117]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
I love the new minigames because you don't need grace or rhythm; they're all about just moving your feet as fast as possible, without the frustration of trying to stay on beat. [Nov 2004, p.143]- Electronic Gaming Monthly
-
- Critic Score
Nearly as sharp and detailed as the characters in an anime movie, X2's fighters spring to life with fluid visuals that put "Street Fighter III"'s to shame. [Mar 2003, p.126]- Electronic Gaming Monthly
-
- Critic Score
As with the last Battlefront, I still feel like I'm controlling cheap plastic toys rather than real soldiers, tanks, or spaceships. Everything looks and feels so insubstantial, with no tangible weight or physics.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
As unique as it is captivating with great controls (outside of a small problem with bomb-carrying Pikmin) making it all possible. [Jan 2002, p.200]- Electronic Gaming Monthly
-
- Critic Score
With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]- Electronic Gaming Monthly
-
- Critic Score
More unique battlegrounds, different attack ranges and effects, a new mechanic or two - the Emblem formula would benefit from some added complexity. [July 2005, p.117]- Electronic Gaming Monthly
-
- Critic Score
A high level of rider and bike customization and goodly amount of attribute points to be earned mean you'll be playing this one for quite a while. [July 2003, p.106]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]- Electronic Gaming Monthly
-
- Critic Score
Every few minutes, I have to remind myself: Relax the death grip. Unclench the jaw. Wipeout is that intense. [June 2005, p.108]- Electronic Gaming Monthly
-
- Critic Score
What really lights my fire is the Career mode…Second on my list of great stuff is the sweet control. [Dec 2001, p.244]- Electronic Gaming Monthly