Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 74 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 82 Critic Score
    A basic hack-'n'-slash game, albeit a really good one. [Jan 2003, p.174]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 82 Critic Score
    Its top game speed, Lightning (yes, that's what they call it), keeps the action firing at an intense clip without sacrificing skater physics. In other words, it's slippery fast, but not in a cheesy, pretend way. [May 2002, p.114]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    I'm all about bringing the embarrassment, insanity, and fun of karaoke bars into living rooms across our nation - this is a game that anyone can pick up and instantly enjoy. [Dec 2003, p.216]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    Incredibly innovative, wickedly addictive gameplay is the compelling reason to pick this up. It's pure genius. [May 2003, p.126]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 82 Critic Score
    This is an RPG anyone can get behind, with depths to plumb that I simply don't have space to mention. Give it a shot. [Nov 2005, p.143]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    This may not be an innovative title, but it's an excellent example of developers really nailing a game's design and clearly shows what separates the experts from the amateurs.
    • 86 Metascore
    • 82 Critic Score
    The only disappointment here, besides the frustrating new co-op mode (trying to coordinate movement just adds another layer and slows the game down), is how little has changed. [Nov 2005, p.144]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • 76 Metascore
    • 82 Critic Score
    It's hard to complain when you're getting two classics (and "PSIII") at such a bargain price - just be prepared for a challenge. [Feb 2003, p.158]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    It's hard to hate a game that looks this pretty. [May 2005, p.130]
    • 79 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 82 Critic Score
    On the PS2, 2K2 is a faster, more arcade-like experience than it was on the DC. [Jan 2002, p.216]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 82 Critic Score
    Lives up to the name with its spot-on portrayal - from gameplay to atmosphere - of the intercollegiate hardwood. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 82 Critic Score
    What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 82 Critic Score
    UT3 may be a bit light on strategy, but it's heavy on fast, frantic mayhem. [Feb 2008, p.80]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 82 Critic Score
    Still, I love how The Bigs has the bells and whistles without the SlugFest-style BS like punch-throwing or loop-de-loop curves. [Aug 2007, p.76]
    • Electronic Gaming Monthly
    • 73 Metascore
    • 82 Critic Score
    It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 82 Critic Score
    Ex affords you a kind of gameplay latitude I haven't seen from any other action shooter. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 82 Critic Score
    By ironing out the wildly unfair difficulty spikes, cutting down on the dullsville between-mission backtracking, and offering kinder, more frequent mission midpoints, Jak 3 (unlike Jak II) succeeds at making you not want to snap it in half.
    • 81 Metascore
    • 82 Critic Score
    It’s like every aspect of 2D fighting history converging on a single screen, and it’s almost mind-boggling. [Dec 2001, p.236]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 82 Critic Score
    A strategy junkie's dream come true. [May 2002, p.115]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 82 Critic Score
    I defy you to find a blaster that gives you more hours of gameplay than this redux of the three-year old PC game. [Dec 2001, p.242]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 82 Critic Score
    My only complaint is the cliffhanger ending, a setup for this summer's sequel. DDS is a challenging ride with good gameplay and slick presentation. [May 2005, p.132]
    • 83 Metascore
    • 82 Critic Score
    With all of those unique traits, I wish there had been more ways to show off my little troopers. An "Animal Crossing"-style society and level of interaction would have been a perfect fit. [Oct 2005, p.124]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 82 Critic Score
    What clever things Future Perfect does within its trek-across-the-time-continuum framework... It works in the only way it can: with a whole lot of humor. [April 2005, p.115]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 82 Critic Score
    FIFA's Off-the-Ball control not only increases your offensive potency tenfold but also provides hardcore soccer studs with an added level of gameplay they've been beggin' for from the series. Plus, no other game of footie has such stellar graphics or electrifying stadium atmosphere. [Dec 2003, p.204]
    • 79 Metascore
    • 82 Critic Score
    Underwater flying, several sweet detachable gun bits, a traditional stage-long battleship enounter...Final is an R-Type fanatic's dream and the best thing to happen to side-scrolling shooters since "G-Darius" (PS1) [March 2004, p.119]
    • 84 Metascore
    • 82 Critic Score
    Far more satisfying than its predecessor. In fact, it's one of the most satisfying story-driven shooters you can play right now, as well as the latest success in the drive to make games as deep and engaging as movies. [Feb 2004, p.102]
    • Electronic Gaming Monthly

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