Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 88 Metascore
    • 83 Critic Score
    Delivers a long, satisfying experience with a good mix of platforming and exploration-style gameplay. [Dec 2002, p.214]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    It borrows from the best of Sony's series, but its own unique GT mode, aggressive A.I. and simplified upgrade system make SGT feel like a very different game. [Oct 2002, p.202]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 83 Critic Score
    The puzzles provide an awesome balance of manual dexterity and mental prowess, and the game's pacing is spot on. [Mar 2006, p.116]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    This is a thinking man's game; jump out and rush like Rambo and not even a pair of well-oiled pecs will save you.
    • 79 Metascore
    • 83 Critic Score
    The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]
    • Electronic Gaming Monthly
    • 70 Metascore
    • 83 Critic Score
    It's kind of a letdown that the only major difference in MP4 is the sharp GameCube visuals. [Jan 2003, p.187]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]
    • Electronic Gaming Monthly
    • 87 Metascore
    • 83 Critic Score
    Spend a day or two learning the controls; the experience is addictive and as smooth as the business end of your gloves. The only thing I missed was the lack of much truly new with this version-I'd kill for a sleazy, mobster-ridden promoter mode, for example.
    • 84 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    One of the best licensed games of this generation and one of the best brawlers since the days of Billy and Jimmy Lee.
    • 87 Metascore
    • 83 Critic Score
    An unapologetic, balls-out sim that requires a serious time investment from the player. [May 2002, p.114]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    Immediately approachable by anyone, and no boxing sim has ever made the sport more accessible in all its bloody glory than this year's Fight Night.
    • 85 Metascore
    • 83 Critic Score
    Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]
    • 80 Metascore
    • 83 Critic Score
    The strategy's here, as are some squint-inducing graphics; just be prepared for the long-term commitment. [Mar 2006, p.110]
    • 83 Metascore
    • 83 Critic Score
    It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    But Tactics is still engrossing, time-consuming fun. [Nov 2007, p.116]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 83 Critic Score
    The highly acclaimed sequel to Namco's arcade-style flight sim. [Jan 2004, p.188]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    This sequel feels like the original game on expert mode - and that's a good thing. [July 2008, p.81]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 83 Critic Score
    Aside from offering a deeper, feature-heavy dynasty mode (now complete with minor league squads), 2004 revolutionizes the art of videogame batting muich like 2003 did with pitching. [Apr 2004, p.117]
    • 80 Metascore
    • 83 Critic Score
    It's a truly beautiful game, too, spanning from the lush forest of Ewok-infested Endor the to the Tatooine desert (complete with hostile Tusken Raiders.) And it's just plain cool to see Darth Vader walking around kicking ass. [Nov 2004, p.124]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    I've never played a movie-based game that stays so true to its source material. [Feb 2003, p.147]
    • Electronic Gaming Monthly
    • 85 Metascore
    • 83 Critic Score
    Perfectly tuned to the 360 controller, it's killer racing action for newbie and veteran alike. [Dec 2007, p.123]
    • Electronic Gaming Monthly
    • 88 Metascore
    • 83 Critic Score
    The linear missions and non-interactive environments don't hold their own when compared to feature-rich PS2 shooters like "Red Faction" or "Deus Ex." But none of that matters, because in this game, presentation is everything. [July 2002, p.116]
    • Electronic Gaming Monthly
    • 89 Metascore
    • 83 Critic Score
    Nothing on the Legacy of Kain scale, but compared to the SNES carts it’s like a mosquito that won’t leave you alone. [Aug 2001, p.112]
    • Electronic Gaming Monthly
    • 90 Metascore
    • 83 Critic Score
    This is, without a doubt, the best first-person shooter you'll find on the PS2. [Dec 2002, p.224]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 83 Critic Score
    It's sad that two years after SOCOM II, the A.I. has improved so little. Ditto for the graphics.
    • 70 Metascore
    • 83 Critic Score
    The concentration required to go six or so laps without hitting walls or A.I. cars is incredible but also really rewarding. [June 2005, p.100]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 83 Critic Score
    Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]
    • Electronic Gaming Monthly

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