Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
Delivers a long, satisfying experience with a good mix of platforming and exploration-style gameplay. [Dec 2002, p.214]- Electronic Gaming Monthly
-
- Critic Score
It borrows from the best of Sony's series, but its own unique GT mode, aggressive A.I. and simplified upgrade system make SGT feel like a very different game. [Oct 2002, p.202]- Electronic Gaming Monthly
-
- Critic Score
So while Legend may not innovate, it works, and I had a ball playing it. [May 2006, p.97]- Electronic Gaming Monthly
-
- Critic Score
Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]- Electronic Gaming Monthly
-
- Critic Score
The puzzles provide an awesome balance of manual dexterity and mental prowess, and the game's pacing is spot on. [Mar 2006, p.116]- Electronic Gaming Monthly
-
- Critic Score
This is a thinking man's game; jump out and rush like Rambo and not even a pair of well-oiled pecs will save you.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The outstanding music and the tension of pursuit make this a first-person experience like few others. [Dec 2008, p.65]- Electronic Gaming Monthly
-
- Critic Score
It's kind of a letdown that the only major difference in MP4 is the sharp GameCube visuals. [Jan 2003, p.187]- Electronic Gaming Monthly
-
- Critic Score
Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]- Electronic Gaming Monthly
-
- Critic Score
Spend a day or two learning the controls; the experience is addictive and as smooth as the business end of your gloves. The only thing I missed was the lack of much truly new with this version-I'd kill for a sleazy, mobster-ridden promoter mode, for example.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]- Electronic Gaming Monthly
-
- Critic Score
One of the best licensed games of this generation and one of the best brawlers since the days of Billy and Jimmy Lee.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
An unapologetic, balls-out sim that requires a serious time investment from the player. [May 2002, p.114]- Electronic Gaming Monthly
-
- Critic Score
Immediately approachable by anyone, and no boxing sim has ever made the sport more accessible in all its bloody glory than this year's Fight Night.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
Does a fantastic job of putting you into the world of the movie through its graphically stunning reproductions of the film's war-torn sets, smooth transitions from thriling cinema clips, into exciting gameplay, [and] top-notch voice work. [Dec 2003, p.181]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The strategy's here, as are some squint-inducing graphics; just be prepared for the long-term commitment. [Mar 2006, p.110]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
It's been a while since I played a game with such engaging, pure, and thrilling action, and on top of the excellent single-player game, there's a pretty cool co-op mode to nicely round out the package. [Apr 2004, p.114]- Electronic Gaming Monthly
-
- Critic Score
But Tactics is still engrossing, time-consuming fun. [Nov 2007, p.116]- Electronic Gaming Monthly
-
- Critic Score
The highly acclaimed sequel to Namco's arcade-style flight sim. [Jan 2004, p.188]- Electronic Gaming Monthly
-
- Critic Score
This sequel feels like the original game on expert mode - and that's a good thing. [July 2008, p.81]- Electronic Gaming Monthly
-
- Critic Score
Aside from offering a deeper, feature-heavy dynasty mode (now complete with minor league squads), 2004 revolutionizes the art of videogame batting muich like 2003 did with pitching. [Apr 2004, p.117]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
It's a truly beautiful game, too, spanning from the lush forest of Ewok-infested Endor the to the Tatooine desert (complete with hostile Tusken Raiders.) And it's just plain cool to see Darth Vader walking around kicking ass. [Nov 2004, p.124]- Electronic Gaming Monthly
-
- Critic Score
I've never played a movie-based game that stays so true to its source material. [Feb 2003, p.147]- Electronic Gaming Monthly
-
- Critic Score
Perfectly tuned to the 360 controller, it's killer racing action for newbie and veteran alike. [Dec 2007, p.123]- Electronic Gaming Monthly
-
- Critic Score
The linear missions and non-interactive environments don't hold their own when compared to feature-rich PS2 shooters like "Red Faction" or "Deus Ex." But none of that matters, because in this game, presentation is everything. [July 2002, p.116]- Electronic Gaming Monthly
-
- Critic Score
Nothing on the Legacy of Kain scale, but compared to the SNES carts it’s like a mosquito that won’t leave you alone. [Aug 2001, p.112]- Electronic Gaming Monthly
-
- Critic Score
This is, without a doubt, the best first-person shooter you'll find on the PS2. [Dec 2002, p.224]- Electronic Gaming Monthly
-
- Critic Score
It's sad that two years after SOCOM II, the A.I. has improved so little. Ditto for the graphics.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The concentration required to go six or so laps without hitting walls or A.I. cars is incredible but also really rewarding. [June 2005, p.100]- Electronic Gaming Monthly
-
- Critic Score
Live gets the nod from me this season, partly 'cause of its extras, which include a three-point and surprisingly deep slam-dunk contest. [Bryan; Dec 2004, p.158]- Electronic Gaming Monthly