Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
SSX vets will feel right at home with Downhill Jam. [Jan. 2007, p.60]- Electronic Gaming Monthly
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- Critic Score
Diehards may call foul, but the looser grip on reality really ups the fun quotient. [Jan 2005, p.134]- Electronic Gaming Monthly
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- Critic Score
It also introduces a cerebral angle to a genre that's left little to the imagination and makes it all the more unnerving as the hell on the other side of the hole in your wall closes in. [Oct 2004, p.96]- Electronic Gaming Monthly
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- Critic Score
This is what gaming is all about: simple controls, nonstop action, and buckets of fun. [May 2007, p.84]- Electronic Gaming Monthly
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- Critic Score
Killzone is either A) two years ahead of its time, or B) on the wrong hardware. The PS2, bless its little heart, just cannot do consistent justice to the game's ambitious design. [Holiday 2004, p.124]- Electronic Gaming Monthly
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- Critic Score
I love Hoffman’s superb soundtrack, and if you dig hip-hop, you will too. [Nov 2001, p.216]- Electronic Gaming Monthly
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- Critic Score
A solid, fun racer, but its repetitive single-player events and limp four-player online multi (Xbox only) sap its power. [Jan 2006, p.120]- Electronic Gaming Monthly
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- Critic Score
Overall, BoF exemplifies hand-held role-playing done right. [Dec 2001, p.264]- Electronic Gaming Monthly
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- Critic Score
Rogue Agent does do a lot of things extremely well, though. The enemies are realistic, ducking in an out of cover, constantly moving, even updating each other on what you're doing ("He's behind the bar!" - brilliant). [Jan 2005, p.130]- Electronic Gaming Monthly
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- Critic Score
A potent concoction that should appeal to any RPG fan. [July 2005, p.112]- Electronic Gaming Monthly
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- Critic Score
Complete rosters and statsitical tracking complement a simple, quick and fun game engine. [Nov 2001, p.222]- Electronic Gaming Monthly
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- Critic Score
The detailed plot adds an interesting twist to the genre, but honestly, all the talking gets a little old after a while, especially since the main character's usually just whining. [Feb 2003, p.135]- Electronic Gaming Monthly
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- Critic Score
Still, despite the tedious travel periods, Far Cry 2 features some truly gorgeous environments, (mostly) satisfying combat, and a lengthy, entertaining campaign. [Dec 2008, p.66]- Electronic Gaming Monthly
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- Critic Score
Ubisoft's become the go-to publisher for quirky, portable puzzle games, it seems. [Mar 2006, p.115]- Electronic Gaming Monthly
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- Critic Score
The action is hectic, and more importantly, every unit on the battlefield enacts its role very effectively, from the largest artillery carrier to the lowliest ground troop. [Feb 2003, p.147]- Electronic Gaming Monthly
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- Critic Score
Gorgeous graphics, inspired combat, fun minigames, and cool puzzles and platform challenges bolster play immensely. [Apr 2003, p.130]- Electronic Gaming Monthly
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- Critic Score
Team chemistry and prestige are just as important as your personal points standing in NASCAR 06, which makes the whole experience much deeper. [Oct 2005, p.113]- Electronic Gaming Monthly
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- Critic Score
My main knock against the game is that it can be hard to see the little rolled up Samus, uh, ball at times, particularly during boss fights when the big fellas and their minions are pelting you with rocks or rockets or blast waves or just negative thoughts, and extra particularly when the ball gets hung up in the dead zone between the upper and lower screens.- Electronic Gaming Monthly
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- Critic Score
Thief's visuals are so nearly pitch black that it's easy to get lost in the shadows, making mapping out new environments a plodding process. [Aug 2004, p.108]- Electronic Gaming Monthly
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- Critic Score
Solid…if you want something smaller with a focus on character development, give Tsugunai a whirl. [Feb 2002, p.158]- Electronic Gaming Monthly
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- Critic Score
Breaking up recipes into several steps, each its own minigame, is an enjoyably elegant gameplay mechanism; it works particularly well here on the Wii. [May 2007, p.80]- Electronic Gaming Monthly
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- Critic Score
The new on-the-fly weapon-selection system helps me overlook TC3's inherent brevity and outdated graphics. [Nov 2003, p.187]- Electronic Gaming Monthly
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- Critic Score
Rogue Agent does do a lot of things extremely well, though. The enemies are realistic, ducking in an out of cover, constantly moving, even updating each other on what you're doing ("He's behind the bar!" - brilliant). [Jan 2005, p.130]- Electronic Gaming Monthly
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- Critic Score
If you haven’t tried this series yet, you are really missing out on the nicotine/booze/sugar/sex of video gaming. [Nov 2001, p.214]- Electronic Gaming Monthly
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- Critic Score
The analog nub is too sensitive for the series' signature swing system. [May 2005, p.98]- Electronic Gaming Monthly
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- Critic Score
Through what I assume is some kind of mystical voodoo magic, the game cleanly details every frame of a 100-mph car chase without batting an eye. [Apr 2002, p.144]- Electronic Gaming Monthly
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- Critic Score
This is, hands down, the best game for oval-track racing fans. [Sept 2001, p.145]- Electronic Gaming Monthly
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This is as close as a console RPG has come to pen-and-paper games like "D&D": deep, non-linear and H-U-G-E, with more characters, towns and dungeons than you can imagine. [August 2002, p.134]- Electronic Gaming Monthly
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- Critic Score
A rocket ride with airtight controls and quicksilver pacing that's rarely interrupted by aimless wandering. [May 2003, p.132]- Electronic Gaming Monthly
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- Electronic Gaming Monthly