Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
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31% higher than the average critic
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4% same as the average critic
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65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
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Positive: 952 out of 2307
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Mixed: 1,045 out of 2307
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Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
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- Critic Score
The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.- Electronic Gaming Monthly
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- Critic Score
As anyone who's played "Darkstalkers" on the handheld can attest to, the PSP's stock D-pad simply isn't up to the task of a 2D fighting game with all its traditional "fireball" and "dragon punch" motions. [Mar 2006, p.113]- Electronic Gaming Monthly
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- Critic Score
But in the end, Rabbids feels more like a Wii-mote demo than a full game--not enough flesh on the bone. [Jan. 2007, p.66]- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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I like that in 06's franchise mode each NHL team has its own objectives - be the Wings and anything short of Canada's Holy Grail is a disappointment. [Oct 2005, p.114]- Electronic Gaming Monthly
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- Critic Score
Sleek graphics and a fast start can't mask what's an entertaining but ultimately disposable diversion. [Feb. 2007, p.90]- Electronic Gaming Monthly
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- Critic Score
Gritty and unforgiving, Max will make your Game Boy bleed fun - if you can stand the pain. [Feb 2004, p.129]- Electronic Gaming Monthly
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- Critic Score
Too much force and not enough finesse - that's the problem with EA's puck offering. Don't get me wrong, I'm all for getting' physical, but not when it comes at the cost of disrupting the natural flow of hockey. [Oct 2003, p.138]- Electronic Gaming Monthly
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- Critic Score
Abbyss defaults to basic roleplaying conventions too often to be unique, but it's hard to hate this well-rounded, classic RPG. [Dec. 2006, p.142]- Electronic Gaming Monthly
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I never had so much fun NOT playing a game. You see, whether you share one GBA or link several up, you don't get to do anything when it's not your turn. [Oct 2001, p.156]- Electronic Gaming Monthly
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- Critic Score
Rogue Trooper, I thank you for the important lesson you've taught me about judging a game by its cover art: That's now onlt accurate 99% of the time. [June 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
It's "Pong" on steroids, with lifelike graphics, technically deep controls, and awesome sound effects - I love hearing my player's feed shuffle on the court and that satisfying thwop of a well-hit ball. [Nov 2005, p.154]- Electronic Gaming Monthly
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- Critic Score
As for Tiger's mechanics, arthritics beware. If my backswing was jittery, I swung before I intended to--which is frustrating, as the maddening result is a dink instead of a dive. [Apr 2007, p.83]- Electronic Gaming Monthly
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- Critic Score
The camera doesn't swing around fast enough after a change of possession, causing some turnovers and missed fast-break opportunities. Plus, the dynasty mode, slam-dunk contest, and three-point shoot-out have all basically gone untouched.- Electronic Gaming Monthly
- Read full review
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- Critic Score
It's not really a title to play for extended periods but instead something to dip into for five minutes at a time. [Nov 2007, p.112]- Electronic Gaming Monthly
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- Critic Score
The tactical elements are simple and elegantly implemented, and despite being shockingly linear, it's a beautifully paced experience that provides some genuinely exciting battles. [May 2005, p.134]- Electronic Gaming Monthly
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While the fantastic Worms formula stays intact here, it becomes infinitely more difficult to gauge distances, wind, and all that in 3D. For that reason alone, I can't recommend this one over its 2D predecessors. [Apr 2004, p.116]- Electronic Gaming Monthly
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- Critic Score
Why must Neo Contra be so short? I want to see more giant plant-things with baby heads and talking dogs wearing Kaiser helmets. [Holiday 2004, p.117]- Electronic Gaming Monthly
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Only the not-as-awesome-as-they-could-have-been graphics stump this patched-up Stuntman. [Sept 2007, p.88]- Electronic Gaming Monthly
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The character art is so good, I forgot about the graphics. More importantly, the gameplay is gripping. [Holiday 2004, p.126]- Electronic Gaming Monthly
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- Critic Score
On the up side we have an excellent create-a-biker mode, some wonderful tutorials, and some surprisingly good control. [Aug 2001, p.109]- Electronic Gaming Monthly
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So why couldn't I put it down? Simple: deep character-building options. [May 2005, p.91]- Electronic Gaming Monthly
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If graphics and gameplay are more important to you than story, by all means dive in. [Holiday 2004, p.134]- Electronic Gaming Monthly
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And even though the series seems to be on the path of becoming a pure shooter (which it does very well), I would like to see a few more sections that reflect its platforming roots. As for multiplayer, Deadlocked again succeeds online, but it's the new splitscreen co-op feature for the main game that's the nicest touch.- Electronic Gaming Monthly
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- Critic Score
Underneath the rote plot elements is a thoughtful tale packed with great characterization and surprising good humor. [Jan 2006, p.129]- Electronic Gaming Monthly
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LocoRoco is a simple game, one that doesn't challenge you except, perhaps, in perseverance--pick it up, and you'll be able to blow right through its whimsical, intuitively designed levels. [Oct. 2006, p.114]- Electronic Gaming Monthly
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I love the satisfying mix of action and puzzles as you find, disarm, and nab rogue apes, and the colorful cartoony graphics and wacky story are top notch. [Aug 2003, p.73]- Electronic Gaming Monthly
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You have to give credit to the brilliant blockhead who forced this awesome yet fundamentally bizarro idea on LucasArts. [Oct. 2006, p.111]- Electronic Gaming Monthly
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- Critic Score
It strikes a perfect balance between racing and aerial trickery so one doesn’t overshadow the other – they’re equally important. [Jan 2002, p.220]- Electronic Gaming Monthly