Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 83 Metascore
    • 73 Critic Score
    It's not deal-breaker, but DOA suffers from an intermittent case of the laggies. [Jan 2005, p.137]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 73 Critic Score
    The lame-o difficulty (the first game was probably too hard, but come on, I've played tougher "Rugrats" games) means that you'll blow through it in a night. [Mar 2003, p.114]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 73 Critic Score
    A seasoned gamer might find Vs. easy at first, but mastering each stage in an attempt at beating the high score proves much more challenging - and ultimately rewarding. [July 2004, p.108]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 73 Critic Score
    It's great fun and forces cooperation unlike any other racer. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 73 Metascore
    • 72 Critic Score
    She's less a game and more an interactive vacation - something I can play whenever I have time and not get completely lost. [Mar 2003, p.130]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    With its $30 price tag, the game is perfect for pinchpennies, but there might've been more: more hilarity, more reflex testers, and more ways to tap Nintendo's rich history. [May 2004, p.106]
    • 65 Metascore
    • 72 Critic Score
    Light on story, this Onimusha saga spin-off is almost all slice and dice. Think of it as "Super Smash Bros." with Bushido instead of butt stomping - simple fun for four players, with strategy based not so much on <I>how</I> you swing your sword ("Sword Calibur" it ain't), but when. [Apr 2004, p.119]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Army of Two definitely doesn't deliver the genre revolution some were expecting, but I still had a good time spraying bullets with a buddy. [May 2008, p.82]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 72 Critic Score
    It's not going to change your life, but it will definitely make you smile. [Dec 2002, p.268]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    The snazzy visuals will initially draw you in, but you'll stick around for the instinctive, responsive gameplay. [Dec 2003, p.201]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    Although billed as the bridge between the first and second PS2 "Kingdom Hearts" adventures, Memories feels more like a "Golden Girls" clips episode - lots of reminiscing and recapping in lieu of new hijinks. [Jan 2005, p.143]
    • 80 Metascore
    • 72 Critic Score
    Does one thing really well: the Zen feeling of hitting a jump just right, catching the curve of the dirt like a stylus in a record groove. [Apr 2005, p.116]
    • 75 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 79 Metascore
    • 72 Critic Score
    If nothing else, Wrath of Heaven succeeds where it absolutely must - executing stealth-kills as a ninja is simply exhilarating, and the animations rock. [Apr 2003, p.118]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    If you're a fan of films like "Lock, Stock & Two Smoking Barrels" and "Snatch," you'll feel right at home with this twisted tale. [Mar 2003, p.122]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    It'd be easy to write this one off as child's play, but it has a hidden depth that reveals itself over time. [Jan 2008, p.80]
    • Electronic Gaming Monthly
    • 86 Metascore
    • 72 Critic Score
    Using the same game engine as its NBA counterpart, 2K5 plays better than it did a year ago, in part because the A.I. is way smarter. [Jan 2005, p.128]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 72 Critic Score
    Finally, a SmackDown game that's paced like real wrestling and veers away from the usual arcadey button-mashathon.
    • 77 Metascore
    • 72 Critic Score
    Tony, you are lookin' haggard. Even though I like American Wasteland's country-boy-in-the-city story line much better than last year's World Destruction Tour's, the annual sequels will drive this franchise into the ground if publisher Activision doesn't take a break, and soon.
    • 72 Metascore
    • 72 Critic Score
    There's a good and varied crop of creeps to slaughter, but, sadly, using the Xbox controller with its imprecise analog stick to blast said creeps is more chore than it is pleasure. [Dec 2002, p.250]
    • Electronic Gaming Monthly
    • 82 Metascore
    • 72 Critic Score
    Repetitive, primitive and even a bit tedious...and I dug every minute of it. [Nov 2001, p.220]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Like most of Koei's games, Crimson Sea 2 has a learning curve as steep as a black-diamond slope. But put in the training time, and Sea 2 plays like a faster-paced "Phantasy Star Online." [May 2004, p.95]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 72 Critic Score
    Get rid of the drama, though, and Burst Limit becomes a delight. [July 2008, p.78]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 72 Critic Score
    Anyway, 07 plays just fine, but once again this edition leaves you wanting (and expecting) much more. [Dec. 2006, p.132]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 72 Critic Score
    It's so-so styleless graphics fail to impress, and the whole thing's too short and easy. [Jan 2003, p.107]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Get some friends together, though, and you've got one seriously fun multiplayer RPG. [Jan 2004, p.164]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 72 Critic Score
    Chronicles has the classic formula I&#146;ve come to know and love. Frustratingly good difficulty, cool extras &#150; an oldie but a goodie. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 61 Metascore
    • 72 Critic Score
    Business as usual. [July 2008, p.84]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 72 Critic Score
    Combat is where Blood Omen 2 really outshines previous games in the series. [June 2002, p.109]
    • Electronic Gaming Monthly

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