Electronic Gaming Monthly's Scores
- Games
For 2,307 reviews, this publication has graded:
-
31% higher than the average critic
-
4% same as the average critic
-
65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 69
| Highest review score: | Shin Megami Tensei: Persona 4 | |
|---|---|---|
| Lowest review score: | Ping Pals |
Score distribution:
-
Positive: 952 out of 2307
-
Mixed: 1,045 out of 2307
-
Negative: 310 out of 2307
2307
game
reviews
- By Date
- By Critic Score
-
- Critic Score
The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
A game so fresh and unique, it just begs to be experienced despite its flaws. [Feb 2003, p.138]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
The gameplay is ironclad; however, a few presentation problems hold the title back. [Dec 2001, p.250]- Electronic Gaming Monthly
-
- Critic Score
Series fans will devour it as an excuse to flesh out the Resident Evil cannon, but it features enough casual slaughter of the undead for anyone to enjoy. [Jan 2008, p.82]- Electronic Gaming Monthly
-
- Critic Score
With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]- Electronic Gaming Monthly
-
- Critic Score
Once you suss the A.I.'s intricacies, the game holds little mystery or reason for replay. [Jan 2006, p.125]- Electronic Gaming Monthly
- Read full review
-
- Critic Score
This 40-hour quest could've really used a few legitimate dungeons to explore, but the narrative and combat alone kept me hooked. [July 2003, p.106]- Electronic Gaming Monthly
-
- Critic Score
It’s too bad there’s no way to work on defense other than getting pummeled by the CPU game after game. [Oct 2001, p.154]- Electronic Gaming Monthly
-
- Critic Score
Now if it wasn't for the blasted controls! [May 2002, p.108]- Electronic Gaming Monthly
-
- Critic Score
I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.- Electronic Gaming Monthly
- Read full review
-
- Critic Score
I have exactly three words for the golf snobs: unlockable trucker hats. [July 2005, p.120]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
Once I got used to the orchestral score, Mad Maestro was surprisingly enjoyable, long and difficult (which isn't exactly the norm in the genre). [May 2002, p.107]- Electronic Gaming Monthly
-
- Critic Score
Approach it clinically, and you'll dig Xtreme's versatile, well-designed skill and magic systems. [Nov 2002, p.283]- Electronic Gaming Monthly
-
- Electronic Gaming Monthly
-
- Critic Score
With 2K Sports nabbing the exclusive third-party baseball-sim rights to the MLB license, it had a golden chance to nab the hardball crown from EA's NCAA-license-relegated MVP series. Instead, we get this scattershot effort. [May 2006, p.94]- Electronic Gaming Monthly
-
- Critic Score
If you're brave enough to look past aesthetics, Eternal Sonata is worth hearing out. [Oct 2007, p.100]- Electronic Gaming Monthly
-
- Critic Score
In the attempt to be all things for all kinds of gamer, each little mode lacks polish. [Jan 2003, p.173]- Electronic Gaming Monthly
-
- Critic Score
Anyone expecting to reliably pull off a 20-hitter with Adon: Forget it. [Oct 2002, p.204]- Electronic Gaming Monthly
-
- Critic Score
The combat’s more fun and involving than anything in Pokemon Stadium. But the rest of the game hasn’t changed much. [Nov 2001, p.210]- Electronic Gaming Monthly
-
- Critic Score
When I wasn't being mugged by the Bad Voice-Actors Brigade or rendered comatose by the game's tepid pace, I was struggling with the enormous chore of just moving around thanks to the clunky, imprecise, sub-"Resident Evil" controls. [Dec 2002, p.260]- Electronic Gaming Monthly
-
- Critic Score
Developer Heavy Iron has captured the show's personality perfectly. The 3D characters look exactly like their cartoon counterparts, and it's stuffed with classic Doo touches to the bursting point. [July 2002, p.120]- Electronic Gaming Monthly
-
- Critic Score
Note to developers: if your main character is a wacky time-travelling, vacuuming cat, you've got to milk the wacky angle! [Dec 2002, p.248]- Electronic Gaming Monthly
-
- Critic Score
Stringent pilot-training courses and competitions seem dull at first, but as you unlock cooler aircraft, the fun blossoms. [Apr 2003, p.111]- Electronic Gaming Monthly
-
- Critic Score
Atlantis integrates the story and the gameplay seamlessly. [Sept. 2001, p.148]- Electronic Gaming Monthly
-
- Critic Score
Up from the depths of the minors a year ago, MLB 2005 is starting to look like it belongs in the bigs...Maybe next year, 989, you'll go all the way. [May 2004, p.96]- Electronic Gaming Monthly
-
- Critic Score
Ironically, Summoner 2's strengths (faster action, computer-controlled allies) expose the game's many weaknesses (poor camera during combat, enemies that swarm you, sluggish controls). [Nov 2002, p.70]- Electronic Gaming Monthly
-
- Critic Score
A somewhat confusing interface and disjointed midbattle cut-scenes make keeping track of allies and major enemies a chore, occasionally shrouding the path to victory, but otherwise, Samurai Warriors slices and dices. [June 2004, p.102]- Electronic Gaming Monthly
-
- Critic Score
While I love Whiplash's over-the-top concept and humor, its gameplay and graphics languish in a sea of averageness. [Jan 2004, p.128]- Electronic Gaming Monthly
-
- Critic Score
Unfortunately, beneath that striking detail, Shake It! plays exactly like Wario Land 4(GBA). [Nov 2008, p.68]- Electronic Gaming Monthly