Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 78 Metascore
    • 68 Critic Score
    Facial animations and motion-captured movement create eerily lifelike boxers. You can even see real-time reflections in the sweat on the boxers' backs – creepy. [Apr 2002, p.143]
    • Electronic Gaming Monthly
    • 65 Metascore
    • 68 Critic Score
    In typical Treasure fashion, the screen is almost always littered with enemies, and the challenge level is absurdly high for a beat-em-up. [Nov 2004, p.152]
    • Electronic Gaming Monthly
    • 43 Metascore
    • 68 Critic Score
    The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 68 Critic Score
    As I paraded through the areas killing similar tiny enemies over and over (even the "big" monsters don't intimidate), it took forever to find any exciting rare items to wield. Without those incentives, things got monotonous. [March 2005, p.123]
    • 80 Metascore
    • 68 Critic Score
    Create-a-Golfer is utterly underwhelming, and...simple shot challenges don't amount to exciting minigames. [Dec 2003, p.226]
    • Electronic Gaming Monthly
    • 80 Metascore
    • 68 Critic Score
    Although the title looks amazing, the gameplay feels a little stiff. In attempting to create the most realistic college experience, Sega took some of the fun out of the game. [Jan 2004, p.116]
    • Electronic Gaming Monthly
    • 83 Metascore
    • 68 Critic Score
    Although the title looks amazing, the gameplay feels a little stiff. In attempting to create the most realistic college experience, Sega took some of the fun out of the game. [Jan 2004, p.116]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 68 Critic Score
    A videogame can only live on "visceral" for so long before you're yawning, longing for better A.I., a more involved story, or...well, just about anything with more substance. [Apr 2006, p.94]
    • 42 Metascore
    • 68 Critic Score
    The technical issues and unambitious design come with a chaser of charming silliness. [Apr 2006, p.97]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 78 Metascore
    • 67 Critic Score
    When it gets down to brass tacks, “Thunder” beats Heat to the finish line pretty handily as far as this year’s NASCAR video game crop is concerned. [Dec 2001, p.254]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Despite my small gripes, Dead is stsill a must-have in any to-go gamer's pocket. [July 2002, p.126]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 67 Critic Score
    It's unfortunate that the underlying mano a mano action can't match the rest of Deception's ambitious package, but precious little has been done to improve upon the last MK's ("Deadly Alliance") leaden, mash-happy combat. [Dec 2004, p.152]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    GrimGrimoire is fun at first, but not in the same league as developer Vanillaware's "Odin Sphere". [July 2007, p.92]
    • Electronic Gaming Monthly
    • 69 Metascore
    • 67 Critic Score
    What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 84 Metascore
    • 67 Critic Score
    The first fighter I have ever felt truly comfortable playing on a portable. [Nov 2001, p.222]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 67 Critic Score
    The original was an infamous flop, but the sequel is unexpectedly well crafted, nicely executed, and fun. [Jan 2005, p.137]
    • Electronic Gaming Monthly
    • 60 Metascore
    • 67 Critic Score
    An above-average shooting title that feels a lot like Sega's "The House of the Dead" games. [Sept 2002, p.150]
    • Electronic Gaming Monthly
    • 68 Metascore
    • 67 Critic Score
    The last game's horrible 3D stages are now less frequent, and the bosses have graduated from embarrassing to forgettable. [Jan 2005, p.134]
    • 66 Metascore
    • 67 Critic Score
    What's more, the game's confining mission-based, dungeon-crawl layout may turn off fans accustomed to the series' traditional expansive, expressive worlds. [Aug 2007, p.83]
    • Electronic Gaming Monthly
    • 81 Metascore
    • 67 Critic Score
    Ew, they put RPG in my tennis... [Jan 2006, p.135]
    • 67 Metascore
    • 67 Critic Score
    Distressingly little effort went into crafting this anniversary package: Square Enix merely cobbled together aspects from the PS1 and GBA remakes, touched up the graphics with high-resolution art, and added one new, ultra-difficult dungeon at the game's end. [July 2007, p.95]
    • Electronic Gaming Monthly
    • 71 Metascore
    • 67 Critic Score
    Still a user-friendly pigskin experience with lightning-fast over-the-top gameplay. Yet I'm forced to throw a penalty flag at the lack of big passing plays I've come to love from this franchise. [Nov 2003, p.172]
    • Electronic Gaming Monthly
    • 77 Metascore
    • 67 Critic Score
    Deception can be mindless fun, but I can't help but feel that the developers are just trying to do too much with this game. [May 2005, p.138]
    • Electronic Gaming Monthly
    • 67 Metascore
    • 67 Critic Score
    What a letdown! I had high hopes for March Madness this year, but this one's all sizzle and very little steak. [Jan 2008, p.90]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Unfortunately, flashy pixels and Wi-Fi features aren't much more than tinsel on Trozei's knockoff foundation. [Apr 2006, p.104]
    • Electronic Gaming Monthly
    • 72 Metascore
    • 67 Critic Score
    The story never really gets interesting, but the action-heavy combat system is fresh and gets more fun the longer you play. [Jan 2006, p.128]
    • 69 Metascore
    • 67 Critic Score
    Deciding whether to fend off those carnivorous foes or sic 'em on your human enemies adds a teensy bit of strategy to the otherwise typical run, gun, and reload approach. [Mar 2008, p.81]
    • Electronic Gaming Monthly
    • 79 Metascore
    • 67 Critic Score
    Series vets should expect deja vu from Vesperia's linear town-dungeon-town progression, superfluous cut-scenes, and lame cooking minigames. [Oct 2008, p.86]
    • Electronic Gaming Monthly
    • 64 Metascore
    • 67 Critic Score
    It begins so poorly, in such spectacularly mediocre fashion, that were I not reviewing it, I'd have chucked it in a drawer until someone invented a way to retroactively make the first half interesting. [May 2004, p.98]

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