Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Neon White's story might revolve around a bunch of dead people in the afterlife, but when its magic is upon us it's hard to recall a game that has made us feel quite so alive. [Issue#374, p.106]- Edge Magazine
Posted Jul 14, 2022 -
- Critic Score
At a time when everyone wants to turn the entertainment world on its head – or at least be seen to – it proves that the entertainment itself, whichever way up it may be, is what matters most. [Christmas 2008, p.86]- Edge Magazine
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- Critic Score
A game world that keeps bettering itself, until some kind of disbelief sets in. This dazzling technical feat is mirrored by some terrifyingly fast loading times, with no in-game loading and restarts from any save point in the whole world taking around two seconds. [Feb 2005, p.72]- Edge Magazine
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- Critic Score
If it's an imperfect game for an imperfect world, that in itself is something to aspire towards. [Issue #404, p.104]- Edge Magazine
Posted Oct 31, 2024 -
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A beautiful and brilliantly demanding game that barely contains its dense population of ideas. [Sept 2008, p.89]- Edge Magazine
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- Critic Score
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]- Edge Magazine
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- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
Sure, occasionally it beats you up just because it can. [Issue#397, p.116]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Halo exhibits a single-minded focus that the modern FPS, with its choreographed set-pieces and thrilling scripted sequences, largely disregards. This is a game about the arc of a perfectly thrown grenade, a game about tense games of cat-and-mouse with foes as powerful as you, a game about constant improvisation with the tools at your disposal. It's a game that always feels tactical, and a game that – even now – has the capacity to surprise.- Edge Magazine
- Posted Nov 14, 2011
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- Critic Score
Nintendo has clearly been experimenting with how to better exploit its system's obvious potential, and its solution is a natural, graceful implementation of 3D that complements and even improves its games, rather than feeling tacked on.- Edge Magazine
- Posted Nov 30, 2011
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- Critic Score
Visually, kinetically and intuitively, however, Modern Warfare is relentlessly exciting and an overwhelming triumph. [Christmas 2007, p.88]- Edge Magazine
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- Critic Score
Animal Crossing: New Leaf has a revitalising new flavour, and in 3DS it’s finally found the ideal place to settle down and make its home.- Edge Magazine
- Posted Jun 4, 2013
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- Critic Score
It's a pity Poinpy's audience is limited to those who haven't been put off by Netflix's recent price hikes, because this is a game that helps to justify keeping that subscription rolling. [Issue#374, p.122]- Edge Magazine
Posted Jul 14, 2022 -
- Critic Score
For an expansion, HOTS is a dense package, adeptly fashioned and hugely enjoyable. But while its core game might be perfection, HOTS itself isn’t.- Edge Magazine
- Posted Mar 14, 2013
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- Critic Score
This is a game built from great art and clever mechanics, but it's an adventure born of both deeds and words.- Edge Magazine
- Posted Jul 20, 2011
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- Critic Score
You may think you know Diablo, but you don't know it with this level of polish, from the clean brilliance of interlocking skills and classes to the sheer amount of chaos the game's comfortable with conjuring in its later dungeons. It's a testament to what money and confidence (Blizzard's own equivalent of mana and health) can do.- Edge Magazine
- Posted May 18, 2012
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- Critic Score
Doom's shimmering, bombastic combat is as absorbing as it is revelatory. [Aug 2016, p.100]- Edge Magazine
Posted Jul 24, 2016 -
- Critic Score
With the first instalment, BioWare built a universe of words – a deeply convincing multicultural sprawl you could read about without ever quite getting to touch. Here, you’re inside it from the start – and the view is often dazzling- Edge Magazine
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- Critic Score
That the game hangs together visually is remarkable; that it should cohere so well in design terms, unfathomable. [Aug 2016, p.104]- Edge Magazine
Posted Jul 24, 2016 -
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With the focus on elaboration rather than evolution, Twilight Princess triggers more memories than it creates, yet it's still an effortless classic that towers over the gaming landscape. Ignore it at your own cost. [Christmas 2006, p.68]- Edge Magazine
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- Critic Score
A dazzling package. A singleplayer campaign crammed with set-pieces that pull the player through at breakneck speed sits alongside Spec Ops, 23 co-op missions and a MW greatest hits package, before that superlative multiplayer, which really needs no introduction. With such attractions on offer, this is a shooter that demands playing, and playing again. It is still Call Of Duty, but its execution is skilful, mostly thoughtful, and it boasts the highest of production values.- Edge Magazine
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- Critic Score
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]- Edge Magazine
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- Edge Magazine
Posted May 1, 2016 -
- Critic Score
If it’s a demo, Ground Zeroes is the best demo ever; if it’s a prologue, it sets up the story so well you’ll spend the next year thirsting for revenge; and if it’s a tutorial, the systems it teaches are so intriguing that the prospect of spending an entire game with them is irresistible. Ground Zeroes is a resounding success in every respect bar its price tag, but value is relative. Fourteen hours in, we’re still learning.- Edge Magazine
- Posted Mar 19, 2014
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- Critic Score
Whatever the project's origins, the result is a thrilling blend of ideas, a game that, despite its fashionable and familiar components, feels wholly unprecedented. Moreover, Nightreign firmly establishes the studio's designers as not only masters of their own domain, but now a new, hitherto undiscovered realm. [Issue#412, p.100]- Edge Magazine
Posted Jun 12, 2025 -
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Every moment feels like it's been lavished with attention; Little King's Story is as rich as it is long, and it's a very lengthy game indeed. [May 2009, p.90]- Edge Magazine
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- Critic Score
The degree of refinement and technical polish across every facet of Gears 3 is enough to make most other games look tatty.- Edge Magazine
- Posted Sep 15, 2011
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- Critic Score
Polybius is a profoundly consuming and transportive experience of eye-watering intensity that'll leave you dazed and bewildered in the best possible way. [Aug 2017, p.118]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
A monument to the entire trilogy, it allows IO to move on (the studio has another numerically monikered agent in its sights) in the confidence that these masterful feats of in-game architecture will last in the lone and level sand of a new console generation. [Issue#356, p.88]- Edge Magazine
Posted Feb 25, 2021 -
- Critic Score
Rare is the game that comes along, one that believes in its hero - in you - so earnestly, and shows us the real value of being brave. [Issue#334, p.116]- Edge Magazine
Posted Jun 20, 2019