Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
With an eye and an ear for the theatrical, the wonderfully evocative staging turns you into a horrified, fascinated voyeur; you might be late for the Obra Dinn's fateful voyage, but you have a front-row seat to its frequently thrilling demise. [Christmas 2018, p.122]- Edge Magazine
Posted Nov 9, 2018 -
- Critic Score
Given its lineage, it should hardly be surprising to discover that Blizzard has once again demonstrated such a keen sense of balance: with Wings Of Liberty, it offers established players a welcome return to familiar battlegrounds, while providing intrigued bystanders with their best chance yet of engaging with a bewildering, brilliant and punishing genre.- Edge Magazine
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- Critic Score
It’s a game that builds gradually and then becomes irresistible, a beautiful lump of an RPG that continues beyond the close of its main campaign, and will have you thinking about it when you’re not at your 360. [Dec 2008, p.79]- Edge Magazine
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- Critic Score
The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]- Edge Magazine
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- Critic Score
This is a remarkable sequel, one that takes its predecessor not as a template, but a jumping-off point. And for all the justifiable concern about its chosen business model, its implementation of the free-to-play model prizes players’ hearts above the contents of their wallets.- Edge Magazine
- Posted Jul 19, 2013
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- Critic Score
The racing, in itself, is excellent. Striking a wonderful balance between simulation and thrills. [July 2007, p.86]- Edge Magazine
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- Critic Score
Perhaps Gone Home’s greatest surprise lies in the apparent ease with which The Fullbright Company has joined the game’s subject and its medium: it’s a domestic tale of girl-to-womanhood told with the tools of an action game. As a statement that games can express emotionally resonant stories, Gone Home is a triumph. But that’s not why you should play it. Engrossing, touching and rewarding, it’s well worth the experience on its own terms, too.- Edge Magazine
- Posted Aug 15, 2013
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- Edge Magazine
Posted Feb 7, 2015 -
- Critic Score
As Bernadetta's heartwarming lethality proves, the payoff is well worth the investment. [Issue#336, p.110]- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
When those big swings connect, just as when we manage to knock several bottles off a wall with a single shot, Despelote offers an exhilarating reminder of the narrative ground games have yet to cover. [Issue#410, p.120]- Edge Magazine
Posted Apr 17, 2025 -
- Critic Score
This is brand new, yet it tastes vintage. Because it's nothing less than Capcom at its best in the genre it defines. [May 2010, p.101]- Edge Magazine
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- Critic Score
Peerlessly classy, funny and perverse in the same breath, Peace Walker is the most surprising Metal Gear Solid to date.- Edge Magazine
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- Critic Score
It encourages you to really TRY, even though no one else besides you will see the outcome and the game will happily continue on either way, because creation doesn't need to be about having something you can show to people, but about the process of DOING it. This is where the real joy lies. And even in its darker moments, Chicory is absolutely dripping with the stuff. [Issue#360, p.116]- Edge Magazine
Posted Jun 17, 2021 -
- Critic Score
It's an utterly huge, ambitious game - 100 hours MIGHT do it - but it never feels anything less than lovingly handcrafted, its every component part given the same special attention. Its individual elements, the combat, the writing, would be high points in any other game, but Divinity: Original Sin II has it all. [Dec 2017, p.116]- Edge Magazine
Posted Oct 12, 2017 -
- Critic Score
What the game asks of you might be fairly standard shooter stuff, but the act of playing it out with your own hands lends it a fresh magic. That's Alyx in a nutshell: this is a Half-Life game almost to a fault, the old formula polished to a 2020 shine, made new again by the way you manipulate it. The Gloves aren't the new crowbar or Gravity Gun, the defining tool of Half-Life: Alyx. Your own hands are. [Issue#344, p.102]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
Far from simply feeling sufficiently old-school, Pillars of Eternity II is a game of systems and setting working in wonderful harmony and with a pioneering spirit, exposing what it is that players miss about those particular 'good old days' on the first place. [July 2018, p.110]- Edge Magazine
Posted May 26, 2018 -
- Critic Score
It still requires a deeper commitment than most games ask for, but the rewards positively tumble forth, year after year, generation after generation, treacherous vassal after treacherous vassal. [Issue#351, p.94]- Edge Magazine
Posted Oct 8, 2020 -
- Critic Score
Crucially, though, it understands that such grandeur means little if what lies beyond doesn't reward both your curiosity and the lengths to which you've gone to unlock it. On that front, Cocoon is a triumph. [Issue#390, p.116]- Edge Magazine
Posted Oct 5, 2023 -
- Critic Score
So, is this what we were expecting from Capcom – a revolution in survival horror? No... It's an interactive B-movie, but one filled with sights, sounds and thrills that will linger in the memory long after the content of more sophisticated titles has been forgotten. [March 2005, p.76]- Edge Magazine
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- Critic Score
This is still a game with a formula, then, but it has never been better, and there are few areas where it could be improved. [July 2016, p.104]- Edge Magazine
Posted May 31, 2016 -
- Critic Score
One of the best games on iOS, a testing blend of strategy and crisis management with a sharp tux and a winning smile.- Edge Magazine
- Posted Aug 31, 2011
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- Critic Score
No other game takes on whole eras of combat with such a combination of respect and fetishism for the rules and wisdom of battle, and no series treats history like such a serious playground of possibilities, yet features such comic-book characters. [Apr 2009, p.114]- Edge Magazine
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These moments are why you play Skyrim, because in the instance of breathless excitement, triumph or discovery, you invest completely in its world.- Edge Magazine
- Posted Nov 10, 2011
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- Critic Score
Bigger doesn't necessarily mean better, but OlliOlli World pulls off that rarest of tricks: it's a sequel that loses none of its capacity for challenge, while lowering the barrier to entry sufficiently to welcome in a new audience. [Issue#369, p.116]- Edge Magazine
Posted Feb 24, 2022 -
- Critic Score
This series has always felt like a breath of fresh air in a genre that grows ever more obsessed with the fidelity of its simulations. With Forza Horizon 3, Playground has flung open the biggest window in the building, then stuck on a few fans for good measure. [December 2016, p.106]- Edge Magazine
Posted Nov 15, 2016 -
- Critic Score
Even as it wraps up within four hours, Mixtape feels like an exemplar of the form: generous, indulgent and expertly curated, a crowd-pleaser with just the right number of deep cuts. If it doesn't persuade you to make one of your own, it may well convince you to call up an old friend to reminisce about the moments you spent together. When the world simultaneously sucked and felt so full of potential. When you were bored and rudderless and didn't realise how good you had it. [Issue#424, p.114]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
Super Hexagon weds zen-like design purity with the highest order of twitch-reflex athleticism. It revels in the ineffable dance of muscle memory, the act of shutting off your brain and trusting your thumbs to guide you improbably to safety.- Edge Magazine
- Posted Sep 7, 2012
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- Critic Score
That Infinite can handle the collision between its philosophical concerns and its dead-end thrills without seeming hopelessly crass or overly portentous testifies to its often touching script, excellent pacing and the kind of unparalleled world building that shows you all of this coexisting cohesively in a golden city in the sky. But it also demonstrates something else: BioShock’s mechanical evolution as a firstperson shooter.- Edge Magazine
- Posted Mar 25, 2013
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- Critic Score
This one's for the fast and the curious. Whiplash or no, brace yourself. [Issue#366, p.100]- Edge Magazine
Posted Dec 2, 2021 -
- Critic Score
It's a dazzling experience, combining carefree spectacle with careful score attack, a game that's as concerned with its looks as the precision of its underlying mathematical systems. [JPN Import; June 2009, p.94]- Edge Magazine