Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
The Wii addition sends players on the same astonishing, grisly funfair ride with a slight new twist. But, though it does little to take the experience to new heights, Resident Evil 4 is still an immense pleasure to return to. [Aug 2007, p.95]- Edge Magazine
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- Critic Score
Paradise loops its action into an endless rush, the possibilities, for arcade racing and battle enthusiasts alike, increasing with every hour. It’s hard not to see it as the birth of a new era, but in truth it might be the last Burnout you ever need. [Feb 2008, p.86]- Edge Magazine
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- Critic Score
A fairytale comeback. Extravagance was one of the signatures of the graphic adventure: extravagance to bring them in, and a cracking story well told to keep them.Both tenets of the Broken Sword series remain intact here, and that's all the devoted fans could have wanted. [Christmas 2003, p.94]- Edge Magazine
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- Critic Score
It bears all the hallmarks of its maker. The future, it seems, is in safe hands. [Aug 2015, p.110]- Edge Magazine
Posted Jul 17, 2015 -
- Critic Score
This is the most unforgettable side-scroller Nintendo has put out in three decades. [Issue#391, p.98]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
It has, through painstaking effort, upgraded the card duel into a thoroughly modern form. It has resisted the dark lures of free-to-play, and has made deep systems simple to parse without neutering them. In short, Hearthstone is borderline alchemy, turning physical systems into digital gold.- Edge Magazine
- Posted Apr 30, 2014
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- Critic Score
Persona 4 Golden is full of surprises. Perhaps the biggest is that a console JRPG is so well suited to portable play, and that a four-year-old PS2 game is, by some distance, Vita’s best game to date.- Edge Magazine
- Posted Feb 22, 2013
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- Critic Score
Yes, it's a little light on content, but what's in there is delightful, accessible, intuitive, playful stuff. From the off it's fun and, before long, it becomes oddly magical, too. Over time, it may become wondrous. At launch it will just have to settle for being merely excellent, and yet another standard bearer for Nintendo's new console. That, we suppose, is really the most important thing about ARMS. [Aug 2017, p.102]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
Simogo’s greatest triumph, perhaps, is to intensify the potency of the written word. In using its text both as narrative and as geography – and through its impressively restrained use of illustration and sound – it generates an almost unrivalled sense of place.- Edge Magazine
- Posted Oct 17, 2013
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- Critic Score
The Witness conjures magic from the simplest of components, rustling up a sensational array of experiences without ever deviating from its core conceit. [March 2016, p.106]- Edge Magazine
Posted Mar 7, 2016 -
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In an era of flagging service games, it is refreshing to se an old favourite so thoroughly rejuvenated. Blizzard, take note: this is how it's done. [Issue#391, p.112]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
Ostensibly it's a game about overthrowing aliens, but really it's a war against the forces of probability. [March 2016, p.110]- Edge Magazine
Posted Mar 7, 2016 -
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A step forward over both previous entries, combining those elements with meticulous campaign craft and a gallery of inventive ideas. [Issue#409, p.116]- Edge Magazine
Posted Mar 20, 2025 -
- Critic Score
Nintendo has still made something uniquely enjoyable, while wantonly shredding the playbook in the process. Whatever plans might be in place for Mario's next adventure, Donkey Kong has changed the lay of the land. [Issue#414, p.100]- Edge Magazine
Posted Aug 7, 2025 -
- Critic Score
The game's greatest triumph is in delivering a truly singular vision. This is not the work of a team in thrall to trend or fashion, its designers given the opportunity to build from their own imagining instead. At a time when many rival studios are guided by the whims of focus testing and audience pandering, it has resulted in a game with one elusive quality. Dragon's Dogma 2 is, more than anything else, unforgettable. [Issue#397, p.98]- Edge Magazine
Posted Apr 18, 2024 -
- Critic Score
Apex Legends arrives fully formed, feature complete, free and quite, quite brilliant, a game that pushes its host genre forward, refining and redefining its template in the process. [Issue#330, p.102]- Edge Magazine
Posted Feb 28, 2019 -
- Critic Score
Criterion has taken the series back to its first principal of cops vs racers, and constructed a high-octane combat racer of beauty and depth. [Christmas 2010, p.82]- Edge Magazine
Posted Dec 11, 2010 -
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This might well be one of the finest hint systems (certainly in this type of game) that we've ever seen. [Issue#384, p.120]- Edge Magazine
Posted Apr 20, 2023 -
- Critic Score
The action-racing genre has delivered numerous treats this generation, but not one of them has been as rewarding and relentlessly entertaining, nor as feature-packed, as this. This is Ridge Racer unbounded from the shackles of its heritage, rebuilt from the ground up into one of the most subversive, sublime street-racing games ever made.- Edge Magazine
- Posted Mar 27, 2012
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- Critic Score
Is 2010 about the show or the sport? It is, like the UFC itself, ready to be both. This confidence is what makes it such a complete and compelling package – a great MMA sim, a near flawless UFC sim. In a year, it’s made the kind of studious jump that took FIFA almost ten.- Edge Magazine
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- Critic Score
What it does have is something an Activision or EA would kill for: a game built up around one good idea that drew in a community of unprecedented size. And that counts for a lot against PUBG's flaws: its rough-edged movement, animations, collision detection, character customisation, spectator functionality, and presentation. Perhaps you might hear all that and think this isn't worth your time. To do so would be to miss out on an absolute, and absolutely deserving, phenomenon. [March 2018, p.106]- Edge Magazine
Posted Feb 1, 2018 -
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When was the last time a game managed to pierce your heart with its third or fourth dialogue choice? [Issue#381, p.96]- Edge Magazine
Posted Jan 26, 2023 -
- Critic Score
The variety of ways for a player to interact with a single narrative is breathtaking, and the way Barlow has paralleled how we shape our own view of a story in the digital era - clicking back and forth across an exploded timeline - truly incisive. [Issue#337, p.104]- Edge Magazine
Posted Sep 12, 2019 -
- Critic Score
The action creeps up slowly, starting out like a gorgeous-looking but fairly standard shoot 'em up. However, by the middle of level two, it's pummelling you with a relentless parade of conceptual set pieces so audacious and inventive you'll laugh with delight as you gape in horror. [Sept 2004, p.94]- Edge Magazine
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- Critic Score
After the peerless Bayonettas, this is the best game Platinum has yet made - and better yet, it reflects a developer growing in talent and ambition. [Issue#337, p.108]- Edge Magazine
Posted Sep 12, 2019 -
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For a game with a premise as simple as kill the aliens before they kill you, Ziggurat's stylishly retro visuals, gleeful arcade precision and deeply interlocking mechanics trigger a chain reaction that kicks off like some interstellar combustion. Not the sound of a world ending. But the sort of bang that would make Richard Dawkins lean back, fold his arms and grin like a chimp.- Edge Magazine
- Posted Feb 27, 2012
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- Critic Score
For all its little tweaks, Dark Souls II is, foremost, a game made for Souls players. It is a game that asks everything of you and gives so much back, keeping its cards close to its chest, and revealing them only to those prepared to die and die again. It is made to be played for hundreds, if not thousands, of hours as you try new builds, explore PVP and experiment with covenants, all the while slowly peeling back the layers of its lore.- Edge Magazine
- Posted Mar 11, 2014
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- Critic Score
A scintillating racing experience, and as a revitalisation of the Race Driver series it's utterly successful. [July 2008, p.90]- Edge Magazine
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- Critic Score
Rare are the games that can make us see the world a little differently; step outside and look around after playing Gorogoa and you'll realise it probably deserved that round of applause after all. [Issue#315, p.110]- Edge Magazine
Posted Jan 9, 2018 -
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From Dust's not magnificent because of its breezy intricacy and rugged grasp of geology. It's magnificent because it's designed with a playful deity in mind. It's built for a god who knows that to succeed is human, 
but to err – and to be creatively led astray time after time – is truly divine.- Edge Magazine
- Posted Jul 26, 2011
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