Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Games are so rarely funny by design, but Jazzpunk is much more than a funny videogame. It’s a comedy, and one that wouldn’t be possible – or anywhere near as powerful – in any other medium.- Edge Magazine
- Posted Feb 7, 2014
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- Critic Score
Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date.- Edge Magazine
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- Critic Score
An emphatic, feature-packed and sometimes stunning final act.- Edge Magazine
- Posted Nov 8, 2011
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- Critic Score
This is twitch gaming at its finest, with beautifully tuned thumbstick controls and a pulsing rave soundtrack that only seems to focus the mind more sharply.- Edge Magazine
- Posted Feb 12, 2014
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- Critic Score
One of the most distinctive, exciting and fully realised puzzle games we've played in years. [Issue#332, p.122]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
PGR3 hasn’t moved from its niche, not at all – at its core, it’s still pure PGR, a savvy and standalone mixture of real form and hyper-real function – but it’s been transformed into a wondrous and rewarding beauty spot. [Christmas 2005, p.88]- Edge Magazine
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- Critic Score
We may have no experience of 1980s Taiwan, but Devotion carries the tang of authenticity in both the sharply observed detail of its setting and its more imaginative flourishes, including a gorgeous interactive storybook episode. [Issue#331, p.122]- Edge Magazine
Posted Mar 28, 2019 -
- Critic Score
It may be pulled together from no more than shards of light, but few games manage to be both a science and an art. [Oct 2008, p.99]- Edge Magazine
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- Critic Score
It's unusual to find a game of this sort deal with losing, which is obviously the majority experience, with such care – the packaging of Barry's mad dash turns it into an endlessly rewarding marathon, rather than a series of disconnected sprints.- Edge Magazine
- Posted Sep 7, 2011
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- Critic Score
Gauge, then, is throwaway, minimalist, score-chasing brilliance, a game that's pulled together from the smallest selection of pieces, but that also feels bold and new and intensely imaginative.- Edge Magazine
- Posted May 31, 2012
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- Critic Score
Disco Elysium's skill system is a marvelous reworking of calcified genre conventions. [Issue#339, p.100]- Edge Magazine
Posted Nov 10, 2019 -
- Critic Score
But that's what Arco does, playing on your sense of riding into the unknown, taking risks that might kill for the sake of curiosity. [Issue#401, p.120]- Edge Magazine
Posted Aug 9, 2024 -
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Best of all is how the storytelling bleeds into the battles. [Issue#362, p.114]- Edge Magazine
Posted Aug 14, 2021 -
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It remains to be seen whether Bandai Namco's game can achieve what Street Fighter 6 hasn't quite managed, and bring in a new generation of players, but this is the first time in decades that these longtime rivals have felt so well matched. [Issue#395, p.114]- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
Despite its hectic invention, then, Velocity retains a rare kind of focus. Vita owners finally have something tart to see them through the drought, and the Minis just got a new standard bearer.- Edge Magazine
- Posted Jun 1, 2012
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- Critic Score
This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.- Edge Magazine
- Posted Feb 21, 2013
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- Critic Score
It might not always say what you want it to hear, but the words stay with you. [Issue#139, p.110]- Edge Magazine
Posted Nov 10, 2019 -
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It may not re-invent the wheel, but MotoGP2 is a shiny new alloy among racing games, and builds upon the series' excellent reputation. And that should be enough to stir up Xbox live all over again. [June 2003, p.100]- Edge Magazine
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- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
As an open-world game, it might be too light for some, but World earns the suffix in other entertaining ways. [Issue#413, p.106]- Edge Magazine
Posted Jul 10, 2025 -
- Edge Magazine
Posted Feb 22, 2024 -
- Critic Score
The Alters is unique in how it explores trust, regret, choice, self-sacrifice, labour and autonomy through its characters every bit as much as its pylon puzzles. [Issue#413, p.110]- Edge Magazine
Posted Jul 10, 2025 -
- Critic Score
Brutal and rather short, VVVVVV's also devious and darkly funny. It's a pedantic classic, and a game for watch-makers as much as speed-runners.- Edge Magazine
- Posted Sep 12, 2011
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- Critic Score
It's a masterfully constructed piece of tabletop theatre, whose spell is only broken once, as we were delayed for over an hour by some key loot that took over a dozen attempts to drop. Many won't make it past this preposterous roadblock, but those who persevere to the bitter end will be heartily glad they did.- Edge Magazine
- Posted Dec 19, 2012
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- Critic Score
Developer Dang smartly refuses to complicate things, instead relying on its diverse menagerie and devious level designs to keep you on your toes. [Issue#362, p.121]- Edge Magazine
Posted Aug 14, 2021 -
- Critic Score
Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]- Edge Magazine
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- Critic Score
If Rocket League often feels like a sports game for people who don't really like sports games, that's no criticism. [Oct 2015, p.123]- Edge Magazine
Posted Sep 15, 2015 -
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Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.- Edge Magazine
- Posted Nov 18, 2013
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- Critic Score
It’s a strange situation for the series to truly hit its stride in a game that’s both beginning and conclusion, and you can’t help but wish Dante would never grow up, that there could have been more stories of his teenage roundhouse kicks. [Apr 2005, p.90]- Edge Magazine
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- Critic Score
Despite its unreserved nature, and being about as tightly tethered to reality as the Burnout series, Ridge Racer 6 hasn’t floated away from its roots. It’s content to sink into its well-established furrow of soaring slides and skids, and it still feels crisply satisfying with it. [Jan 2005, p.82]- Edge Magazine