Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 75 Metascore
    • 90 Critic Score
    Games are so rarely funny by design, but Jazzpunk is much more than a funny videogame. It’s a comedy, and one that wouldn’t be possible – or anywhere near as powerful – in any other medium.
    • 96 Metascore
    • 90 Critic Score
    Ultimately, no one will disagree that Uncharted 2 is one hell of a ride, and the best PS3 action game to date.
    • 88 Metascore
    • 90 Critic Score
    An emphatic, feature-packed and sometimes stunning final act.
    • 84 Metascore
    • 90 Critic Score
    TxK
    This is twitch gaming at its finest, with beautifully tuned thumbstick controls and a pulsing rave soundtrack that only seems to focus the mind more sharply.
    • 87 Metascore
    • 90 Critic Score
    One of the most distinctive, exciting and fully realised puzzle games we've played in years. [Issue#332, p.122]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    PGR3 hasn’t moved from its niche, not at all – at its core, it’s still pure PGR, a savvy and standalone mixture of real form and hyper-real function – but it’s been transformed into a wondrous and rewarding beauty spot. [Christmas 2005, p.88]
    • 86 Metascore
    • 90 Critic Score
    We may have no experience of 1980s Taiwan, but Devotion carries the tang of authenticity in both the sharply observed detail of its setting and its more imaginative flourishes, including a gorgeous interactive storybook episode. [Issue#331, p.122]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It may be pulled together from no more than shards of light, but few games manage to be both a science and an art. [Oct 2008, p.99]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It's unusual to find a game of this sort deal with losing, which is obviously the majority experience, with such care – the packaging of Barry's mad dash turns it into an endlessly rewarding marathon, rather than a series of disconnected sprints.
    • tbd Metascore
    • 90 Critic Score
    Gauge, then, is throwaway, minimalist, score-chasing brilliance, a game that's pulled together from the smallest selection of pieces, but that also feels bold and new and intensely imaginative.
    • 91 Metascore
    • 90 Critic Score
    Disco Elysium's skill system is a marvelous reworking of calcified genre conventions. [Issue#339, p.100]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    But that's what Arco does, playing on your sense of riding into the unknown, taking risks that might kill for the sake of curiosity. [Issue#401, p.120]
    • Edge Magazine
    • 86 Metascore
    • 90 Critic Score
    Best of all is how the storytelling bleeds into the battles. [Issue#362, p.114]
    • Edge Magazine
    • 90 Metascore
    • 90 Critic Score
    It remains to be seen whether Bandai Namco's game can achieve what Street Fighter 6 hasn't quite managed, and bring in a new generation of players, but this is the first time in decades that these longtime rivals have felt so well matched. [Issue#395, p.114]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Despite its hectic invention, then, Velocity retains a rare kind of focus. Vita owners finally have something tart to see them through the drought, and the Minis just got a new standard bearer.
    • 87 Metascore
    • 90 Critic Score
    This is a brave and truly original work, and if this is what happens when Simogo explores its dark side, it should do so more often.
    • 85 Metascore
    • 80 Critic Score
    It might not always say what you want it to hear, but the words stay with you. [Issue#139, p.110]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    It may not re-invent the wheel, but MotoGP2 is a shiny new alloy among racing games, and builds upon the series' excellent reputation. And that should be enough to stir up Xbox live all over again. [June 2003, p.100]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    As an open-world game, it might be too light for some, but World earns the suffix in other entertaining ways. [Issue#413, p.106]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    This is a game that requires serious commitment. [Issue#395, p.116]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The Alters is unique in how it explores trust, regret, choice, self-sacrifice, labour and autonomy through its characters every bit as much as its pylon puzzles. [Issue#413, p.110]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Brutal and rather short, VVVVVV's also devious and darkly funny. It's a pedantic classic, and a game for watch-makers as much as speed-runners.
    • 76 Metascore
    • 80 Critic Score
    It's a masterfully constructed piece of tabletop theatre, whose spell is only broken once, as we were delayed for over an hour by some key loot that took over a dozen attempts to drop. Many won't make it past this preposterous roadblock, but those who persevere to the bitter end will be heartily glad they did.
    • 81 Metascore
    • 80 Critic Score
    Developer Dang smartly refuses to complicate things, instead relying on its diverse menagerie and devious level designs to keep you on your toes. [Issue#362, p.121]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    If Rocket League often feels like a sports game for people who don't really like sports games, that's no criticism. [Oct 2015, p.123]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.
    • 84 Metascore
    • 80 Critic Score
    It’s a strange situation for the series to truly hit its stride in a game that’s both beginning and conclusion, and you can’t help but wish Dante would never grow up, that there could have been more stories of his teenage roundhouse kicks. [Apr 2005, p.90]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    Despite its unreserved nature, and being about as tightly tethered to reality as the Burnout series, Ridge Racer 6 hasn’t floated away from its roots. It’s content to sink into its well-established furrow of soaring slides and skids, and it still feels crisply satisfying with it. [Jan 2005, p.82]
    • Edge Magazine

Top Trailers