Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
An ambitious and largely successful attempt to meld the accuracy of traditional firstperson battling with the extra spatial agility and awareness afforded by thirdperson movement. It does feel slightly overdone, but not to the point of obscuring its offering of intensity and flighty action. [May 2005, p.90]- Edge Magazine
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- Critic Score
Amid those undeniable influences, this emerges as a bona fide original: one that fully merits a place alongside the other gems in Enhance's gold-tier catalogue. [Issue#385, p.110]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
"Unbearable" is definitely one word for Pathologic 2, but that hides a few others: engulfing, ingenious, profound, invigorating. [Issue#341, p.106]- Edge Magazine
Posted Jan 3, 2020 -
- Critic Score
Despite a handful of minor issues, then, and occasionally patchy framerates in particularly busy areas, Dishonored 2 is consistently remarkable. [Jan 2017, p.102]- Edge Magazine
Posted Jan 5, 2017 -
- Critic Score
You can't argue that Naughty Dog hasn't thrown everything at this, and though its tendency towards maximalism doesn't always work, the results are frequently astonishing. This is the kind of game you get when you have unlimited budget and manpower and no one to say when - even if you wish sometimes that someone had. As a big-budget action game, then, The Last of Us Part II is almost without peer. As a sequel to that story, it is deeply, daringly, fascinatingly flawed. [Issue#347, p.88]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
TR-49 is may things simultaneously, to the extent that it can be overwhelming, causing the brain and heart to race - a remarkable feat for something so apparently simple. [Issue#420, p.103]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
Charting a course through Earth's imminent destruction is as unashamedly difficult as it was in 1994's X-COM. It's possible, through bad planning and bad management, to doom the planet early on, making the game feel unfair. Get it right, however – survive the stresses of management, and the strains of aliens – and you'll feel like world's greatest hero.- Edge Magazine
- Posted Oct 8, 2012
- Read full review
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- Critic Score
As paradoxical as the thing itself, this single-storey mansion is a towering achievement. [Issue#410, p.106]- Edge Magazine
Posted Apr 17, 2025 -
- Critic Score
Like the very best narratives, Thirty Flights Of Loving relies on economy more than excess, and it races you breathlessly to its conclusion rather than herding you through an awkward gauntlet of false choices and bottlenecks.- Edge Magazine
- Posted Aug 28, 2012
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- Critic Score
Borderlands 2 might not develop extensively on its forebear, but it has even greater power to hold you for hours on end, deftly weaving RPG stat development with skill-based play. It's enough to make every decision you make meaningful and fun, and lend the realisation that Gearbox knows more about the fundamentals of the shooter than almost any other developer.- Edge Magazine
- Posted Sep 18, 2012
- Read full review
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- Critic Score
It’s a game designed to exhaust the world’s supply of adjectives. It’s a world littered with riches - tiny details sewn into a vast, varied and utterly spectacular canvas. [Sept 2005, p.90]- Edge Magazine
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- Critic Score
The core Titanfall moveset is a joy, and it has been thoughtfully expanded with a delightful grappling hook. [Jan 2017, p.112]- Edge Magazine
Posted Jan 5, 2017 -
- Critic Score
A coup de theatre that leaves us bowled over. One for gaming's history books? That's something upon which Pentiment's players can surely agree. [Issue#379, p.108]- Edge Magazine
Posted Dec 1, 2022 -
- Critic Score
Playdead's debut title is a rare thing – a wholly realised place as well as a successfully realised game, and both Limbo and the Limbo inside it are one-of-a-kind places to be stuck in.- Edge Magazine
- Read full review
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- Critic Score
It's a sensitively told story that's brought in to land with a thunderous final chapter, delivering suspense, spectacle, and a deeply moving resolution. [Issue#385, p.112]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
This is a game of rare thematic consistency and mechanical brilliance. [Issue#347, p.102]- Edge Magazine
Posted Jun 18, 2020 -
- Critic Score
This is one of the smartest and most substantial thirdperson action games you'll play. [Issue#378, p.100]- Edge Magazine
Posted Nov 5, 2022 -
- Critic Score
In short, Darkest Dungeon II is everything you could hope for. [Issue#385, p.114]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
For all its cinematic aspirations and borrowings, though, it's clear the Swedish studio's heart firmly belongs to videogames. [Issue#398, p.104]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
Awakening offers an excellent game of strategy, but it’s the relationship system that makes it.- Edge Magazine
- Posted Apr 16, 2013
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- Critic Score
At the beginning of the game, and every morning since, Colt wakes up with a single objective: break the loop. But we're increasingly starting to sympathize with Juliana. Why would you want to do that, when there's still so much to play around with? [Issue#364, p.98]- Edge Magazine
Posted Oct 7, 2021 -
- Critic Score
Your achievements in the game stem from legitimate advancements in your understanding of physics. [July 2015, p.102]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
The fascination of those lingering unknowns is part of why Basso's remarkable indie debut takes up residence in your brain when you're not playing it. But on a more fundamental level, it is simply a beautifully constructed, wonderfully characterful adventure, one that marks the blossoming of a major talent. [Issue#398, p.98]- Edge Magazine
Posted May 16, 2024 -
- Critic Score
Far Cry 3 asked for the definition of insanity, and its sequel answers it. [Jan 2014, p.100]- Edge Magazine
Posted Jan 9, 2015 -
- Critic Score
Just as in Assassin's Creed or Far Cry, each activity is enlivened by the knowledge that you have chosen to do it right now, out of many alternative options available in every other direction. So when one DOES hold your undivided attention for an extended span, it must be something special indeed. And of those, UFO 50 has more than its fair share. [Issue#402, p.100]- Edge Magazine
Posted Sep 5, 2024 -
- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
A quiet game within which burns a fierce revolutionary spirit. [July 2015, p.114]- Edge Magazine
Posted Jun 21, 2015 -
- Critic Score
The only real criticism that can be levelled at Knights of the Old Republic is that, particularly towards the end of the game, it all feels fairly easy, but then this is a game that's designed to be experienced rather than conquered, and lightsaber wielding Jedi aren't supposed to find things difficult. [Oct 2003, p.86]- Edge Magazine
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- Critic Score
If, as Roger Ebert said, movies are a machine that generates empathy, then Spelunky 2, even more so than the original, is a machine for generating surprise. And, inevitably, its close cousin: delight. [Issue#350, p.]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
There aren't playstyles in modern Doom so much as players who use absolutely everything, and players who die. [Issue#346, p.84]- Edge Magazine
Posted May 21, 2020