Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Into the Breach balances its action on a knife-edge while giving you extraordinary latitude to make choices, an astonishing feat of focused game design with the capacity to enthral as few tactics games have ever managed. [May 2018, p.108]- Edge Magazine
Posted Mar 29, 2018 -
- Critic Score
This is a remarkably assured game for such a young studio, the work of a small team that knows exactly what it wants to do and executes it almost without error.- Edge Magazine
- Posted Jun 16, 2014
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- Critic Score
Even if the DNA of its forebears is barely apparent, such a bold, brilliant transformation certainly involves something a little like magic. [Dec 2009, p.100]- Edge Magazine
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- Critic Score
As with previous GTA games there's lots to criticise, but San Andreas survives, scathed but still walking tall, buoyed by the kind of ambition that sees most games crumble under the weight of it all. It's a multi-faceted, multi-achieving experience, a rough-edged but massively substantial landmark. [Christmas 2004, p.78]- Edge Magazine
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- Critic Score
Every single moment of Four Swords is magically familiar and every single moment is dazzlingly fresh...Whether being experienced in the competitive, co-operative cackle of multiplay, or the captivating atmosphere of singleplayer, the extraordinary virtues of the game itself remain the same. [May 2004, p.96]- Edge Magazine
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- Critic Score
The best platformer on iPhone just got better, and there's still no sign of any meaningful competition. [Sept 2009, p.93]- Edge Magazine
Posted Jan 28, 2011 -
- Critic Score
Even without the luminous pixel art to continue, there's always an impetus to investigate further. [June 2016, p.116]- Edge Magazine
Posted Jun 7, 2016 -
- Critic Score
No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]- Edge Magazine
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- Critic Score
It's a puzzle game and a strategy game as much as an action game, then, and like Rockstar's Manhunt, it will sicken you even as it provides its murky thrills.- Edge Magazine
- Posted Nov 2, 2012
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- Critic Score
It can be a little basic in places, and it isn’t a ‘paradigm shift’ in any sense, but it is proof that games can love their roots and use the quality of being a ‘game’ to give form to their stories – and excel at it. [Feb 2008, p.90]- Edge Magazine
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- Critic Score
Dozens of hours later, we're still not sure how we feel about it. It's a game of contradictions, open and flexible in its level design, yet resolutely strict in its combat... It is a brilliant game, that is certain. but it is often a difficult one to truly love. Naturally, we can't put it down. [Issue#332, p.104]- Edge Magazine
Posted Apr 25, 2019 -
- Critic Score
Beyond its technical excellence, then, Gran Turismo 7 feels deeply, idiosyncratically personal in ways firstparty games rarely do. [Issue#370, p.100]- Edge Magazine
Posted Mar 24, 2022 -
- Critic Score
The only thing that's hard to adjust, in fact, is the tension in your muscles. GTR 2 is hugely better than its predecessor in exactly the area that matters. [Oct 2006, p.89]- Edge Magazine
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- Critic Score
Zelda virgins might well play The Wind Waker and deem it the best game they've ever encountered. To those of us who already have an idea of what to expect, though, it's 'merely' brilliant. [May 2003, p.88]- Edge Magazine
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- Critic Score
Provides you with plenty of stealth mechanics but leagues of ground to cover, and that tension is deadly. [Issue#344, p.116]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
Sokobond introduces complexity via level furniture that breaks bonds or lets you adjust the position of bonded atoms, but even the basic chambers provide ingenious challenges. Forget chemistry: it takes alchemy to produce a puzzle game as refined and smart as this.- Edge Magazine
- Posted Nov 3, 2013
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- Critic Score
Valve has taken something unscripted and dynamic, and seeded it with the right amount of narrative flavour, pacing and spectacle. [Christmas 2008, p.82]- Edge Magazine
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- Critic Score
It uses preexisting flaws as the foundations for something that is better in just about every single way: bigger, more coherent and, best of all, immeasurably more generous. With that comes, appropriately, a puzzle for Bungie to solve. How do you continue to build on a game that has so few chinks in its lustrous, gleaming exotic armour? [Dec 2015, p.106]- Edge Magazine
Posted Oct 28, 2015 -
- Critic Score
It arrives fully formed, with a challenge and aesthetic that's beautifully intertwined and finely crafted. Joyous.- Edge Magazine
- Posted Aug 9, 2011
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- Critic Score
Mario Kart 8 is yet another overwhelmingly powerful argument in favour of the company’s idiosyncratic approach to design.- Edge Magazine
- Posted May 15, 2014
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- Critic Score
This is a jewel of a response, one that catches the firelight in different ways depending on how you approach it, but always dazzles. [Issue#400, p.102]- Edge Magazine
Posted Jul 11, 2024 -
- Critic Score
A game that's more than the sum of its parts. [Dec 2009, p.98]- Edge Magazine
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- Critic Score
GTAIV’s modern weapons spit bullets like angry hornets until a health circle depletes; here, lives end in uncompromising fashion. For the western aficionado, it is viciously accurate; for the fan of wanton sandbox carnage, it is comically frank.- Edge Magazine
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- Critic Score
Super Smash Bros is a series that has often been unfairly derided as button-mashing, largely thanks to its surface sheen of cutesy characters, but it has one of the most enduringly innovative and deep systems of any fighter. [Apr 2008, p.84]- Edge Magazine
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The freedom of movement requires a new level of spatial imagination. Before Prince of Persia, platform games were like playing Tetris with only the blocks and bars. [Christmas 2003, p.100]- Edge Magazine
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If L4D2 is sometimes over-complicated by its glut of small innovations, then it also substantially rewards the player with its few large ideas: confusion gives way to depth and dynamism, grander thrills and starker dramas. We’re still interested in the fate of the original game’s heroes, but this sequel affirms that the way ahead is due south.- Edge Magazine
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- Critic Score
This is not only a kinetic, exciting and gloriously refined interpretation of the most storied fighting game series, but also the most generous and expansive offering yet. Here is a game that pays tearful tribute to its past, while determinedly seeking out a new and young audience - mindful, no doubt, that its future resides in their hands, be they practised or otherwise. [Issue #386, p.100]- Edge Magazine
Posted Jun 15, 2023 -
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While it's unlikely to win as many hearts as Resident Evil 4 did, it's an equally important and remarkable entry in the series' tumultuous timeline. [March 2017, p.94]- Edge Magazine
Posted Feb 27, 2017 -
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A work of progressive genius that hauls its staid genre up by the bootstraps and takes its place alongside the WOWs and Oblivions of this world. It's altogether too good to be true. [Christmas 2006, p.74]- Edge Magazine
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- Critic Score
All these transgressions against convention add up to the most engrossing deck-builder of the past couple of years. [Issue#420, p.96]- Edge Magazine
Posted Jan 22, 2026