Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 80 Metascore
    • 80 Critic Score
    Deceptively simple. [June 2015, p.123]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Collaborative play transforms the challenge. [June 2015, p.122]
    • Edge Magazine
    • 69 Metascore
    • 60 Critic Score
    Where the game partially redeems itself is in its hammy tone, and variety of inventive guns and missions. [June 2015, p.120]
    • Edge Magazine
    • 49 Metascore
    • 40 Critic Score
    It's a pity that it has exited development before it was fully evolved. [June 2015, p.118]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    A staggering display of imagination, design and performance. [June 2015, p.116]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    Essential. [June 2015, p.114]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    There's no denying that Obsidian's soul was in the effort. [June 2015, p.110]
    • Edge Magazine
    • 83 Metascore
    • 50 Critic Score
    Netherrealm has taken a number of welcome steps forward with Mortal Kombat X, but no momentum is gathered, because it's stopped in its tracks by an avalanche of needless distractions, some miserable netcode and - oddly, for a game so obsessed with death in all its grisly forms - poor execution of decent ideas. [June 2015, p.106]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Proves that what works as a prototype does not necessarily translate to a final product. [May 2015, p.123]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    In terms of reaching its clearly defined goals, it is a triumph. [May 2015, p.122]
    • Edge Magazine
    • 73 Metascore
    • 80 Critic Score
    It's a real treat to examine the craftsmanship of the models in close-up, while the soundtrack is one of Kirby's best to date. [May 2015, p.120]
    • Edge Magazine
    • 88 Metascore
    • 70 Critic Score
    Beyond its undoubted visual appeal, Ori doesn't quite have enough ideas of its own to set itself apart from the genre classics of which its developer is so clearly enamoured. [May 2015, p.118]
    • Edge Magazine
    • 74 Metascore
    • 50 Critic Score
    Many of the new additions do not work. [May 2015, p.116]
    • Edge Magazine
    • 92 Metascore
    • 100 Critic Score
    A dazzling work of dank, abject horror that cements Miyazaki as one of the all-time greats. Sixteen months after PS4's launch, the new generation has finally begun. [May 2015, p.112]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    It feels like just that: a lower-budget sideshow to the glitzy main event. [May 2015, p.108]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    It's much like Twitter itself - raucous and ridiculous, funny but infuriating. [Apr 2015, p.122]
    • Edge Magazine
    • 65 Metascore
    • 50 Critic Score
    Briefly diverting. [Apr 2015, p.121]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Feels like a proof of concept for a much more substantial, and refined, counterpart. [Apr 2015, p.120]
    • Edge Magazine
    • 80 Metascore
    • 70 Critic Score
    A gritty, satisfying coda. [Apr 2015, p.118]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    The most shameless vehicle for the series' gun fetish yet. [Apr 2015, p.114]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    At launch, it feels neutered, and far too inconsistent to establish a lasting dominance on the multiplayer scene. [Apr 2015, p.110]
    • Edge Magazine
    • 63 Metascore
    • 40 Critic Score
    Despite the obvious talent at work here, the studio has chosen to bury The Order's potential under a fug of dissociative, QTE-focused game design that's as stifling as the smog that creeps through its Victorian streets. [Apr 2015, p.106]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    There's less motivation to persevere in erecting a monument to your skill when there's no one around to see it. [March 2015, p.112]
    • Edge Magazine
    • 64 Metascore
    • 40 Critic Score
    An ugly, throwaway cash grab. [March 2015, p.110]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Few games reward your investment in such exhilarating fashion. [March 2015, p.108]
    • Edge Magazine
    • 75 Metascore
    • 60 Critic Score
    Likeable despite its flaws. [March 2015, p.106]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    The locales in Life is Strange feel much less like rigidly framed theatrical scenes and more like real places. [March 2015, p.102]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    Frontier's ambition reaches considerably beyond what's in the current build. [March 2015, p.98]
    • Edge Magazine
    • 57 Metascore
    • 40 Critic Score
    It collapses entirely when it comes to combat. [Feb 2015, p.122]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Not every layer of Talos finds its mark, but the discourse created by navigating them is a brain-taxing process to match the genre's greats. [Feb 2015, p.120]
    • Edge Magazine

Top Trailers