Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 64 Metascore
    • 60 Critic Score
    For all its faults, there's every chance The Town of Light could end up getting under your[ skin]. [April 2016, p.112]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    Had Climax been able to condense the best parts of all three games - China's pared-down and accessible design, India's looks, Russia's two-character dynamic - into one, we might've had a valuable offshoot, but ultimately this is another Assassin's Creed that succumbs to inconsistency and bloat. [April 2016, p.110]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Like its enigmatic protagonist, Unravel is never anything less than charming, even during moments when it doesn't quite hold together. [April 2016, p.108]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    Surviving isn't supposed to be easy, of course. But there's a line between challenging players and screwing them over, and The Flame In The Flood regularly crosses it. [April 2016, p.106]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    The seeds of a decent survival game are here. [April 2016, p.102]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    Mechanically, it's fantastic. Structurally, it's a mess and a missed opportunity, designed in direct contradiction to its developer's stated ambition. [April 2016, p.98]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    The most successful episodes find ways to hold us captive. [March 2016, p.122]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Its pacing is hindered by slow movement speed, and nuance is lost as the incidents increase in frequency and topics of conversation shift from the social to the situational. [March 2016, p.120]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It's a surprise to find that this relentless numerical tangle of a dungeon crawler is a human story. [March 2016, p.118]
    • Edge Magazine
    • 54 Metascore
    • 40 Critic Score
    Even at its best, Heroes Reborn: Gemini can't hope to be one of those games that breaks out of licensed-game purgatory. [March 2016, p.116]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    The story's the star, of course. [March 2016, p.114]
    • Edge Magazine
    • 88 Metascore
    • 90 Critic Score
    Ostensibly it's a game about overthrowing aliens, but really it's a war against the forces of probability. [March 2016, p.110]
    • Edge Magazine
    • 87 Metascore
    • 90 Critic Score
    The Witness conjures magic from the simplest of components, rustling up a sensational array of experiences without ever deviating from its core conceit. [March 2016, p.106]
    • Edge Magazine
    • 54 Metascore
    • 30 Critic Score
    Astonishingly, there's no replay function for your defensive performances. [Feb 2016, p.122]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    Even at maximum velocity it fails to stir the blood like the games to which it's most indebted. [Feb 2016, p.120]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Missions are wonderfully compact and briskly-paced, sweeping you though a substantial campaign with style to match. [Feb 2016, p.119]
    • Edge Magazine
    • 64 Metascore
    • 60 Critic Score
    To enjoy EDF, you've always needed to be willing to compromise. Those days are gone. It's never felt so fluid. [Feb 2016, p.116]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Even completing a stage in the relatively tame classic Mini Cooper S will leave you feeling bothered and fatigued. [Feb 2016, p.114]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Nuclear Throne's hook is disarmingly simple but blisteringly effective. In short, it gets a move on. [Feb 2016, p.112]
    • Edge Magazine
    • 74 Metascore
    • 80 Critic Score
    It scales to your ability and makes you feel connected to the music in a way few other games can match. [Feb 2016, p.108]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    Siege can feel cool and inhospitable, but when the conditions are right and you're playing with friends, the game's tense gameplay and measured pacing makes for a refreshing, cerebral contrast to the run-and-gun hyperactivity of most online shooters. [Feb 2016, p.104]
    • Edge Magazine
    • 76 Metascore
    • 60 Critic Score
    Not for everyone, Dancing All Night will suit players who love rhythm action enough to overlook a lack of content, or who love Persona 4 enough to forgive the length and leaden pace of its script. [Jan 2016, p.123]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    This attempt to fuse two very different Mario worlds is more than the sum of its mismatched parts. [Jan 2016, p.122]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    In spite of the odd stumble, it's a wonderful journey. [Jan 2016, p.120]
    • Edge Magazine
    • 64 Metascore
    • 50 Critic Score
    Where it goes wrong is the finale. Almost every major choice is proven irrelevant, and barely any plot threads resolve. [Jan 2016, p.118]
    • Edge Magazine
    • 84 Metascore
    • 70 Critic Score
    X is a triumph of art over design, the wonder of the world enough to make periods of drudgery worthwhile. [Jan 2016, p.116]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    As a package, Black Ops III is a muddle. It is packed to the gills with things, certainly, but none of it joins up. [Jan 2016, p.114]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    Any semblance of subtlety is abandoned entirely when it comes to the playable Hero and Villain characters. [Jan 2016, p.110]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It refines the core shooting and user interface, but otherwise adds only a clutch of enjoyable yet nonessential extras, such as settlements and armour pieces. [Jan 2016, p.106]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    This is, after all, a game that goes out of its way to empower in a way few other games dare. [Jan 2016, p.102]
    • Edge Magazine

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