Edge Magazine's Scores

  • Games
For 4,019 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4019 game reviews
    • 63 Metascore
    • 50 Critic Score
    Rather than expanding on what came before, too often it punishes the committed player, their weapons rendered obsolete, their best gear reset, their flair for teamwork hamstrung by aggressive mobs. [Feb 2015, p.118]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    You'll need to protect your best troops as much as your idols, positioning blockers so that your big hitters can wind up. [Feb 2015, p.116]
    • Edge Magazine
    • 74 Metascore
    • 60 Critic Score
    While the game delivers its smooth-edged package efficiently enough, it never manages to raise the pulse like its predecessor, and like an ancient tomb, close inspection reveals some worrying cracks. [Feb 2015, p.114]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Fans of Westeros will likely be delighted by Telltale's exploration of a formerly undocumented northern clan, but there's nothing here yet to match up to the greatness of The Walking Dead. [Feb 2015, p.112]
    • Edge Magazine
    • 84 Metascore
    • 90 Critic Score
    Outrageously pretty. [Feb 2015, p.108]
    • Edge Magazine
    • 61 Metascore
    • 50 Critic Score
    While moments of genuine beauty exist, they occur in the context of a game that otherwise simply cannot compete with its contemporaries when it comes to visual presentation - a symptom, perhaps, of the seven-year development cycle. [Feb 2015, p.104]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    These are the most generous entries since HeartGold and SoulSilver. [Jan 2014, p.123]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    These are the most generous entries since HeartGold and SoulSilver. [Jan 2014, p.123]
    • Edge Magazine
    • 73 Metascore
    • 60 Critic Score
    A fragile container for a tale of such inestimable value, and what ought to be universally welcoming instead must be approached with caution: come expecting revelation on an emotional level, not a mechanical one. [Jan 2014, p.121]
    • Edge Magazine
    • 83 Metascore
    • 90 Critic Score
    The game's unflinching depiction of wartime suffering is particularly unsettling in a medium that commonly focuses on pyrotechnics and headshots. [Jan 2014, p.118]
    • Edge Magazine
    • 32 Metascore
    • 20 Critic Score
    Escape's one resounding achievement, it seems, is that it has somehow managed to be an even poorer game than Dead Island: Riptide. [Jan 2014, p.116]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    There's much to admire and to enjoy, but we've come to expect more from a developer of EAD Tokyo's calibre. [Jan 2014, p.114]
    • Edge Magazine
    • 92 Metascore
    • 80 Critic Score
    While a smattering of minor blemishes mean it shines a bit less brightly than 2014's other headline acts, it's not less essential for it. [Jan 2014, p.112]
    • Edge Magazine
    • 72 Metascore
    • 60 Critic Score
    Assuming you're simply content with content, Ubisoft busies you with donkey work. [Jan 2014, p.110]
    • Edge Magazine
    • 70 Metascore
    • 50 Critic Score
    At release, it offers a staggeringly beautiful world filled with unfinished systems, ugly cash grabs, and a string of missed opportunities. [Jan 2014, p.108]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    The most ambitious game BioWare has ever made. [Jan 2014, p.104]
    • Edge Magazine
    • 85 Metascore
    • 90 Critic Score
    Far Cry 3 asked for the definition of insanity, and its sequel answers it. [Jan 2014, p.100]
    • Edge Magazine
    • 76 Metascore
    • 90 Critic Score
    To give in to its spell, you just need to let go. [Christmas 2014, p.123]
    • Edge Magazine
    • 77 Metascore
    • 60 Critic Score
    Fantasia is a novel twist on the music name, then, but one lacking the sprinkling of Disney magic its title promises. [Christmas 2014, p.122]
    • Edge Magazine
    • 54 Metascore
    • 40 Critic Score
    Sure, Platinum has made flawed games before, but nothing nearly so bland or as uninspiring as this. [Christmas 2014, p.120]
    • Edge Magazine
    • 81 Metascore
    • 60 Critic Score
    Very much a sidewards step for the series rather than a bold leap forwards for its kind. [Christmas 2014, p.118]
    • Edge Magazine
    • 68 Metascore
    • 60 Critic Score
    There's still much enjoyment to be found in the interim grinding between boss fights, but Lords Of The Fallen's greatest sin is that all feels rather soulless. [Christmas 2014, p.116]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    After a clumsy opening, The Evil Within hits its stride towards the end and the fist act and the tension rarely lets up. [Christmas 2014, p.114]
    • Edge Magazine
    • 81 Metascore
    • 80 Critic Score
    Advanced Warfare is still Call of Duty, but it's more playful, knowing and refreshing than COD's been in years. [Christmas 2014, p.112]
    • Edge Magazine
    • 79 Metascore
    • 90 Critic Score
    As an accessible, powerful game-building tool, LBP 3 is remarkable, and offers more scope than we dared to expect. [Christmas 2014, p.108]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Best approached as you would any caffeinated energy drink. In small gulps, it offers an exhilarating sugar rush, but too much will leave you with a headache. As such, it's best consumed in moderation. [Christmas 2014, p.104]
    • Edge Magazine
    • 76 Metascore
    • 70 Critic Score
    It would be a pity if this erratic, wonderfully offbeat adventure ended here. [Dec 2014, p.123]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Irritations never last long in Smash 3DS, sandblasted away by the winningly varied combat and the sheer torrent of ways to enjoy it. [Dec 2014, p.122]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    The astounding breadth of the missions is enough to distract from finicky systems and low-res textures. [Dec 2014, p.120]
    • Edge Magazine
    • 68 Metascore
    • 70 Critic Score
    In short, it's sweet. [Dec 2014, p.118]
    • Edge Magazine

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