Edge Magazine's Scores
- Games
For 4,019 reviews, this publication has graded:
-
15% higher than the average critic
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4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Dreams | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,236 out of 4019
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Mixed: 2,352 out of 4019
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Negative: 431 out of 4019
4019
game
reviews
- By Date
- By Critic Score
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- Critic Score
If the future's to be sustainable - let alone bright - we may need to reduce our reliance on single-use game design. [Issue#424, p.100]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
Pragmata has an original combat system, some smart toys and tight engineering, yet its rhythm and structure are a touch too singular. This is no mere 3D printout, but an exercise in the pristine and clinical nonetheless. [Issue#424, p.96]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
Even more than in Returnal, the Roguelike elements here seem to exist more for flavour than systematic depth. And in that they complement the unmatched action, and the incredible visual, audio, haptic experience. It will be hard for Housemarque to come back stronger than this. [Issue#424, p.92]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
Even as it wraps up within four hours, Mixtape feels like an exemplar of the form: generous, indulgent and expertly curated, a crowd-pleaser with just the right number of deep cuts. If it doesn't persuade you to make one of your own, it may well convince you to call up an old friend to reminisce about the moments you spent together. When the world simultaneously sucked and felt so full of potential. When you were bored and rudderless and didn't realise how good you had it. [Issue#424, p.114]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
There's scant variety as Nutmeg runs through the same handful of sequences repeatedly, and little tactical leeway within your deck. The beautiful game is thus made less so as the rose tint softens its essential texture. [Issue#423, p.121]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Indeed, perhaps Pokopia's finest accomplishment is that it caters equally to all kinds of player: those who love to build freely, and those who crave more direction. If you're the kind of Pokemon obsessive who plays every entry and spinoff, you'll find plenty here to delight. And if you're an older or lapsed fan, or Pokemon has passed you by completely? Well, ditto. [Issue#423, p.118]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
People of Note is a gratifying, if ultimately ephemeral, hodgepodge of ideas - a pleasant distraction but hardly an instant classic. [Issue#423, p.116]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Screamer becomes repetitive, overly simplistic and needlessly verbose, a hybrid vehicle for narrative and racing where the only thing less engaging than the off-track drama is the driving itself. [Issue#423, p.114]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
It's not just that it's frustrating to fail but, knowing there's no satisfaction in overcoming that frustration. It says a lot that after stepping away from this game we reinstall the original Super Meat Boy to blow off steam. The real Bob-Omb Battlefield is surely next. [Issue#423, p.112]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Konami has backed a game here, then, that's far from designed just to make a quick buck. Though, tentacles crossed, we hope it does that too. [Issue#423, p.110]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Like a conversation made entirely out of pleasantries, it ultimately rings false. [Issue#423, p.108]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
True, the early response to Reunion seems to suggest plenty of players are content with seeing Arcadia Bay's finest together again. The rest of us might wish we too had a rewind. Or, failing that, a particularly potent case of storm amnesia. [Issue#423, p.106]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
It's one of the freshest and most imaginative shooters we've played in a long time. [Issue#423, p.102]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
For players to get more out of this world, Crimson Desert requires a greater sense of purpose - a reason to remain invested in persevering through its most testing moments, to press on for hours in the faith that it will attain some kind of shape. [Issue#423, p.98]- Edge Magazine
Posted Apr 16, 2026 -
- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
The Kratos we know would most likely growl in disdain. [Issue#422, p.122]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
It's a process as intuitive and satisfying as any merge-based puzzler... [Issue#422, p.121]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
The final riddle's convolutions are forgiven by its payoff... [Issue#422, p.119]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
Until these closing stages, though, Relooted doesn't match its cast's bold determination and flexibility. Despite well-laid plans, the execution isn't as slick as it might be. [Issue#422, p.116]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
As it stands, High On Life 2 makes a good case for throwing the baby out with the bathwater, then bleaching the tub. [Issue#422, p.114]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
The problem is that, in the areas where Esoteric Ebb differs most from its clearest inspiration, it's imitating something else. [Issue#422, p.112]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
Like the wings of your Rathalos in the opening, there's a majesty to this sequel, even if it doesn't really soar. [Issue#422, p.110]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
This is certainly the MOST tennis Camelot has served up, if not the smartest or slickest. [Issue#422, p.108]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
While it's diverting, Planet Lana II never feels essential as a sequel, mechanically or narratively. [Issue#422, p.106]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
There are some good laughs here, along with sporadic moments of showstopping spectacle. [Issue#422, p.102]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
So perhaps, we conclude, it's the right balance of the two styles that pays the biggest dividends, tagging each other in at intervals, oscillating between tension and release - after all, it's only when one character goes absent for too long that the game strains. [Issue#422, p.98]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
With just those three levels, though, Rage feels a little slight - more a toy than a full game, even if there's plenty of room to perfect your scores.- Edge Magazine
- Posted Feb 20, 2026
- Read full review
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- Critic Score
Whether or not it warrants that DX suffix, Ratcheteer feels just as much at home away from home. [Issue#421, p.123]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Every element of I Hate This Place is perfectly functional but nothing stands out, and it ends up feeling like a slasher with no blood, a haunted house with no ghosts, a zombie with no teeth. [Issue#421, p.122]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
It occasionally uses those worn tools to achieve something profound. [Issue#421, p.120]- Edge Magazine
Posted Feb 19, 2026