Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 87 Metascore
    • 80 Critic Score
    From simple lever cranks to rotational unscrewing, Zack & Wiki finally puts to use the myriad Remote possibilities touched on in WarioWare: Smooth Moves. [Christmas 2007, p.93]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Few games reward your investment in such exhilarating fashion. [March 2015, p.108]
    • Edge Magazine
    • 87 Metascore
    • 80 Critic Score
    This is still a Neatherrealm game, with all that implies, and it isn't without its missteps. But for lone wolves, at least, this is the richest fighting game on the market. [Aug 2017, p.110]
    • Edge Magazine
    • 80 Metascore
    • 80 Critic Score
    The choice to bring six armies to the pretend tabletop leaves Retribution short on one playthrough, but overflowing with things to do in comparison with its predecessors. [May 2011, p.95]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    Whether you're serious about climbing the leaderboards or just looking to race a teetering cupcake monster around on a pushbike, Hello Games' victory lap has you covered. May the instant restarts never falter. May the boosting never cease.
    • 78 Metascore
    • 80 Critic Score
    The results are uncommonly nuanced and tactile, though perhaps that's no surprise given its creator's keen interest in digital sculpture.
    • 75 Metascore
    • 80 Critic Score
    Kubrick would surely approve. [Issue#334, p.106]
    • Edge Magazine
    • 75 Metascore
    • 80 Critic Score
    Beneath The Dishwasher's grungy surface is an original and polished take on a genre that may yet have its best years ahead of it. [June 2009, p.96]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    Irrespective of talent, taste, spare time or even online connectivity, it has something for anyone with even a tingle in their trigger finger. [Jan 2008, p.78]
    • Edge Magazine
    • 82 Metascore
    • 80 Critic Score
    A triumphant toolset attached to a decent stab at the karting genre
    • 90 Metascore
    • 80 Critic Score
    Economical and clever, Pullblox is full of leftfield ideas that turn odd congregations of technology into quiet magic. At last, 3DS has a puzzle game with real depth.
    • 89 Metascore
    • 80 Critic Score
    As an enigmatic whisper of a narrative concludes in delightful, uplifting fashion, you’ll likely be left wanting more.
    • tbd Metascore
    • 80 Critic Score
    Those vibrant looks belie a challenge that is sometimes tough but - with one notable exception - exquisitely fair. [Issue#340, p.112]
    • Edge Magazine
    • 83 Metascore
    • 80 Critic Score
    Rovio's latest is an evolution that feels considerably more ambitious than previous updates.
    • 86 Metascore
    • 80 Critic Score
    The gloriously beautiful landscapes; the vital Jim Guthrie soundtrack; the pounding desire to see, explore and accomplish more of this ambient quest: these save the game from itself. It may be uneven in tone, but S:S&S is a triumphant experience nonetheless. It's a brand new page in the dusty book of adventure games, and an inarguable statement as to how much art and music can give to gaming.
    • 81 Metascore
    • 80 Critic Score
    The joy of Void Bastards, once it reveals itself, is that no action, no decision, is standalone. [Issue#334, p.112]
    • Edge Magazine
    • 90 Metascore
    • 80 Critic Score
    We're not sure it's entirely wise to save a game's best material for its back half, when the climb to reach it is so steep. It's hard to judge, even, whether it was all worth it - from the top of the mountain, those struggles at its base tend to seem so small and far away. But as we approach that third act, a game that at times we were struggling to find the motivation to pick back up has become one we cannot put down. As a payoff to dozens of hours of struggle - not to mention eight years of waiting before that - it's undeniable. [Issue#416, p.98]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    There are no 'game over's, only a zen-like cycle until you are enlightened enough to progress beyond it. [Issue#340, p.11]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    It's almost shocking how seamless, engrossing and accessible Fahrenheit is. It's sad, then, that it shows weakness in the one area where it needed to be stronger than any other game: the script. [Oct 2005, p.84]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Race Driver 3 understands that a processional win from pole is less fulfilling than a hard-fought, championship-saving fifth place from the back of the grid. And though it can't exactly engineer those situations, it does everything in its power to make them more likely and leave them unpunished. [Mar 2006, p.87]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Thematically eccentric, mechanically shambolic and technically stunning, Dead Rising is the kind of infectious experience that yearns for a sequel. [Oct 2006, p.80]
    • Edge Magazine
    • 84 Metascore
    • 80 Critic Score
    Atlus succeeds in creating another idiosyncratic concoction of narrative and play, one that twists convention as often as it builds upon it. [Sept 2009, p.98]
    • Edge Magazine
    • 86 Metascore
    • 80 Critic Score
    It gets far more laughs than it should, and special mention to its credits song: perhaps the finest ending on the App Store. Original, funny, and intense: for a game based on Snake, not bad at all.
    • 75 Metascore
    • 80 Critic Score
    The faults are present at the glamorous, high-stakes launch party and, as a result, Hitman is once again prevented from defining the genre. [May 2016, p.112]
    • Edge Magazine
    • 85 Metascore
    • 80 Critic Score
    Combat is thrilling – each weapon packing a solid, vicious blast; movement suggesting heft and momentum. [Dec 2008, p.80]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Rock Band: Unplugged’s heart is genuine and soulful, evidence perhaps that, in game-making as much as music-making, it pays to never forget one’s roots.
    • 90 Metascore
    • 80 Critic Score
    Superstar Saga does justice to Miyamoto-san's original vision: a world of deliciously impossible creatures and impeccably illogical logic. A world where you never know what'll happen next but, once it has, you know it's what always should have happened. [Jan 2004, p.100]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Goat Up 2 wears its influences on its sleeve – from Pac-Man to Portal – and its attempt to blend the immediacy and pace of the former with the brain strain of the latter is a unique, effective proposition.
    • 85 Metascore
    • 80 Critic Score
    After a lengthy hiatus, the series has returned with a sense of forceful creativity it's lacked for some time. [Issue#416, p.106]
    • Edge Magazine
    • 89 Metascore
    • 80 Critic Score
    As audiovisually accomplished as any game has been, at least on PC, its deference to prescribed spectacle is an assiduous realisation of blockbuster gaming tastes, with an increasing reliance on 'video' rather than 'game'. EA wants Battlefield 3 to be all things to all people, and it's right in thinking that the addition of a singleplayer duck shoot doesn't detract from its other substantial offerings. But in this act of imitation, and limitation, it disregards the choice and tactical empowerment which make the series near-peerless and preciously idiosyncratic in multiplayer.

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